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Pyrocumulous

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About Pyrocumulous

  • Birthday 02/01/1979

Personal Information

  • Flight Simulators
    DCS World, MS Flight Simulator 2020
  • Location
    Hawaii
  • Interests
    Hero stuff
  • Occupation
    Fire

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  1. I can confirm that: Frequencies programmed into the radios don't match briefing. Chariot frequency in the briefing (278.000) does not match what is actually utilized in the mission (300.000). Easy Communications is enabled for the entire campaign, so I believe if the player doesn't override that, the radio it should work regardless. I think that's the solution to making the comms work in this campaign. That said, for the life of me, I can't get the red jets to launch in this mission, nor can I get my wingman to engage. In fact, it seems like the best method is to just go guns (or grab a set of mavericks at Minaq) for the jets that never respond. Otherwise, 70 is the highest score that I have been able to achieve.
  2. I flew this mission twice to verify that these are not just random, but repeatable as of version DCS 2.9.20.15384 (September 2025). The loadout (x2 AGM-65F, x4 MK82) still does not match the briefing (4 AGM-65F). The Hummer turns off taxiway before leading Stryker to Runway 05 as ATC directions state. Wingman will never engage the dam targets, but claims credit when I hit them for him (your welcome!). I finally get the opportunity to F10 order everyone to hit the airport after I've already taken out all three helicopters. Lastly, when returning to base, wingman goes to a different parking spot than we started at. I just drove through our original parking area (parking spot 95) and then all the aprons trying to get some sort of message. Eventually I just parked next to my wingman (who is stopped in hanger 03, which is not where we started), and lost 10 points for not parking in the correct place.
  3. This may be resolved in DCS 2.9.20.15384; at least in one play through Zeus reports taking ground fire but no "getting hammered" message or mission failure.
  4. After clearing out all enemies at the target airbase, I circle at low altitude while Zeus approaches. No tracers or manpads observed. Just continuous flares at southwest side. ZEUS41, taking ground fire I show of force the airbase ready to drop a cluster on someone... nothing. Zeus lands. Zeus41 - we're getting hammered here! Still nothing to be seen around the airbase... ADVISE - GREEN SMOKE = FRIENDLIES Okay, that I see, but still no enemies... MISSION FAIL - REPEAT MISSION FAIL and them immediately after mission fail, a bunch of ground units spawn around the airbase. Not sure if I'm missing something, but upon closer inspection in TacView, it appears that two of the CH47s (Zeus 41 2 and 3) are colliding after they take off and are about 100' AGL. DCS 2.9.20.15010, no mods.
  5. Just flew Mission 01: Camp destroyed : 40 points? Convoy: wingman destroyed 1 vehicle with cluster bomb, and I destroyed 4 with rockets and was given RTB direction: 50 points? Return to hanger 19: 10 points? but score was 75, which isn't a possible total according to the briefing. From mission log: DCS 2.9.20.15010, no mods.
  6. Thanks for the great campaign, only wish is for Viggen campaign to go with the pair!
  7. I believe this behavior isn't as intended: upon landing at Base runway 22, Devil 41 turns around at the southern end and taxis back north (runway 04) despite Devil 41 having been cleared for landing runway 22. Devil 41 proceeds to shut down at the northern parking area. However, back in briefing 01: "Unless told otherwise, we will taxi to the parking spot ahead, so southern for runway 22 and northern for runway 04." (DCS World v2.9.19.13478)
  8. None of this is mission breaking, so not a big deal. Just in light of the polish of the remainder of the campaign it stood out: Chinook Rotor 1-1 crashes in a ball of fire at the south end of the runway Sting 16 and 17 both run over the soldier blocking their jet on the ramp Panther 11 runs over soldier at Echo Sting 11 runs over the soldier at Echo I surely hope that flying at the back end of a tree formation IRL has less turbulence than is modeled in DCS; because that was not my prettiest flying!
  9. Scooter's evil twin on taxiway Kilo in Mission 04 null
  10. Not a big deal, but mickey time and take off time are missing from the briefing for Mission 4. Seems like these should be there since there is a precise time-on-target. DCS version 2.9.18.12722
  11. That's all this is: just an error in the briefing / kneeboard diagram.
  12. I am not experiencing any issue with F16C JDAM accuracy in 2.9.18.12722. For best accuracy, use targeting pod to refine actual target position and use laser ranging, adjust the impact angle to near vertical, release near the center of the launch window.
  13. Not a problem, it's just the SA-10 codes that are listed. Also of note in M14 in DCS 2.9.17.12034, sometimes Crew Chief 6 collides with Uzi 2-2 prior to taxi. Sometimes it goes under the nose, sometimes it goes boom. Similarly in M13 (also DCS 2.9.17.12034), but has no mission impact, NPC Heli-2 -3 lands on top of NPC Heli-2 -2 and also goes boom.
  14. HARM codes for SA11 in the briefing should be: 107: Snow Drift target acquisition radar 115: Fire Dome target tracking radar in the TELAR reference: APPENDIX B – ALIC CODES & RWR SYMBOLS of the DCS aircraft manual
  15. Radio traffic in mission 10 says: "1-2 -1-2 switch to Darkstar Chanel 3 on Uniform" and then "1-1 1-2 check on Channel 3 Uniform." However, channel 3 is 399.97 rather than 355.50.
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