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Gloopy

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  1. Thanks for quick response. Files below. Sorry, I don't know how to edit trackfiles. You will only need about the last 20 seconds of gameplay, really only when I am parked up and have clicked "cancel" in the popup box do the stutters start. dcs.log DxDiag.txt stutter after parking.trk
  2. Dear all I would be grateful if anyone could tell me if they are having the same problem. Latest steam version of dcs. F18 hornet. Supercarrier used. i13700k rtx4090. No over clock at present whilst troubleshooting Play a variety of single player campaigns (Baltic Dragon's) Totally normal frame rate all mission until land on carrier, and park. Get the little menu pop up that directs me to request take off etc. Click cancel. Dcs becomes a total stuttery mess after that. The only thing I've done differently is to update my bios to solve crashes on the Indiana Jones game I wonder if the post carrier parking stutter fest is a me problem or a game problem Grateful if anyone could confirm on their setup Thanks
  3. Hi I have a couple of issues with this mission too. 1. I get the Mission Script error but between WP1 and WP2. 2. There is no prompt for Clam to detach at all, despite being @800ft on the port side of the ship at bang on 08:00. Therefore, cannot complete the mission and cannot progress in campaign. Running DCS word via Steam. Version 2.9.14.8394 MT
  4. Hi. I'm having the same problem - Dutch and I blow up the armoured vehicle and outpost, Venom spawns, says on the move. And then nothing - no sniper spawns so the mission cannot progress. Playing the new MT beta on Steam.
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