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Flight Simulators
MSFS 3.0, 2000, 2020, every Jane's ever, Comanche vs Hokum (EECH), Flanker 2.0, Flanker 2.5, LOMAC, DCS World, G-Police, Elite Dangerous, Star Citizen, Gunship, Gunship 2000, Gunship!, B-17 Fortress in the Sky, F-15 Strike Eagle, Microsoft Combat Flight Simulator......
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AZ
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This is pretty much it.
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Pilot
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C-130 Study Guides and Gouge
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Ralfi isn't airline crowd, though. That's Tricker (pretty sure I know which airpline he flies for) and Casmo (former KW and Apache guy, now flies charter 737 I believe) and other cool kids like BluGames. I think Ralfi is still in school studying engineering. Low confidence in the veracity of that. I think he tried to go military a few years ago but something went awry. crappyity vision perhaps?
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The reason ralfidude and some others have it is they have had the alpha for a while to make tutorials and stuff but was under embargo until pre-sale kicked off. He just had the most complete thing at that point and was able to get out there first. Otherwise there'd be no way he and his crew bro would be that proficient on the FMS and flying the airplane as they are. They've clearly had it for a while to get to that skill level.
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Buddy if you think that this is "wasting 56$" on a "gamble" for a DCS module, then you are not ready for this tier of flight simming. You're not even a flight slimmer until you "gamble" $400 on a ffb joystick base that only has two youtube reviews. Either take the 30% off now or wait two years (maybe more) to see the same price during a sale.
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Never seen it don't care about your pictures dev should make pilot models not wearing helmets (chooseable in ME or F10) /thread
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Never seen it/not gonna go back and forth with you on it. There should be F10 option to remove so you can do your British thing.
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Helmets mess up their hair. I'm a civ (former Air Wing Marine) employee of a company currently working at Davis Monthan with a C-130 unit. USAF Herk bubbas don't wear helmets. Marine Corps Herk pilots don't either. Not even the Blue Angels Fat Albert guys and they are slamming that airplane around every demo. Please get rid of the helmets on the pilot models. You made a beautiful airplane but I just watched Ralfidude's video and it's the first thing I saw because it's the most unrealistic possible. Give them medium reg haircuts (with product) and David Clark headsets. Make it realistic.
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ED will eventually eliminate individual maps in favor of a Google Earth-type model. The Pakistani and Indian DCS players can hate on each other in Afghanistan until then.
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No lies detected.
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Are you tapping the trim hold FWD? Like constantly? You should be tapping that thing at just about 1Hz. As you're pulling pitch on the collective, tap. Getting light on the mains, tap. Adding pedal to counteract the torque, tap. Off the ground in ground effect , tap. Tap. Every adjustment of the cyclic, collective, pedals should be followed by a tap of the trim. Watch Casmo's video about trimming. Autopilot/SAS does nothing until you start engaging the trim PID loops of the SAS. Also, make sure your tail wheel is unlocked for takeoff and landing. It leaves the ground last and you're a tether ball tied to the ground until it's in the air. If it's locked it basically acts like a stating wave generator reflecting control movements back into the controls. Very bad. Read Chuck's Guide: https://assets.chucksguides.com/pdf/DCS AH-64D Guide.pdf
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Proposal: Free modern onboarding and/or trainer module
trev5150 replied to Luca Kowalski's topic in DCS Core Wish List
Last thing I'll say in this topic, then I'm out: ED removed the Game Avionics Mode from the sim half a decade ago for one simple reason - no one was using it. Easy, learning to fly, fun time is not what brings people to DCS. the 99.999 percent is here to be challenged by study level sims and maximum realism, and flying combat against other humans and (eventually) competent AI. It's not about The Four Forces of Flight here. That's baby stuff. ED isn't wasting development time (money) for the one tenth of one percent that will never recoup their costs to develop and maintain that functionality, because again, that's what MSFS is for. Hardcore simmers go back and forth all the time. That's OK, too. And the cost to the consumer is NOT an argument. "Oh wahhh I have to pay for two sims" Yeah, you do. Grow up. This is flight simming. From the sims to the powerhouse rigs that are required to run a flight sim with any visual quality (which, despite what's mentioned earlier IS a concern for most of us) to the multitude of joysticks, rudders, throttles, yokes and other controls you will buy as an adherent to this hobby, cost is for 12 year olds to lament. To them I say this: 1 - Study hard, do god in school. 2 - Go to college and get a degree that earns you money, or some other lucrative path. 3 - Get a good job to support your hobbies. You will have more than one. 4 - Make enough to get a place that has a room dedicated to your flight sim rig. No one is here to support your "I can't afford it" whinging about how much stuff costs. -
You really need to go through the training and tutorial playlists because it looks like you're having a much harder time than you should be. This is Wags tutorials. He's the lead producer of DCS. This is Casmo. He was a Kiowa Warrior and Apache pilot.
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Proposal: Free modern onboarding and/or trainer module
trev5150 replied to Luca Kowalski's topic in DCS Core Wish List
Why should ED capitalize development on basic flight training modules when MSFS and X-Plane already exists? DCS was never meant to teach people how to fly. I didn't read the previous three pages, so I'm not reacting to anything but the original post. Buy the Yak 52, then the Christian Eagle II, then the L-39 or C-101 if you want to role-play a new pilot. If you need to learn how to fly, get MSFS and do the lessons. Don't ask a company in an industry that is already niche to spend millions they don't have on a product that already exists and can do the job far better, when they are already a decade behind current gaming technology with their product's ecosystem and desperately trying to keep their head above water just finishing any of their beta and early access stuff. -
F-14B, what are the most common EP's you have experienced?
trev5150 replied to Abahji's topic in DCS: F-14A & B
100% te flat spin - maneuvering hard, getting outside of flying the cross and losing an engine to blade face stall, getting into wild adverse yaw and spinning the airplane at low altitude as a result suuuuuucks. Yes the B has the better engines but it will still get you if you get bored, frustrated or do something stupid. 1 - Fly the cross. You're either rolling the airplane or pulling Don't do both, meaning.... 2 - Start rolls with RUDDER. Rudder first and most then add roll. 3 - Best turn speed is ~325 KIAS (per Nasty Manazir). 4 - Unless you're tanking or bombing or doing an airshow, leave the wing sweep in AUTO. The CADC has about as much code as a tamagotchi but is smarter and faster than you. The F-14 is easy to fly but hard to fly well. Trying to get fancy and overfly this airplane will kill you quick. If you do stal the airplane you need to think Engines IDLE, Ailerons NEUTRAL, Nose DOWN, Rudder OPPOSITE the spin immediately or any stall in the F-14 can progress to an unrecoverable spin within a few heartbeats. If you do manage to recover a spin, don't try to turn the airplane again until you have a healthy amount of airspeed or you can easily re-introduce the spin. The airplane is just daring you to do it...