Jump to content

kl_koral

Members
  • Posts

    29
  • Joined

  • Last visited

Everything posted by kl_koral

  1. I will aso try to override. What are your settings in adrenalin and DCS?
  2. I have a 6700xt which should handle 1440p but I have a 1080p monitor. super sampling could be an option but I didn't find out how to zoom back (1440p) on that monitor everything gets very small. And reducing back I fear the dots and spotting will have same issues as they get filtered just as during TAA processing.... I don't see a silver bullet here.. As for the F5 I think they could just reduce the reflection or transparency on the black surfaces. This I think xould reduce the problem. For now I'm back on MSAAx2 because its somewhat broken and MSAAx4 looks just the same for me. There was one update that broke it. But I don't remember when it happened... I'm getting used to it somewhat because its highly complex to maintain such old code and its looking very good for that legecy engine and also driver updates can do their thing too....
  3. its not only this... its the fact that you can't dogfight or play a cold war scenario with any sort of TAA... Its a very powerful AA but the bandits are to small in the distance and this leads to smearing and ghosting even completely dissappearing. But you need to spot the bandid visually and keep eye contact for VID (IFF) and during a fight and if the bandit flies over forrest he'll be gone. Thats my main point. Performance is another picture but I play 1080p. I guess DLSS TAA works better if you have more pixels to work with...
  4. sorry, but this thread is now making circles... fixing MSAA for this issue is still worth it: DLSS nor DLAA is not a solution due to: 1: for AMD users DLAA is no option 2: for cold war and dogfights all TAA solutions are leading to ghosting or even dissapearing bandits, and no VID of targets due to smearing and ghosting
  5. Yes in the 80s it was way smaller. In that time they roofed it 82 it still had round curves and 88 the shape was squared, so a new Westkurve and Ostkurve. But it already head iconic flood lights.. I miss that a little for the new bigger stadium I don't want to steal a pic, there are some from the 80s: 100 Jahre Fritz-Walter-Stadion auf dem Betzenberg | Der Betze brennt Maybe the generic one that looks like Bremen with large floodlights would also do it somewhat.
  6. AMD users here, and any TAA type of AA will give you good solution for the shimering but smearing of everything if you are moving (a lot with trackIR) and you can't play cold war any more because VID is impossible and bandits get washed away by the AA and they even dissapear or the airframe is not visible for visual IFF.
  7. done. Thank you. I don't want a 1:1 re creation just to add to the general vibe of the area . The place of the old theatre and town hall right now is plain, maybe they already have some plans...
  8. First, thank you for creating this Map. So far its looking amazing. K-Town is maybe small but its in the direct route to Ramstein. I found the city street layout to be very good. I dont expect to find fitting buildings. On thing: It would be great to add the town hall. One of the tallest in Germany. Its a 84m high landmark while flying over to Ramstein AFB: A large stripy high building would maybe do the trick already... must not be the real thing. Dear Ugra Team. Thanks for this map it looks very promising. And with a good sense for detail vs performance. I find you managed to recreate a German vibe in this map. We can't expect a 1:1 recreation. Landing in Ramstein I only felt the hills seem a bit flat. I lived in that area and the town is surrounded by propper hills and some roads are really steep. But thats a minor critic. I also guess we'll see Mannheim and Heidelberg in better detail. Mannheim is a checker board layout and in later phases Karsruhe with its very unique street layout (rays). I can also give you more tips for K-Town I greq up there and would be able to help fleshing it out. E.g. the famous Stadium on top of a hill visbile from almost everywere in town. Again I think you did a great job. Thank you enabling me to fly over the places I grew up.
  9. I'm using extend in game settings with Supersampling in Adrenalin settings. This is delivering ok anti-aliasing for me... But it was better in an older version of DCS. It feels no difference between 2x or 4x MSAA... I maybe should try to turn off MSAA, it feels like it's not doing what its supposed to
  10. I find they managed to recreate a German vibe in this map. We can't expect a 1:1 recreation. Thats for MSFS. Landing in Ramstein I only felt the hills seem a bit flat. I lived in that area and the town is surrounded by propper hills and some roads are really steep. But thats a minor critic. I also guess we'll see Mannheim and Heidelberg in better detail. Mannheim is a checker board layout and in later phases Karsruhe with its very unique street layout (rays). Dear Ugra Team. Thanks for this map it looks very promising. And already with a good sense for detail vs performance. I'm getting worse performance than in Syria, but thats maybe again a DCS Core thing with its texture/memory handling.
  11. First, thank you for creating this Map. So far its looking amazing. K-Town is maybe small but its in the direct route to Ramstein. I found the city street layout to be very good. I dont expect to find fitting buildings. On thing: It would be great to add the town hall. One of the tallest in Germany. Its a 84m high landmark while flying over to Ramstein AFB: A large stripy high building would maybe do the trick already... must not be the real thing.
  12. yes I tried it. Besides the smearing, its not helping for VID in Cold War scenarios
  13. thanks, I'll give it a try... Last time I used TAA the bandid vanished behind me sometimes completly... thus getting completly invisible... unfortunatly blury cockpit and again fading bandits in dogfight.. May due to the use of 1080p and trackIR (a lot of movement, not optimal for TAA). But thanks for the tip
  14. sounds too good. Tried to dogfight with DLSS? My experience with any kind of TAA will make bandits dissapear.. Cockpit looks good, but outside gets blury and other planes tend to fade in and out or completely are invisible
  15. AMD user here, so no DLAA... TAA is very bad in dogfights. The bandit is fading away so no point in using this. And I won't buy a nvidia card just to get rid of some glossy borders in a module. Other modules dont have this as much...
  16. es gibt auch komplett zwanglose Gruppen, ohne Termine, einfach nur gemeinsam Fliegen/gemeinsam ein Modul lernen
  17. schau mal hier. Da wird man sicher fündig. Von Realsim bis just for Fun ist da alles dabei:
  18. it could be a DCS limitation, but I must say, that especially the cockpit of the f5 is like this, because the reflections from the black borders are white (maxed out) and this is creating a strong contrast and together with aliasing to that shimmering. It is much better with TAA, but with TAA in the dogfights the oponent is invisible and with headtracking everything is blury (nature of TAA, no blame here)... so no way of using it. If its not solvable by a simple setting I will live with it and will still enjoy the module.. It was not as bad in the old cockpit thogh and I have set a little hope that it would get better ;-). The remaster was an instant buy because I somehow love the F5. Thank you guys for having a look at it
  19. I find it hard to reproduce it in a screenshot. So I jumped into an F5 with external lights and moved around. You will see that all black edges start to reflect with extreme white reflection leading to shimmering. For me in the f5 this is much worse than in other modules. I'm not a 3D expert and maybe its not that easy to fix. Reducing this shimmering would make it even better than it is. DCS_2025.02.20-19.06_clip_1.mp4 very hard to see in screenshot. I posted a short video.
  20. @Flappie: please don't get me wrong. I find the cockpit very nice and close to reality. But in a lot of light conditions the borders of the dials seem to have maxed out reflection leading to white borders when you are in 1080p MSAA setting. Its kind of distracting, I'll try to upload a screenshot later. Its only for the edges and borders especially at the engine gauges. General surfaces are looking good. Glass on dials really beautiful. I think its a combination of too high reflection and aliasing at lower resolutions. Its not like this in other modules, or those have surfaces with less reflective setting.
  21. Thanks for posting this. This property is reducing the quality of this very nice F5 cockpit. Reducing this gloss/reflection would make the F5 soooo much nicer....
  22. Hi, first off all I really like the new F5. One thing, which was also the case in the old F5 cockpit was the high relection setting of black edges. At lower resolutions (1080p) they are resulting in very bright white dots/borders. It is really disturbing and I was very much hoping for a better solution in the new cockpit. Unfortunately its still like this if even a bit worse. Would it be possible to tune the reflection to less intense levels at black edges. it would make the model so much nicer in my point of view. Regards
  23. Regarding the size and complexity of the map it will come down to a good piece of art to give the people the "feeling" of flying over germany while not modelling everything correctly. From the short clips it looks very promising. Eastern germany with Berlin is already been shown and Mendig in central-west Germany. I hope it will go further down to get Ramstein into it. Bavria and the alps would be amazing. We'll see. For me this is was the best tease of this year, and I'm very much looking forward to see more. We've seen bits here and there, but the shots of Berlin and the landscape seems to be very promising.
  24. Alps are very nice but trade in "deep west", like Nato and USAF back bone "Ramstein" and many bases there? Like Bitburg, Spangdahlem? hm...
×
×
  • Create New...