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JayDee1974

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Everything posted by JayDee1974

  1. I dont see any problems with the rudder at Takeoff and I definitely would not cut the max output. And you need a lot of rudder during takeoff, as one would expect (over 50% pedal with ~35% curve if you dont trim). Of course it is less, if you use trim, becauset trim works different then in real life. In real life you would neeed the same amount of rudder deflection regardless of trim setting, you just would need less force to hold or reach it. In the sim you need less joystick deflection, because of the trim the neutral point shifted. So if you would just not trim for takeoff at all, you would see how much rudder you would actually need. and that is something a really would recommend to use, if you wanna judge the flight model. So dont use trim for takeoff and landing, instead just use "more" right hardware rudder and right hardware stick, so you have feeling about the actuall deflections you need. Only trim during flight when you feel the need to do so. (Just to be clear, this all is just for non Force Feedback Hardware, which I assume is the case for the topic creator) Cheers
  2. Two very important things are reuqired for it to work: - dynamic cargo has to be enabled in mission editor on the farp - when you spawn crates and barrels, you actually have to spawn them with content, else they are just empty and add nothing on unloading to the farp
  3. nullI had those constant crashes on loading into the mission too. Always at world 1 or 2/60. For me it helped to delete the fxo and metashaders2 in the saved games/dcs (or dcs.openbeta) folder. Since then not one single crash on loading into the mission. null
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