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Floydii

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Everything posted by Floydii

  1. Zeus, any update? I get the same issue. New emitters show up with a quick beep and thats it. As noted by everyone else, it makes things both less enjoyable and less realistic as you should be able to hear the shift between search/track/launch for Radar threats. What is particularly irritating is that this is not affecting everyone. If someone who can hear all the tones could post up their audio settings, we may be able to isolate where the issue lies.
  2. Is the HUD RWR display currently working? I see it in the manual, but the 'HUD' button on the MFD EW page doesn't seem to work. Edit: After a bit of trawling it would seem that the HUD RWR display is yet to be released.
  3. -Pull up the DMT page and select 'CODE' (left top corner of mfd). -UFC Will show current code, press ufc keypad numbers to set new 4 digit code and press 'ent' on UFC then the 'CODE' Button again. -to confirm code entry, cycle the code button and check ufc display.
  4. The Viggen uses its height difference from the target (known through QFE) in conjunction with the known horizontal distance to target and the pitch angle in order to determine when to switch on the Radar during attack modes requring radar ranging. If QFE is not set reasonably accurately, the radar will not switch on at the right time to perform its ranging function which can result in it switching on to early or late. That's why you should set QFE.
  5. It doesn't look like editing the lat/longs on an existing waypoint (by typing in the provided fields on the left side of the screen) modifies it either on the DMP Map or in the game when the cartridge is loaded? Is manual typing of coords a work in progress? it would be very useful for establishing precise target points for BK90 etc. As it works currently, you have to carefully move the mouse to the exact location, which is painful when you're flightplan isn't on part of the map provided.
  6. using version v1.5.8 I have exactly the same issue with rockets falling short (ANF, Radar ranging on, I assume target motion disabled as its been noted that its off by default now). Pre-release is at a 10-30 degree dive, 600-900kph. Wait for the wings, fire rockets, and they always land about 80-100m short of the target. (I note that the in-game tutorial says release when the range line flashes (below the target pipper). I tried that, rockets fell even shorter of the target.) However, I went and tested it in v2.2 and the miss was much smaller to the point I could put it down to an unsteady hand. Based on the above testing, I believe there may be an error either in the hud symbology alignment or the rocket ranging calculations in v1.5.8. It would be good to get some Developer feedback on this though I note that 2.5 is around the corner and that may fix the problem. In the meantime, I'm using Swordfish's method of offsetting the target 2 pipper heights below the pipper itself.
  7. From reading the pocket guide, I see that the ability to insert waypoints into the Harrier's nav system will be possible from the cockpit. Will there be a function (similar Heatblur's Viggen) where a data cartridge / external mission file can be loaded during aircraft start-up allowing players to mission plan using external applications? This link outlines a WIP planner Cyanide has built for the viggen. Please note I'm not so much asking for the third party planner itself, just the API hooks to allow the Harrier module to create/read an external mission file.
  8. I have created an ingame profile using X55. I'm not sure which files I need to upload to give it to you though.
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