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Bryan - Flash

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Everything posted by Bryan - Flash

  1. Ok, I figured out what was holding me up. When going thru the taxi checklist. Back seater asks [Oxygen]. I always figured it was just making sure it was on. Nope, you have to cycle the white switch to left of the green one. That little switch was it. Great mission on the 1v1. So far. 10 out of 10!
  2. Yes, I do. I let him pull out first. Then follow him down to the arming area. I'll try again and get that to you.
  3. I can't even take off on the 1v1 mission. Some M4 dude just blocks the runway entrance. Even did the Full Alignment. Tried like 5 or 6 times now and getting really frustrated. Followed the mission check list and the long check list. Nothing. Other than that. Really enjoyed the parts I could fly.
  4. When placing units. Try the option on the units by Late Activation. [Hidden on MAP]. See if that works.
  5. Not a mod. It's hard enough making sure all players have the same mods. then you have to worry about conflicting mods. This needs to be part of DCS. As it is. I can't get that mod to work.
  6. I tried the Navy Equipment mod and could not get the Smoky SAM to fire.
  7. Can we get a Smokey SAM rocket in the game. Basically it is a unguided Rocket that is fired to replicate a SAM launch. It is used during Red Flag to give the participants the illusion of being fired at. It puts a big white plume of smoke in the air. It was also used in the Gunsmoke competitions. Reading from the book "Red Flag". It describes the little rocket at ("Smokey SAM" rocket simulates smoke trail of ground launched anti-aircraft missiles.) The official name is the GTR-18 Smokey SAM. I would like to add the smoke effects of being shot at while not having the mission participants dying from eating a SAM. So we can debrief their reactions or lack there of. There are single and four missile launchers. Below is a picture of some Stinger missile training with aircraft. After they get a tone. The Smokey SAM is fired to indicate that they got a tone on the aircraft.
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