Hello all,
I've been working on a campaign and, while I've made some pretty big strides in the ME on my own and with the help of various post on here, I need to see if I can check my understanding and clarify some things. The first mission is a carrier qualification in which the player is required to launch and complete four recoveries to be successful, I began the mission with two flags (1 and 2) turned on (my understanding is that both flags have a default value of 1 but correct me if I'm wrong).
Flag 2 turns off after launch (when player's speed and altitude reach a specified condition) and a switched condition will increase flag 1 on each subsequent landing, this is accomplished the same way when speed is less than 30 kts, altitude is less than 100 feet, and flag 2 is false. The switched condition counting the traps and increasing the value of flag 1 works fine (after four successful traps - when flag 1 equals 5 - my mission success message displays and bolters are not being counted).
I ran into trouble when trying to apply a score, I wanted to add 15 pts for each trap for 60 pts, and on the last trap flag 6 turns on adding an additional 40 pts for a total of 100. What I am getting is 55 pts total meaning it is counting the 40 pts when flag 6 is true, and one of the 15 pts from a single trap but not the other three.
Can anyone think of why this might be happening? Is it a minor thing that I'm overlooking?