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Ernest

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Everything posted by Ernest

  1. Im guessing dcs doesn't support dampening effect either.
  2. DCS doesn't support friction effect? No wonder ffb from it feels so limp and frictionless...
  3. Sorry to bother, that link doesn't work anymore. Would you be able to upload the file. Thank You.
  4. If you put a displacement style sensor on it then it would work just like regular pedals. You would need to tune its curve to be proportional to the force you are pressing with otherwise you could be pushing 300lb from 100lb on the pedals and the game would could see 5% increment only, while you could be pushing 1lb more but the game detects 50% change. Forcefeedback is not only great for war bird or older jets but also for helicopters and force based pedals. How? Well simply they can be set up with different travel, max force, force curve, damping, friction etc. In other words if you want in software you can give them 2 inches of travel with 80lb of max force and a exponential force curve to mimic the exact feel of f18 pedals and also set your axis output to force instead of displacement. Then lets say you want to fly a helicopter, so instead select a helicopter profile which mimics helicopter pedals and so on. In actual use even if you could detect rotation vs non rotation it wont make any difference, all that matters is the force with which you are pushing on the pedals. Even still I would like a cheap single bar design with loadcell for jets which use force sensing. I think it makes sense if it can be done cheaply which I belive it could.
  5. the reason the f18 pedals and f16 pedals are like that because they have very short travel so the pedals not being parallel to the foot is not much of an issue. If you make a set of rudder pedals with linear motion and give it the same travel and force as the f18/f16 pedals and compare them then you wont feel any difference. Pedals like this should be useful for anyone flying fixed wing but useless for rotor. But If you make it force feedback pedals then you could simulate any pedals you want. I have two designs in mind that can achieve 100lb+ and one is already proven.
  6. What about twist axis? Like the throttle on a collective. How do they make that work.
  7. Woah, why would you replace it. That is the best part of the stick. All you need is two amplifiers like AD8422 or a single THS4552 which then connects to your analog pins like usual. alternatively you can use two hx711 in 80hz mode. Anything you put needs to be as close as possible to the transducer. also being able to target with a transducer is way faster and easier then with the 4 switch joystick. Im curious how its made inside, maybe it's easy to replicate.
  8. I also want to point out this issue. It seems that in Instant Mode or Joystick without spring and FFB there is a damping effect that's limiting the maximum speed the input can move. This isn't solved... also adding any response curve causes the ffb trim center to be out of alignment with the curve one. You can see the F14 or any other module has no such issue.
  9. That's Russian/Soviet Union anthem lol. Maybe the crew in that tu22m3 is listening to it?
  10. I have a few FFB joysticks in my possession. msffb2, msffb1, and Logitech Wingman Strike Force 3D. I am planning to build my own in the future. All of them work in dcs, but not in war thunder or il2 even though they have "support" for ffb and options like spring force/shaking. I am curious about the telemetry from war thunder, I tried simshaker wings software which says its "compatible" with war thunder but actually isn't because none of the telemetry is exposed like AOA, guns firing, altitude, stall according to simshaker under known problems for war thunder and it creates effects based on button presses like trigger and axis deflection which is totally wrong.
  11. Hi, Thanks for your hard work. Where can I find this effect generation software? I would like to try it.
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