If you put a displacement style sensor on it then it would work just like regular pedals. You would need to tune its curve to be proportional to the force you are pressing with otherwise you could be pushing 300lb from 100lb on the pedals and the game would could see 5% increment only, while you could be pushing 1lb more but the game detects 50% change.
Forcefeedback is not only great for war bird or older jets but also for helicopters and force based pedals. How? Well simply they can be set up with different travel, max force, force curve, damping, friction etc. In other words if you want in software you can give them 2 inches of travel with 80lb of max force and a exponential force curve to mimic the exact feel of f18 pedals and also set your axis output to force instead of displacement. Then lets say you want to fly a helicopter, so instead select a helicopter profile which mimics helicopter pedals and so on.
In actual use even if you could detect rotation vs non rotation it wont make any difference, all that matters is the force with which you are pushing on the pedals.
Even still I would like a cheap single bar design with loadcell for jets which use force sensing. I think it makes sense if it can be done cheaply which I belive it could.