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Fridtjof Nansen-class frigate & Skjold-class corvette
Beldin replied to SirFlounder's topic in Static/AI Mods for DCS World
Yes, both CH and Admiral189 have versions of most of those. Plus the ED weapons can be used to at least confirm the model is working as intended. -
Fridtjof Nansen-class frigate & Skjold-class corvette
Beldin replied to SirFlounder's topic in Static/AI Mods for DCS World
As your models get closer PM me and I can help with the ship/weapons coding. Looks nice so far -
This is an update for the La Fayette by damienntrix, You will need his mod installed. You can find it here https://forum.dcs.world/topic/263509-pack-8-helicos-ia-armee-francaise-diverses-structures-17-vehicules/ You will also need Admiral189's Normandie Frigate Mod installed. The update adds the correct SAM systems. The model is fitted out to reflect the ship's Surcouf and Guépratte current fit so I have added these 2 ships along with the original. New ships are named FS-FXXXX in ME list. La Fayette should be listed as before This is still a WIP progress but all weapons should be working. Know issues. The model has a few issues I can't fix. There is a minor problem with the gun animation and you may see a random flicker of the gun barrel. Small guns are currently coded as CIWS and need to be changed to 20/30mm auto cannons. This makes the ship a bit over powered for AA. Sensors are as originally coded. I will try and update. No liveries yet. I did try and remove the hull numbers but the stern numbers kept showing up Install Back up your original MOD install. Unzip update then copy contents to the mod folder and let them overwrite. (you did a backup right) Please PM me with any install issues. La Fayette Update.zip
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Beldin replied to Admiral189's topic in Static/AI Mods for DCS World
I got the Layette reworked over the week. It will require the Admiral's Normandie frigate mod for the Exocet missiles. I hope to post in a separate thread later tonight -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Beldin replied to Admiral189's topic in Static/AI Mods for DCS World
Try adding an AWACS for targeting data, also try turning on unrestricted satellite navigation in the mission options. I think there might have been some change to how the Harpoon works in the last few update maybe. But it should fire out to around 60nm I believe. Also I have an old update for the La Fayette I want to rework. I disabled the vertical launch tubes the ship should not have. I'm hoping to do a new Crotale SAM this weekend for it. If we are lucky one of the stock Chinese SAM models may work for the Crotale. The Chinese version is the HQ-7 but I can't recall if that system is in the game or not. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Beldin replied to Admiral189's topic in Static/AI Mods for DCS World
Make sure you load the livery for each ship. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Beldin replied to Admiral189's topic in Static/AI Mods for DCS World
These files should fix the visible cruise missiles sticking out of the hatches on the Normandie update I posted. Replace files in Navy folder with these, D650_Aquitaine.lua D651_Normandie.lua -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Beldin replied to Admiral189's topic in Static/AI Mods for DCS World
A small fix will be posted for the temp Normandie update later. Silly me forgot to hide the MdCN cruise missiles and the tops are poking through the hatches . Thank you daskjdhjsh for spotting that. Please keep in mind these are my "experimental/test files" and many thanks to the Admiral for the orignal mod and allowing these to be shared here. Some additional French assets can be found here. https://forum.dcs.world/topic/263509-pack-8-helicos-ia-armee-francaise-diverses-structures-17-vehicules/ -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Beldin replied to Admiral189's topic in Static/AI Mods for DCS World
So while the Admiral is getting all the ship fixes sorted he said it'd be ok to share my updated Normandie Frigate files. This update is more than just a fix for the "dancing missiles" and includes both the ASW and AAW variants of the FREMM "Aquitaine" class used by the French Navy. 3 ships and fixed/new missiles have been added. 2 ASW variants are D-650 Aquitaine and D-651 Normandie 2 AAW variants are D-656 Alsace and D-657 Lorraine ASW ships have either 16 Aster 15 (D-650) or 16 Aster 30NT (D-651) SAMs and 16 MdCN Land Attack Cruise missiles (760 nm range) AAW Ships have 16 Aster 30NT and Aster 30 Blk2 SAMs Both versions have 8 Exocet Anti Ship missiles as well. This is a update/patch so you will need the original mod. To install, remove original Normandie mod folder from your saved games folder and back it up. You will need to copy files from it. Copy the new mod folder to saved games. Then you will need to copy 4 files (ship edm files) from the orignal mods "Shapes" folder to the new mod's "Shapes" folder. D651_Normandie.edm D651_Normandie.lods.ship_wake D651_Normandie_collision.edm D651_Normandie (LODS File) Important. If you have any issues/conflict with this update message ME directly. Please to not bother the Admiral about this update or post issues in the thread. I will do my best to help with any issues. Note. Ship names in ME list are FS-DXXX and nation must be France D-651 update.zip- 3247 replies
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Ok I'm happy to present the French Carrier Charles de Gaulle by the Cuesta brothers, Version 3.0 All asset of this mod belong to their original creators/owners; Source code by Cuesta brothers, Admiral189, Currenthill, cao990, Marroux, toan, and I'm sure I'm forgetting others. Thanks for all your work. Known issues (let's get these out of the way) You MUST have Admiral189's Normandie Frigate mod installed. (needed for Aster15 model) While a nice model there are a few issues I can not fix but they are minor. Model only has 2 gun mounts. It should be 8 or 3 depending on year/fit Model has 16 extra VLS tubes. It should be 4x8 cell. Model has 6x8 Minor glitches with rught side VLS hatch animations A few of the static deck crew may get run over by an aircraft. (causes no damage) Take off, taxi and landing script is (always will be) a WIP. Currently only the Rafale tested for ramp start/taxi. (F/A-18 will be added next) Catapult alignment is off for a few planes from certain spawn points. I will work to fix this. A new bug I've never noticed before. Anti ship missiles sometimes pass through the ship while others hit depending on the angle. LSO view is no longer working, I have no idea why Hopefully I did something stupid and changed my key command Wanting to keep the ship as close to "spec" as possible I ran into some issues with the way the model is configured. My initial attempts to remove/disable the extra missile tubes resulted in the hatches defaulting to their open position in game So that ship got a little weapons upgrade that can easily be ignored (in most cases) if total accuracy is your thing. The 16 extra tubes are loaded with the new MdCN land attack cruise missile. This keeps the hatches closed (if not fired) and if you do not give the ship a fire order in ME they should not fire. Note, If the CDG is in a group that is given a "fire at point order" they may fire. And I'm sure I've missed some other stuff so just PM with any issues or conflicts Now the specs Sensors Thales SMART-S MK2 (Air/Surface search) Range Air 155+ nm (250km) Range Surface 50+ nm (80km) Naval Arabel/SAAM target acquisition radar Range 62+ nm (100km) Datalink & Link4 for operation with US carriers (untested) SAM Systems 4 × 8 cell A-43 Sylver launchers 32 Aster 15 missiles, range 18+ nm (30-40km) 2 × 6 cell Sadral launchers 12 Mistral 3 short-range missiles 5+ nm (6-8km) 2 x8 cell A-70 Sylver launchers with MdCN Land Attack Missiles 760 nm (1,400 km) (see known issues) Guns (functional by still tweaking) 2 x 20 mm modèle F2 gun (orig gun code by cao990) Flight deck. Take off 16 total spawn points (2 runway, 14 ramp start) Landing, WIP Some planes CHARLES DE GAULLE 3.0.zip