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About Beldin
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Flight Simulators
DCS
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Location
US
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modding, music recording, building computers, gaming. standard geek stuff
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Yes the old smoke was fine
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Beldin replied to Admiral189's topic in Static/AI Mods for DCS World
I still can't believe the RN let the Top Gear guys drive an old Jaguar ofF the deck of Invincible -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Beldin replied to Admiral189's topic in Static/AI Mods for DCS World
Ferrari and Maserati . Although I'm not sure the "Maserati" is actually a Maserati -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Beldin replied to Admiral189's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
Beldin replied to currenthill's topic in Static/AI Mods for DCS World
It's working in F-15C. I was able to add new mods to the list and both those and CH's assets displayed as they should. But I did have issues with the F-14b. Only displayed a "N" no matter the ship. But I have no clue how to setup the cockpit in the F-14 so I might be doing something wrong. -
Military Assets for DCS by Currenthill
Beldin replied to currenthill's topic in Static/AI Mods for DCS World
As far as I know that file should be common to all aircraft. It literally goes in a folder named "common". I need to add some asset to that file. I don't fly much anymore but it's a good way to verify a custom radar for a mod is working. I'll try a few planes over the weekend and see if I notice a difference as well. And once again thank you Mr. Currenthill for providing this file in the first place -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Beldin replied to Admiral189's topic in Static/AI Mods for DCS World
Some action pics from a mission/video I'm working on to showcase some of the great DCS Mods and Modders out there. Marina Militare Frigates conducting shore bombardment using Vulcano guided ammunition (range 120Km). Prior to air assault by AgustaWestland AW101 helicopters with 8 F-35MMs for close air support. -
I can take a look once the carrier plug in for MV is working again. But DCS is very picky about what planes fit in what spots. In trying to make sure any spot can work for any plane, inany random order can reduce the deck space more than you think. I do have an expanded CV-59 for take off, but I think the landing is stock.
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Here are my "experimental" F-35 LUAs. The F-35B is the standard VSN load outs with the aircraft empty weight lowered to allow for better ai STOVL operation. The F-35MM is the Italian Navy (Marina Militare) version that can access European missiles/bombs from Currenthill's Sweden asset pack (Gripen). It takes careful mission planning to get the ai to launch and land aircraft successfully in a mission. Ideally you want the planes returning with as little fuel as possible so the plane will switch to vertical mode for landing. But DCS ai being what it is sometimes a plane will not drop it's weapons returning to the carrier heavier than the rest of the group. Mixing vertical and short landing does not work out well as there apparently no "wave off" for the STOVL carriers. Also I pulled my CH Sweden pack and some of the AA missiles that should have disappeared were still there so...i think they are from an old version linked to the Brother's Rafale MOD. I will revisit the LUA the F-35MM lua soon and clean that all up. But here are the current files if anyone want to mess around with them. If you have issues with the MM, just use the F-35B lua for now with the great new liveries crazyeddie was kind enough to create VSN_F35MM.lua entry.lua VSN_F35B.lua
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Awesome. Thank you so much. I was not able to get around the stretching issue in my failed attempt. I have a F-35 "MM" Lua with the aircraft weight modified so that it works a little better on the STOVL carriers. It is also fitted with European missiles if you have CH's Sweden asset pack installed. I'll post it when I get home tonight.
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Beldin replied to Admiral189's topic in Static/AI Mods for DCS World
Researching the names of Russian SAM systems, variants,spec and the NATO designations is enough to melt your brain . Many thanks guys for sorting that out. -
Landing does actually work for player aircraft, and ai, well sort of. I've just not sorted out all the taxi/parking stuff. A recent update seems to have disabled the carrier plug in for the Model Viewer. And doing taxi routes without that is a pain. Hopefully the plug in will be fixed soon. But like I said this is a very early access version. I'm just glad it's loading at all for some. Thank you all for the feed back and I'll be on the look out for stray pixels in the clouds
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Fridtjof Nansen-class frigate & Skjold-class corvette
Beldin replied to SirFlounder's topic in Static/AI Mods for DCS World
I just wish I knew blender well enough to make use of this. I can barely wrap my head around max -
I'll take a look take a look at the 2 files. I doubt the old runway lua will work for spawning, the positions are not the same. I get random crashes on game exit or mission exit sometimes. But I have so many mods installed.......... any number of them could be causing my issues. But you can update the runway positions in the "old runway lua" with the new and runway positions and it should at least work for runway starts then.
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Merry Christmas to all. Here's an extremely early access version of the Ford class. Not really concerned with "bug reports" right now but please PM me if you have a conflict with another MOD. For use as an ai asset. Very limited player testing/functionality Here's what works. Weapons, Sensors and ai take off are working. What's not working is landing, the animations for the jet blast deflectors is simplified and the cat shuttles are not working correctly. Model is missing a few small elements due to a texture issue I need to resolve. I will keep this link active for a limited time. A real beta/release is probably 6 months out at least. But she can launch ai aircraft (up to 28) and if nothing else can be used as a background element. USS_Ford_Class_Alpha1.zip Enjoy and once again Merry Christmas