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kl_koral

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Everything posted by kl_koral

  1. Regarding the size and complexity of the map it will come down to a good piece of art to give the people the "feeling" of flying over germany while not modelling everything correctly. From the short clips it looks very promising. Eastern germany with Berlin is already been shown and Mendig in central-west Germany. I hope it will go further down to get Ramstein into it. Bavria and the alps would be amazing. We'll see. For me this is was the best tease of this year, and I'm very much looking forward to see more. We've seen bits here and there, but the shots of Berlin and the landscape seems to be very promising.
  2. Alps are very nice but trade in "deep west", like Nato and USAF back bone "Ramstein" and many bases there? Like Bitburg, Spangdahlem? hm...
  3. Teufelsberg is mainly man-made with over 26 million m³ of debris until the early 70's. Around one third of Berlin's war rubble. Its named after a lake nearby. But regarding the filling of it very suitable name. I'm very much looking forward to this map and really hoping to see Ramstein.
  4. Yes, but DCS is based on an engine initially designed in a time without P/E-cores and Multi-Threading. Its cool what has been done to let it look that good, but it is coming with the cost on adding more and more stuff. No way you can keep this optimized with envolving technology without a masive overhaul. I guess we'll have to live with it and make the best out of it. Those things helped me and they are all out of ED's control and windows stuff. E.g. windows fast boot will always keep data of your last windows session and re-loads it into RAM. Thats a windows thing keeping all stuff always in the system. Only a re-boot is a real clean re-start of the system. Nothing ED can do about it. Driver performance metric keeps interupting stuff, so this is also a non-ED non-DCS thing helping also in other simulation games with high CPU loads. And un-use CPU0 is also a windows scheduler thing always using this core for sysem stuff, I guess because windows is not optimized for games with high CPU loads.
  5. For me stuttering was coming and going with the patches.. What helped me recently was: - updating drivers - disabling windows fast boot (so that at every new system boot you get a fresh ram, fast boot will load ram of last session - incresing the performance metric interval or disabling unwanted metrics in GPU driver (Adrenalin software, 6700xt here) - using affinity to not use core0 (and its correnponding thread if hyperthreadding CPU)
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