

kl_koral
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Everything posted by kl_koral
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yes I tried it. Besides the smearing, its not helping for VID in Cold War scenarios
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thanks, I'll give it a try... Last time I used TAA the bandid vanished behind me sometimes completly... thus getting completly invisible... unfortunatly blury cockpit and again fading bandits in dogfight.. May due to the use of 1080p and trackIR (a lot of movement, not optimal for TAA). But thanks for the tip
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sounds too good. Tried to dogfight with DLSS? My experience with any kind of TAA will make bandits dissapear.. Cockpit looks good, but outside gets blury and other planes tend to fade in and out or completely are invisible
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[Remaster] [cockpit] 100%gloss materials used throuoght the cockpit
kl_koral replied to Bucic's topic in Bugs and Problems
AMD user here, so no DLAA... TAA is very bad in dogfights. The bandit is fading away so no point in using this. And I won't buy a nvidia card just to get rid of some glossy borders in a module. Other modules dont have this as much... -
Wochenend Flieger gesucht!
kl_koral replied to ghostskills82's topic in German DCS Community's German DCS Community
es gibt auch komplett zwanglose Gruppen, ohne Termine, einfach nur gemeinsam Fliegen/gemeinsam ein Modul lernen -
möchte ein Team anschließen
kl_koral replied to T.A.'s topic in German DCS Community's German DCS Community
schau mal hier. Da wird man sicher fündig. Von Realsim bis just for Fun ist da alles dabei: -
[Remaster] [cockpit] 100%gloss materials used throuoght the cockpit
kl_koral replied to Bucic's topic in Bugs and Problems
it could be a DCS limitation, but I must say, that especially the cockpit of the f5 is like this, because the reflections from the black borders are white (maxed out) and this is creating a strong contrast and together with aliasing to that shimmering. It is much better with TAA, but with TAA in the dogfights the oponent is invisible and with headtracking everything is blury (nature of TAA, no blame here)... so no way of using it. If its not solvable by a simple setting I will live with it and will still enjoy the module.. It was not as bad in the old cockpit thogh and I have set a little hope that it would get better ;-). The remaster was an instant buy because I somehow love the F5. Thank you guys for having a look at it -
[Remaster] [cockpit] 100%gloss materials used throuoght the cockpit
kl_koral replied to Bucic's topic in Bugs and Problems
LastMissionTrack.trk yes Sir -
[Remaster] [cockpit] 100%gloss materials used throuoght the cockpit
kl_koral replied to Bucic's topic in Bugs and Problems
I find it hard to reproduce it in a screenshot. So I jumped into an F5 with external lights and moved around. You will see that all black edges start to reflect with extreme white reflection leading to shimmering. For me in the f5 this is much worse than in other modules. I'm not a 3D expert and maybe its not that easy to fix. Reducing this shimmering would make it even better than it is. DCS_2025.02.20-19.06_clip_1.mp4 very hard to see in screenshot. I posted a short video. -
[Remaster] [cockpit] 100%gloss materials used throuoght the cockpit
kl_koral replied to Bucic's topic in Bugs and Problems
@Flappie: please don't get me wrong. I find the cockpit very nice and close to reality. But in a lot of light conditions the borders of the dials seem to have maxed out reflection leading to white borders when you are in 1080p MSAA setting. Its kind of distracting, I'll try to upload a screenshot later. Its only for the edges and borders especially at the engine gauges. General surfaces are looking good. Glass on dials really beautiful. I think its a combination of too high reflection and aliasing at lower resolutions. Its not like this in other modules, or those have surfaces with less reflective setting. -
[Remaster] [cockpit] 100%gloss materials used throuoght the cockpit
kl_koral replied to Bucic's topic in Bugs and Problems
Thanks for posting this. This property is reducing the quality of this very nice F5 cockpit. Reducing this gloss/reflection would make the F5 soooo much nicer.... -
Hi, first off all I really like the new F5. One thing, which was also the case in the old F5 cockpit was the high relection setting of black edges. At lower resolutions (1080p) they are resulting in very bright white dots/borders. It is really disturbing and I was very much hoping for a better solution in the new cockpit. Unfortunately its still like this if even a bit worse. Would it be possible to tune the reflection to less intense levels at black edges. it would make the model so much nicer in my point of view. Regards
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Regarding the size and complexity of the map it will come down to a good piece of art to give the people the "feeling" of flying over germany while not modelling everything correctly. From the short clips it looks very promising. Eastern germany with Berlin is already been shown and Mendig in central-west Germany. I hope it will go further down to get Ramstein into it. Bavria and the alps would be amazing. We'll see. For me this is was the best tease of this year, and I'm very much looking forward to see more. We've seen bits here and there, but the shots of Berlin and the landscape seems to be very promising.
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Alps are very nice but trade in "deep west", like Nato and USAF back bone "Ramstein" and many bases there? Like Bitburg, Spangdahlem? hm...
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Teufelsberg is mainly man-made with over 26 million m³ of debris until the early 70's. Around one third of Berlin's war rubble. Its named after a lake nearby. But regarding the filling of it very suitable name. I'm very much looking forward to this map and really hoping to see Ramstein.
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Yes, but DCS is based on an engine initially designed in a time without P/E-cores and Multi-Threading. Its cool what has been done to let it look that good, but it is coming with the cost on adding more and more stuff. No way you can keep this optimized with envolving technology without a masive overhaul. I guess we'll have to live with it and make the best out of it. Those things helped me and they are all out of ED's control and windows stuff. E.g. windows fast boot will always keep data of your last windows session and re-loads it into RAM. Thats a windows thing keeping all stuff always in the system. Only a re-boot is a real clean re-start of the system. Nothing ED can do about it. Driver performance metric keeps interupting stuff, so this is also a non-ED non-DCS thing helping also in other simulation games with high CPU loads. And un-use CPU0 is also a windows scheduler thing always using this core for sysem stuff, I guess because windows is not optimized for games with high CPU loads.
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For me stuttering was coming and going with the patches.. What helped me recently was: - updating drivers - disabling windows fast boot (so that at every new system boot you get a fresh ram, fast boot will load ram of last session - incresing the performance metric interval or disabling unwanted metrics in GPU driver (Adrenalin software, 6700xt here) - using affinity to not use core0 (and its correnponding thread if hyperthreadding CPU)