Hello there,
i am currently getting into skinning of the F/A-18 and now have to questions about it. I wanted to create a bunch of skins, customized for each pilot (name on the airplane, and helmet with logo), but also keep the overall size of the files down.
So first question: I know about the option to "inherit", but is it possible to "inherit" the Texture Map 1 and combine it with a transparent texture with only the name on it? Since the template Description.lua only mentions 0 (dif), 1 (nm), 2 (roughmet), 5 (damage), and 10 (damage_nm), i assume not, but maybe there is something i don't see here.
Second question: Since I can't assume everyone of my friends will get my updated skins, or want to have a bunch of extra skins for a plane they don't use, they maybe want to stick with the previous ones. So i asked myself, if it's possible to define something like a "fallback skin". E.g. if i choose my custom skin "VFA-103 Line 'Gurke'", can i make it show up as a "VFA-103 Line Default" skin for everyone who didn't download my updated skins?
Thanks in advance