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Gibbo

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About Gibbo

  • Birthday July 2

Personal Information

  • Flight Simulators
    DCS
  • Location
    Queensland, Australia
  • Interests
    Sport, dirtbikes, military
  1. Hint: It says it on the tail
  2. I had the same issue but thought it was the updates to the ships causing it since they can now engage air targets like AAA would and all the AAA units were disappearing for me, sure enough I removed them from my mods folder and everything is normal, weird thing is that I put them back in the mods folder and I had no issues at all.
  3. Hello CH, an idea for a future mod is the new type 26 frigate from the UK, the reason i suggest this mod is because Australia (hunter class) and Canada (Canadian surface combatant) are building their own sub-classes of the ship so its kind of like a 3 in 1, the UK 's ones are planned to be operational by 2028 so it may be too early to make this as a mod, the UK variant will have 2x 24 cell VLS, 1 holding 48 sea ceptors and the other one carrying surface to surface missiles. This is the wiki page for it for more information, there you can also find the wiki pages for the Canadian and Australian sub-classes; https://en.wikipedia.org/wiki/Type_26_frigate Reason i bring this up is because GR has recently published a video about Australia and china and since cap is from the UK this may make him happy two
  4. Both russia and ukraine have thier launchers in these revetments, usually with 4 TELs in each revetment, they are further away though, probably 3 meters or so
  5. issue seems to occur only when firing close to max range, just fired at a closer target and both hit fine yeah test.miz
  6. With the M version, about half way through the flight i have one at 250k feet, the other one is at 73k feet, the higher one kept climbing and descending and eventually overshot and landed 130nmi past its target while the lower one hit the target
  7. Should the revetment be bigger as per real life to give the TELs room to move or is this revetment meant for something else?
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