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CptGurke

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Everything posted by CptGurke

  1. Has anybody figured out the correct name for the kneeboard folder in the saved games yet? I tried some names but without luck. Is there anywhere you can look those names up? ^^
  2. yea, i was just about to write my kneeboard page for the startup xD
  3. CptGurke

    langsames laden

    Falls deine externe "Festplatte" (HDD oder SSD?) über USB3 angeschlossen werden kann, dann mach das. So oder so ist das aber echt suboptimal. Am besten auf eine interne SSD. Über SATA oder noch besser, NVMe.
  4. What do you mean exactly? For the Hornet I think most skins, also the default livery are sized 4096x4096px (lets call this 4k). There are also 8k or 2k skins. Also I guess a livery with more textures will performe worse. Like modified pilot skin, highly detailed helmet and patches. But overall I think liveries have a "small" impact on performance compared to terrain textures. A 2k skin may help a bit though, if your GPU is struggling with VRAM.
  5. always bin there for me ^^ after restarting it works for me. thanks!
  6. It's probably not an issue with the firewall. Check this thread, they are working on it:
  7. Thanks. With my own <profanity>ty PC in mind, i just wanted to optimize as good as possible. I now went from 4 skins to 9, with custom names on the aircraft and custom helmets, and went up from ~100mb to just under 160mb, which is good enough i think. Yes, the distribution of the skins "internally" is one part. Another one is multiplayer on random servers. I think it would be nice to have your custom skin on, while others still see you with the "default" skin of that squadron, not the "default default" skin. But i can work with that, thanks for your advices
  8. Hello there, i am currently getting into skinning of the F/A-18 and now have to questions about it. I wanted to create a bunch of skins, customized for each pilot (name on the airplane, and helmet with logo), but also keep the overall size of the files down. So first question: I know about the option to "inherit", but is it possible to "inherit" the Texture Map 1 and combine it with a transparent texture with only the name on it? Since the template Description.lua only mentions 0 (dif), 1 (nm), 2 (roughmet), 5 (damage), and 10 (damage_nm), i assume not, but maybe there is something i don't see here. Second question: Since I can't assume everyone of my friends will get my updated skins, or want to have a bunch of extra skins for a plane they don't use, they maybe want to stick with the previous ones. So i asked myself, if it's possible to define something like a "fallback skin". E.g. if i choose my custom skin "VFA-103 Line 'Gurke'", can i make it show up as a "VFA-103 Line Default" skin for everyone who didn't download my updated skins? Thanks in advance
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