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Kantaim

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    DCS

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  1. I hope Heatblur sees this. I think it would be good if Jester would give some kind of call out when you run out of flares and chaff (separately) as up front there is no panel that indicates how many you've got. It'd be great as well if there was a way to get Jester to report how many of each countermeasure are left (maybe through the Jester menu?) There's been quite a few times where I engaged an enemy (instead of bugging out) and went into the merge only to find out that I had no flares left and then proceed to get a heatseaker to the face.
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  2. It just started happening about a week ago. I attached the logs. (I have no idea how to read them.) Any help would be appreciated. dcs.log-20250701-122659.zip
  3. No I have not. The work around is to delay your spawn a second from mission editor so that you Spawn on an elevator. Then when your wingman decides to Taxi before you, they'll actually not hit you.
  4. My AI Wingman (2ship) are taxing into me on the super carrier. I salute once and the directors move into position. The moment I salute the 2nd time and I get permission to taxi, my wingman start taxing and then I get the taxi prohibited message, and then wingman continues to taxi and they taxi right into me. PP 07 - Caucasus - Operation Red Quest.miz
  5. Very cool mod. Just wondering if it is a bug on my side or what not but when I use the double racks and I fire my AAMRAMS, visually the AAMRAMS are still on the racks even after firing. Edit: I'm using the Rails that let you hold 2 each.
  6. Hi. I'm super new to MOOSE. Anyway, I'm just trying to have respawning units keep their unit names. This is what I have, but whenever I look at the mission debrief, their names are these long strings of numbers instead of the Pilot Name in the Mission Editor. Did I make an error in my script or is the InitKeepUnitNames() bugged out right now? Spawn_Vehicle_1 = SPAWN :New ( "Spawn Vehicle 1" ) :InitKeepUnitNames() :InitLimit (2,4) :SpawnScheduled(3, .5) Spawn_Group_1 = Spawn_Vehicle_1:Spawn()
  7. My RIO says it is on LOL. We haven't had time to play since the last time it happened, but I will return with an update when we do.
  8. I thought so too initially, but I don't think it is the case. Tried switching between TWS and RWS. Checked the radar elevation values on the side of the TID. Targets are at distance, so they definitely fall within the elevation values on the side of the TID. We also have an suspicion that whenever the RIO (who is not hosting the game) enters the F10 map, and comes back out, that there is a higher chance of this issue popping up. Respawning also seems to have some kind of impact. Our current work around, is to have the RIO back out to spectators and pop back in.
  9. No, the pilot does not either. Both pilot and RIO only get the datalink signals, and I'm sure the targets are at the right altitude and the radar elevation is correct as we are flying at the same altitude with the radar elevation level.
  10. Just wondering if any other F-14 Multi-crew players have experienced this: my friend and I will be flying, and suddenly, targets don't show up on the TID from the plane's radar. We still get the targets on datalink, but the RIO is getting no signals on the TID or DDD from the AWG-9.
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