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Das Boot

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Everything posted by Das Boot

  1. Or, alternatively, add a "hide all units" option under the unit list tab similar to the "hide all zones" option in the zone list tab. Not a perfect solution since there is a limit to the ability to filter the list, but still better than doing it one by one.
  2. Loving the new tool, as a guy who likes fleshing out missions with statics its made my life 100x easier. Unfortunately, depending on the forced options for the mission, all those statics can clutter up the F10 map for people, so I usually go through and hide all of them one by one once I get it all sorted. An option to hide selected units using the Multi selection tool would be another great QOL addition. Thanks!!
  3. Dude, just a word of encouragement... I've been flying DCS since JAN 2020. AAR almost made me quit entirely. Literally spent weeks (if not months) dedicating all of my DCS time to trying to nail refueling. One day it just clicked... and I wasn't sure why I could all of a sudden do it until about a year later when I joined an online group and started trying to fly formation with other guys. d0ppler's advice is spot on. focus on a que on the tanker, keep the hose in your periphery, but don't focus on it. Take it slow, and when you feel the need to make a correction, input half of what you feel like you need to do. Patience is the name of the game. I know a lot of guys who will also grip the stick (giggity) at the base, rather than toward the top where your hand normally rests, its a good way of dampening your inputs just based on the leverage of your hand position. I fly the hornet, so if you're doing the boom your visual que's and technique may differ slightly, but the core is still the same. Patience, and small adjustments, and never quit moving the throttle. If you keep it in one spot for too long, you're going to be behind the jet. Hopefully something in there helps ya, you'll nail it dude, just keep on pushing!! Also turn the wake turbulence off in the ME if its not already, it'll give you a little bit more grace until you get the hang of it, then once you're confident, turn in on.
  4. **NOT A BUG** . apologies if this is the wrong thread. Anyone know how to actually decipher these things? Spent way too long after M04 trying to figure it out, but there's a reason the government hasn't hired me as a code breaker lol
  5. It ended up being a me problem. Not sure what caused it but a clean install corrected the issue. Thanks for the reply!
  6. Point 2 is great, on my first play through, I saw the splash on the bomber, and assumed it was going down, followed by a very awkward 20 minutes of no dialogue while I followed lead back to base and landed with no mission complete status. scrolled through F2 and saw the thing was still alive and landed at some airfield. Figured it was a trigger dependent on the unit being dead. Figure this could easily be fixed with a despawn unit and unit not in zone trigger, but could also be a "weapon in zone" trigger for the AIM-120 with a timer on it. after 30 seconds or so it triggers the next sequence weather the unit is dead or not. Sucks I didn't get the last part of the mission as it was intended on first play through, but what I did get was very enjoyable. Debating re-playing M1 entirely or just skipping to M2. Either way, its got me hooked despite the issue. Great work Baltic! for the altitude point, obviously additional VO's is probably not a quick or reasonable fix from dev standpoint. Could you possibly just add the text for the altitude? Not a perfect fix, but it really is necessary, especially when not at sea level. Had to hop into F10 map and guess on the ALT to get myself anywhere close when designating.
  7. All AI F-18's have the Baltic Dragon Livery. Although it's a cool livery, its a little immersion breaking lol. User jet is the correct livery (at least I believe it is, its the default fin livery.) I tried moving the liveries from the program files / Campaigns / liveries directory to the saved games / DCS / Liveries / F-18 directory but it made no difference. Also worth stating, this is present for me in the R1 dominant fury campaign as well. Went into the mission editor and confirmed I can see all the R1 and AT liveries there, only seems to be an issue in the campaign itself. help plz.
  8. I'm not sure if this is a Supercarrier or F-18 bug, but over the last few weeks I have noticed that the ICLS has been having an issue with localizer accuracy, specifically during Case III operations. As shown in the attached video, the localizer jumps between 2 reference points, one of which is accurate, and the other seems to be loosely based off the ships BRC (9 degrees offset from where it should be.). At times it works as intended, sometimes it is only showing the inaccurate localizer, and it occasionally jumps between the two rapidly. It seems to be exclusive to Case III as I have never noticed the issue during a Case I recovery. (but I will concede I may have not noticed it during Case I as I'm paying far less attention to the ICLS localizer.) Additionally, the glide slope seems to be unaffected, it continues to be just as accurate as it has always been. The attached video is recorded from mission 12 of the Raven One Dominant Fury campaign, but I have ran into this issue on multiple homemade missions as well. Single player, and Multiplayer. I'm running the most recent OB version with multi threading on the date of post, with an AMD 5900X, EVGA 3080TI FTW3, 64gb DDR4. 2023-05-15 22-40-43.mkv 2023-05-15 22-33-13.mkv
  9. After updating to 2.8, every time I load into slot (SP or MP), textures load in very slowly. Attached image is about 3 seconds after loading into the slot. It takes about 10 seconds for all textures within visible range to load. I have cleared FXO and Metashaders2 folders, but no joy. EVGA Geforce 3080TI FTW3 AMD 5900X 64gb Corsair vengeance RGB pro 3600mhz
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