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Flight Simulators





  1. AI pilots getting into perpetual stalls are back. This is really game breaking. After takeoff, the lead AI plane heads to WP 2, then turns around to head for WP 2, but refuses to level off and gain speed before climbing. Slowly goes into the drink. 1.trk
  2. Hello, When setting waypoint to your plane while in mission running, while flying a FC3 module and setting waypoints in the F10 map, after reloading the cockpit waypoint mode (Switch back waypoint mode), the game crash. Easy to reproduce, create a player unit in ME with FC3 module, start the mission, spawn in the plane, open F10 map, click on yourself, set waypoints,validate, go back to inside view, reload waypoint mode, then crash...
  3. Worked fine up until today, and I haven't changed any of my keybinds. [B] for speedbrake toggle, also mapped to HOTAS. After startup, engines stable, canopy closed, drop flaps and open speedbrakes to check function, the speedbrakes fail to deploy regardless of [B] or HOTAS presses. In the attached track, after switching to F2 external view, I pressed the [B] key approximately 55 times before the speedbrake partially opened. After that it started to function normally. F15speedbrakes.trk
  4. In relation to this bug here: The bolt to which the canopy is attached is now no longer jumping, instead the bolt is now sliding around...
  5. any clue why I dont get any comms from my leader in mission 1 ? I get the prompt to hit space bars, and F10 menus, but no audio comms whatsoever. nor text of the comms. any idea `?
  6. Hello, I have the commonly known problem: My missles won't get released. I am playing the trainingsmissions. All my other keybindings are working. Shooting the gun works and everything else. And yes, I have pressed the button longer than just a flick. I pressed it seconds. I have the target designated, I have the shoot queue, I hear the tone, I see the message, the weapons are armed, but pressing (and holding) the button won't release the weapon (neither sidewinder nor AMRAAM). I checked if the keys are working, keyboard and joystick are both assigned to this command. But nothing happens. I can't even finish the trainings missions... I hope somebody has a clue...?
  7. Hi guys! Last night I decided to play a bit of Combined Arms and for my surprise, the turrets were not working with my mouse axis, they were only working with the axis of my WarBRD base and for my surprise I was unable to set the mouse axis for controling the turrets as usual, I can't click on the ipunt box for mouse axis control, it's not selectable like the others (rudder, joystick and my throttle). I already deleted my input files for CA located on Saved Games folder, tried to restore the inputs in game, but nothing seems to work, also I reinstalled CA but with no effects either. The only mods that I use it's the Black Hawk, A-4 and the C-130, nothing else. Thank you for any help you can offer!
  8. In CCRP mode, with TGP as SOI, I am accustomed to being able to press TMS forward to designate. TMS forward doesn't seem to do anything now for me in TGP. TMS back will reset TGP to the steerpoint as it did before update, but now it seems to just slowly drift off the steerpoint on it's own without any inputs from me. It will stay on the steerpoint if it's not SOI, but as soon as I switch TGP to SOI it starts drifting. I reviewed the change notes but I don't see what I need to do differently procedurally to set a TGP point. Anyone else experiencing this? Seeing the same thing on multiple PCs I'm using.
  9. Scenario: - carrying drop tanks - apply power to the engines then put the engines back to idle Result: - fuel in drop tanks drains as if engines are in afterburner F-15C fuel drain.trk
  10. Hello ! Great campaign, thanks for that On start of mission 3, even with the correct radio frequencies, no voices for the first 2 radio checks. Not a big issue, but still want to give the info All voices and everything else is going fine in the mission after this point. Have a nice day !
  11. - PROBLEM: FLAG EQUAL FLAG CONDITION is broken. - Steps to Reproduce in Mission Editor: 1. Create a trigger in the ME 2. Add a FLAG EQUAL FLAG condition 3. Write down the 1st FLAG. 4. Write down the 2nd FLAG. And as soon the focus change from the 2nd FLAG field to another, the 2nd FLAG will turn into a "1"
  12. Attached is a mission log file. I did a all new DCS install and still have strange things going on with mission loading 1 of 2 enemy planes to this issue of everything failure all at the same time then falling out of the sky. Track file is to large to load log file is the only one that will. it is Attached to this message. If its just me I need to know but the strange loading issue is not me for sure I only fly in VR Thanks if you can help me understand What is going on. Dog1.log
  13. Hi, I started playing the F-5 tutorial until I had to use the radar. It seems like the display is in ultra low resolution and it can't be used at all.
  14. I notice that when I go to external view and come back into the cockpit(A-10CII) while enroute the cockpit volume has dropped down a lot.
  15. Is there any current bugs with HARM on F18? I have all settings correct MA on, A/g, sensor left to bring up diamond in corner, uncaged, etc ... see the H Off over target box on hud, but harm will not fire. Othertimes it does fire without any issues... Anyone experience this?
  16. Hi all, not sure if this is a bug, or more likely, something I'm doing wrong. On taxi, I have my throttles set to fly. When I pull roughly 30% collective and release the brakes, the heli start to move backwards, even with full cyclic forwards. It happens on both cold and hot starts, about 90% of the time. Even if I take a vertical take-off, I have no control over pitch. It's very odd because in the F2 external view, I can see my main rotor tilting forward when I push the cyclic. Last night I started up as the Pilot, then switch to the CPG seat and told George to take off. It seems he had the same problem and crashed just after take-off. If I go direct into the training missions (already airborne), I don't have this problem. Any ideas what I am doing wrong, or what I'm not doing?
  17. nullI've been learning to use the Mavs in F-16 and yet, no matter what I do in terms of brightness, I'm unable to use the WPN page - it's blacked out - at best I can make only tiny white dots
  18. I don't know if it has already been reported, but after the latest updates, the operator platform markings look like this in the rain.
  19. I own the Persian map it shows up on DCS Steam openbeta, but it does not show up on Stand alone and I have my Steam account synced with my ED account. All my other dlcs show up but not the Persian gulf dlc.
  20. Per the title, Even when TGP is set to MAN, TMS up or right still attempts handoff to the maverick. see attached .trk MK MAV handoff in MAN.trk
  21. Screenshot was taken on Normandy map, with terrain object shadows set to flat. Brick shelter (left) casts a shadow while concrete one (right) does not, and it seems to hide radar shadow too. It has a proper shadow on grass, but none on terrain surface.
  22. Hello, When using the TGP, the behavior of "Ground Slave" is inconsistent. sometimes it does not allow the pilot to slew the TGP until TMS Right is being pressed and sometimes it will slew upon cursor command. I couldn't figure out what are the conditions at which one of the two behaviors is being demonstrated - attached is a .trk file showing both. If I'm missing something, please enlighten me. MK TGP Ground slave inconsistent.trk
  23. I suddenly can't get certain views to work such as the camera view RCTRL F11 or switching between deck crew RCTRL F9. Anyone else having issues? v6, boNes
  24. Since the update yesterday--maybe earlier, but I haven't been flying the Hornet lately *cough*cough*Apache*cough*, I only just noticed it yesterday--I cannot zoom the view with the Litening TGP. Switching between NAR and WID views WAD, but the zoom buttons (L1 & L3... ummm OSB3 and 5 hehe ) don't do anything. Anyone else having this issue?
  25. Track attached, nice simple Multiplayer mission, no scripting. Both of my AI wingmen taxi to cat and sit there forever. AI_wingmen_noLaunch.trk
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