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About BuxtonHouse
- Birthday 07/20/1998
Personal Information
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Flight Simulators
DCS Obviously
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Location
Earth
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Interests
Shooting down Hornets and Vipers
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[NO LONGER PASSES IC] Improved Contact Dot Spotting (Updated v1.1)
BuxtonHouse replied to Why485's topic in DCS Modding
When my screen was in for repair, I had a small 1080p I lent from a friend and it was sooo easy to spot targets, really really nice so yeah this mod implemented would be great. -
Ground Units suggestions to be added.
BuxtonHouse replied to BuxtonHouse's topic in DCS Core Wish List
Personally it might complicated things for an Aircraft sim game, I do think the infy need redone abit because there's no Western rocket launcher like the LAW, there's no RPK like you said Snipers i don't see a need but definitely another look at how infy works ingame -
AI Vehicle Transport Doesn't Include MANPADS or Mortars
BuxtonHouse posted a topic in Mission Editor
I have been making a mission with a Chinook transporting troops and noticed that since Stinger and Igla troops count as Air defence, they cannot board the vehicles. So I know its not a bug exactly but just making a suggestion to change that (unless I'm doing something wrong). There is a way around to make them spawn in after the vehicle arrives. This is the same for Mortars, as they are in the artillery category. Also as an idea, the mortars could have infantry model attached to them so they don't look like ghosts firing them. If this change is considered, the MANPAD and Mortar unit could take up 2 spaces in a vehicle as they take up more space. -
I often spend most of my time making missions and I would just like to make suggestions for units to be added. Artillery: Australia, Canada, Colombia, India, Saudi Arabia, Ukraine, and the United States: M777 Howitzer 155mm (Modern 2000-present) ________________________________________________________________________________ Soviet Russia/Russia, and many many other countries from South Africa to Asia, Vietnam war to current: M46 130mm (1951-Present): ________________________________________________________________________________ United States, South and North America, Middle Eastern and South Eastern Countries, used in Vietnam war to present conflicts M114 155mm (1942-present): _________________________________________________________________________________ NOTE: In order to make them mobile, some sort of animation will be needed where a truck could hitch up an artillery piece and tow it, this would also make for more interesting scenarios for convoys but as a start can do without mobility ____________________________________________________________________________________________________________________________________________________________ Ground launch ATGM (Stationary Units): United States and many others, BGM-71 TOW, from Vietnam War to present (1970-present): _________________________________________________________________________________ Soviet Russia and many others, 9K111 Fagot, from Vietnam War to present (1970-present): Note: It would be interesting to have troops able to deploy these ATGM Launchers in the field after getting to their destination ____________________________________________________________________________________________________________________________________________________________ Yes this is a game/sim for aircraft, but I reckon most players spend their time doing air to ground then any other in DCS, more cold war aircraft are coming out and these units I suggested I tried to aim for a cold war setting to add life the those dates. In Mission Editor for the Towed Artillery and ATGM Launchers, it would be great to have a box to tick to weather or not have a semi circle wall of sandbags as a defence. Picture below with the Artillery or ATGM firing from behind it.
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Cross-Country race script
BuxtonHouse replied to Joe Kurr's topic in Scripting Tips, Tricks & Issues
I dont know if its me but aswell, i fly in the Race Zone #001 and subsequently Gate #001 nothing starts Edit: The Github one with AirRace3.lua works for me -
Hi guys, im trying to have it so when Blue flies over trigger zone, a blue Circle will appear on it. Same for Red mist.marker.drawZone is where im heading to and it works fine. But now is there a way to have the Circle update colour to Red for example like setMarkupColorFill would (im not sure but im guessing you cant mix DCS Funct with moose? Or it would work if you can remove drawZone and place another as a work around, if so, is there a function to remove a draw zone? I have looked throught the Mist PDF and there is no mention of DrawZone or MarkerAdd Or i can use marker.add and merker.remove?
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Hello everyone im new to mist. local ref = trigger.misc.getZone("targetArea") trigger.action.circleToAll(-1 , 1, ref.point , ref.radius , {0, 0, 0, 0} , {1, 0, 0, .7} , 0 , true) I found this on the hoggit website and i desperately need this for a mission im working on. It works on Do Script, but if i do another one with a different trigger it doesn't work the first one in the order works but the second never happens why is this? I might be a noob and this isnt Mist because it did work with out loading Mist. if thats the case i apologize and what should i do to make this work?
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okay! thank you for the fast reply man!
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Is there away to remove or change the colour of the smoke? im planning to have it where a blue player enters the trigger, the centre will be Blue and when a red player enters it will be Red annndd for cfxOwnedZones - is it only ground units that it will work to cap zones ?
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They are simple enough, but ill need some simple scripting to back it up for sure. So when a player enters a trigger zone Blue smoke will arise and in F10 will be a Blue Circle. If Red enters itll be RED and if no one does it its Grey circle and white smoke. i looked on Moose Github and couldn't find any premade scripts. Would you know where it is possible? Thank you very much! So that example,,, can i copy paste that into the Do Script and itll work? do i need to start with local trigger ect?
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Hi guys, I'm trying to find a Lua that if a Blue player caps a Trigger Zone, a blue circle will spawn around it on F10 and blue smoke will spawn in the centre. If non available I know this is a big ask but would someone be willing to make one for me ? I have tried multiple times to learn Moose but genuinely struggle. Or help make it somehow
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Switching Smoke Makers on and off - Mission Editor
BuxtonHouse replied to BuxtonHouse's topic in Mission Editor
Man you might have been the one that replied to my reddit post with the same question. If not,, then im looking for the smoke to have colour