Jump to content

Niner

Members
  • Posts

    5
  • Joined

  • Last visited

1 Follower

About Niner

  • Birthday 10/19/1999

Personal Information

  • Flight Simulators
    DCS
    Falcon BMS
    IL2 Sturmovik
  • Location
    Italy
  • Interests
    Flight Sim

Recent Profile Visitors

414 profile views
  1. I think this implementation will be outstanding, as it will provide the opportunity to communicate directly with human JTAC/AWACS, making the experience of reading the "9-lines" much more engaging and realistic. Moreover, enhancing communication management through Voice Chat will make operations smoother and more immersive, facilitating coordination between the various tactical roles. Communicating with agencies will significantly increase the level of immersion, bringing the simulation closer to real-world scenarios. I really like this proposal, and I hope to see it implemented soon!
  2. DCS Nickname: Kevin Discord Nickname: KevinVonHartmann Faction: Red Group: DCS ITALIA Modules: MiG-21Bis, MiG-19P, F-5E, F-86F, F-4E, Mi-8MTV
  3. As the title says it keep crash, i've tryed with other maps but same thing. Also joined in Multiplayer and tried in singleplayer but whitout any positive results. My specs are: Rtx 4060 32gbs Ram M.2 1TB Ryzen 5 5600 # -------------- 20240721-074818 -------------- DCS/2.9.6.57650 (x86_64; MT; Windows NT 10.0.22621) C:\Program Files\Eagle Dynamics\DCS World\bin-mt\edCore.dll # 80000003 BREAKPOINT at 00007ffaeff9557b 00:00000000 SymInit: Symbol-SearchPath: 'C:\Program Files\Eagle Dynamics\DCS World\bin-mt;', symOptions: 532, UserName: 'IO' OS-Version: 10.0.22621 () 0x100-0x1 0x000000000002557b (edCore): ed::fatal_out_of_memory + 0x3B 0x000000000000821b (renderer): render::test + 0x2AB 0x000000000000942c (renderer): RenderAPI::openFromBlobShader + 0x8C 0x000000000007027a (metaShader): BaseBinder::render + 0x1086A 0x000000000006f231 (metaShader): BaseBinder::render + 0xF821 0x00000000000746e1 (metaShader): BaseBinder::render + 0x14CD1 0x000000000000ca54 (metaShader): render::MetaShaderManager::loadMetaShader + 0x1B4 0x000000000005d378 (metaShader): RenderAPI::loadMetaShader + 0x48 0x000000000000643a (metaShader): render::MetaShader::open + 0x2A 0x00000000000af4b8 (edterrainGraphics41): createInstancerRenderable + 0x2128 0x00000000000aa065 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x94AC5 0x0000000000106915 (edterrainGraphics41): createInstancerRenderable + 0x59585 0x000000000010a19f (edterrainGraphics41): CreateITerrainGraphics + 0x6F 0x00000000000047d3 (Inter): edterrain::ITerrainGraphicsEntryPoint::~ITerrainGraphicsEntryPoint + 0x103 0x000000000003353f (edCore): ed::this_thread::yield + 0x5CF 0x000000000002218a (edCore): ed::make_render_thread_tasks + 0x1A 0x00000000001536e6 (Visualizer): smCamera_Implement::getClipRegion + 0x1BE76 0x000000000013d15c (Visualizer): smCamera_Implement::getClipRegion + 0x58EC 0x0000000000157e42 (Visualizer): smSceneManager::DestroySceneManager + 0x1212 0x00000000000324b1 (edCore): ed::thread::_get_current_thread_id + 0x71 0x0000000000029333 (ucrtbase): _recalloc + 0xA3 0x000000000001257d (KERNEL32): BaseThreadInitThunk + 0x1D
  4. I've tried to change the resolution, i also repaired the game, before this update everything was normal
  5. Hi guys, maybe this is the wrong section to post it but i'm enocuntering this problem on the last update (2.8.4.38947) On the music section i cannot choose the number of the tracks that i've loaded, and the dplayer doesn't recoignize the tracks anymore
×
×
  • Create New...