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cmgolden

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  1. How do I utilize dynamic spawning for the AV-8B? I can spawn at airfields, but LHAs and FARPs don't seem to list the Harrier. Is there a mission-editor setting I'm missing? I only see rotary-wing aircraft at those locations.
  2. Old thread, but I started having the same issue. It manifests as a crash-to-desktop when some sound files are called. I also think it is related to CTLD beaconsilent.ogg Any solutions? ALERT LUACOMMON (Main): Error: GUI Error: [string "./MissionEditor/modules/SoundPlayer.lua"]:73: attempt to index field 'soundInfo' (a nil value)
  3. Has anyone tested world.removeJunk() to remove small groups of bodies or wrecks? I get strange behavior where the removal seems to extend beyond the volume supplied (and sometimes will miss a dead infantry body, but will remove a wrecked LAV on the other side of the body) ??? Is there a minimum radius when using a sphere? Does it treat infantry bodies differently than vehicle wrecks?
  4. My experimenting shows that the embarked group is still located where they embarked, just invisible, for lack of a better explanation. So any trigger which relies on them leaving that zone will only trigger when they disembark the vehicle outside of that zone. It's a weird implementation that I wish DCS would change. It would be ideal to make the embarked group follow the vehicle in which they embarked. E.g., once troops picked up in a helo have left the AO, a message could be given. The current scheme makes things awkward.
  5. I too have a spinning gun reticle depression knob. Any fix to that?
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