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pm_me_youngs_modulus

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About pm_me_youngs_modulus

  • Birthday 07/08/1985

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  • Flight Simulators
    DCS
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    United States

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  1. So I'm trying to set up my port forwarding so that I can host some MP mission with friends but I can't seem to get the forwarding correct so that they can access the mission. I so far set up: Protocol as TCP-UDP. External host as the IP address displayed in the DCS MP launch screen. External port as 10308. Internal host as my static IP address. Internal port as 10308. Firewall is set to allow DCS public and private access. If I load the mission I can get into it but for anyone trying to connect it says "server offline". I'm thinking maybe the internal port should be different than the external port but I'm not sure and I couldn't really find anything through google that addresses my specific situation. Does anyone with experience in this have any ideas as to what I'm forgetting/messing up?
  2. Hi everyone, Does anyone know if you can script player-activated air defenses so that they re-spawn after being destroyed? I'm trying to create a scenario where the pilot has an option to activate SAM sites at their discretion in the F10 menu but I would like it to be able to respawn un-activated after being destroyed. The radio menu part is very easy but I'm stumped on re-spawning the unit. Its similar to a training mission in the Tomcat where you dogfight an F-5 and you can re-spawn the Tiger from the radio menu after destroying it if you want to, but I want to do it to SAM sites. Is this something that is possible or am I chasing after something super advanced that can't be done with MOOSE or MIST? Thanks!
  3. @Elphaba Thanks, I'll try that. Probably also try what @Grimes said and incorporate flag two as a switched condition as well, I think I get where they were going with that land - flag 2 on, launch - flag 2 back off again, and so on...
  4. @Grimes I want flag 2 to turn off only once, otherwise it counts a recovery at mission start when I am at 0 kts and 75 ft (meeting the speed and altitude criteria). The Idea was flag two is on, then on the first launch it turns off, that way it only increases flag one when the speed and altitude conditions are met and flag 2 is false (which can only happen after launch this way). As far as flag one being equal to zero, I originally thought that too but it was displaying my mission success condition at the third recovery instead of the fourth meaning that the flag had to be equal to 1 when it turned on, that's why I changed it to 5 so that it counts correctly on the fourth recovery.
  5. @Elphaba These are the triggers set up to count the recoveries - these work fine, I just couldn't get the scores to work right but I changed it so that score equals 100 when flag 1 = 5 (the fourth trap).
  6. Hello all, I've been working on a campaign and, while I've made some pretty big strides in the ME on my own and with the help of various post on here, I need to see if I can check my understanding and clarify some things. The first mission is a carrier qualification in which the player is required to launch and complete four recoveries to be successful, I began the mission with two flags (1 and 2) turned on (my understanding is that both flags have a default value of 1 but correct me if I'm wrong). Flag 2 turns off after launch (when player's speed and altitude reach a specified condition) and a switched condition will increase flag 1 on each subsequent landing, this is accomplished the same way when speed is less than 30 kts, altitude is less than 100 feet, and flag 2 is false. The switched condition counting the traps and increasing the value of flag 1 works fine (after four successful traps - when flag 1 equals 5 - my mission success message displays and bolters are not being counted). I ran into trouble when trying to apply a score, I wanted to add 15 pts for each trap for 60 pts, and on the last trap flag 6 turns on adding an additional 40 pts for a total of 100. What I am getting is 55 pts total meaning it is counting the 40 pts when flag 6 is true, and one of the 15 pts from a single trap but not the other three. Can anyone think of why this might be happening? Is it a minor thing that I'm overlooking?
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