Anyone has any idea on how to disable the shine on a specular texture in a certain area? For example I want an area to be matt but the spec layer makes the whole texture shiny.
I had the IL-78 set to fly at 6000m with a speed of 850 km/h. The mission starts and he's flying at 600 km/h instead. As soon as I ask for pre-contact and I get the ok he starts booting it...
I am baffled.
I have no issues with the SU-33