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Ampyr

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  1. I did notice that last night, we had a flight of 3 and another of 4. I picked the flight of 3 so we would have an ai wingman but he didn't spawn. The flight of 4 did however. No worries though, just being able to play this multiplayer at all is a godsend. Thank you so much for all your work! Also, is there an easy way to adjust the skins of the ai flights without going into the mission editor to do it manually? In the Cyprus campaign they all spawned with the default soviet skin.
  2. Ah ok that clears it up for me, thank you very much!
  3. Do I need to request a flight for each player? Or can I do 1 flight with 2 players in it? When I generate a multiplayer mission this is what it shows: I thought pack was the number of planes in the package?
  4. One more question about multiplayer, is there a way to have AI wingmen? I'm not exactly sure how the multiplayer setup with the flights works in the program. Can I have a flight of 2 players and some AI flights of hinds accompany us? I tried setting up a couple missions just to get a feel of how it works but I don't understand it quite yet.
  5. Sorry for the confusion, I am trying to set up a coop campaign with the Cyprus Incident using a dedicated server on the same machine. I know how to load single missions but not campaign files.
  6. Do you have a step by step for getting this running on a dedicated server?
  7. Totally understandable, my first thought was that it was probably performance related. Thanks again for the fixes!
  8. Perfect! I will give this a go tonight, thank you very much! One other question, in the cyprus campaign the units don't move which I didn't really notice until I checked out another hind campaign I think it was hot war in the cold. The units in that campaign were moving, is this something that could be easily added to the cyprus campaign?
  9. That definitely did fix the orbiting problem! Now the fighters are engaging each other. The battle happens right over the FARP where my hinds are taking off too, it's really cool watching the battle as I'm taking off! I apologize to come back with another problem but it seems that in the escort missions, something happens to the Gazelles. Usually it seems like they do not spawn at all, however this last time I saw a crashed Gazelle in the middle of a forest near FARP Dallas where they were supposed to be taking off from. I think they are not spawning in the correct location and crashing immediately. Here is the miz for that one Cyprus Incident-Hind_ongoing.miz
  10. That did the trick, thank you! Can't wait to see what you guys have in store I was watching the Mirages this time, there were 2-3 groups of Mirages in strike groups and 1 intercept group at Paphos taking off. All Mirages would just orbit Paphos indefinitely. I then went into the mission editor and all the flights do indeed have a full route of waypoints set up and everything looks correct but for some reason once they are in the mission they do not seem to attach themselves to the routes? I don't know what is wrong. Here is the miz, I do not have tacview, I play in vr and it causes huge lag for me. Cyprus Incident-Hind_ongoing.miz
  11. Thank you, I'll pay more attention this time. I saw there were 4 Mirages at Paphos but when I clicked them in f10, they did not have any waypoints that I could see. I will wait to see if they take off.
  12. Hi, I just found these campaigns and am enjoying the Cypress Incident Hind! I want to ask about CAP because I just lost 2 hinds to an F-5. Does Blue side get AI CAP? I see in the F10 menu there is urgent call for CAP but when I press this it doesn't seem to do anything. Is there a specific channel I need to set my radio for this to work? Would it also be possible to replace the Ataka HE with R60 for escort missions? Thanks for these campaigns I can't wait to dive into all of them.
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