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eleventy

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Everything posted by eleventy

  1. I needed an upgrade, and the choice was between an RTX5070ti or a RX 9070 XT. The AMD is a lot cheaper, and on par/better(?) than the Nvidia one, but it's Upscaler technology ( FSR4) is not ( yet) supported by DCS. And it's very hard to find some real world performance examples( I could only find some VR results). So, if anyone is looking for AMD RX 9070 XT performance in DCS on 4K flat monitor( no VR), here are my initial results. System: i7-14700F, 64GB DDR5 Primary monitor: 43inch, 4K 120Hz (3840x2160) Secondary Monitor 27inch, 2K 60Hz( 2560x1440), portrait mode, non game( browser, discord,...) Everything on high/max settings in DCS, Single player, Mi-8 Syria map. With old RTX2060 3840x2160: No DLSS: 20fps DLSS Quality: 35fps ( slight smearing ) DLSS Ultra perf: 57fps ( ugly smearing ) With new RX 9070 XT 3840x2160: No upscaling, no antialiasing: 80fps ( very sharp, bad aliasing ) No upscaling, MSAA 4x: 49fps ( very sharp, still pretty bad aliasing ) No upscaling, TAA, 0.7 sharpening: 80fps ( slighly softer, good anti-aliasing ) ++ FSR 0.5: +120fps ( very blurry, good anti-aliasing ) FSR 0.8: 104fps( medium blurry, good anti-aliasing) ++ FSR 0.9: 88fps( alsmost as good as with no upscaling, good anti-aliasing) ++ Also tried with Optiscaler DLSS ( FSR 3.X w/Dx12 ) DLSS Ultra Performance: +120fps( Sharp, good anti-aliasing, no ghosting ) +++ DLSS Balanced: 98fps ( Very sharp, good anti-aliasing, no ghosting ) +++ Power consumption with Optiscaler Balanced DLSS: Unrestricted FPS( 100fps): 275W 90fps limit: 270W 75fps limit: 150W 60fps limit: 110W For the moment I am going with the Optiscaler DLSS Balanced, capped at 75fps. I can't see the difference with higher fps anyway, and power consumption is a lot lower. With every settings turned to max, visuals are very nice, crisp and smooth. Very first results, so things might improve, or ugly things might still pop up.
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  2. Not sure if it's related to this bug, but since the latest updated, slingloading in the Mi-8 in multiplayer does not work for me and others: Either cargo immediately unhooks after hooking up and the cargo crate starts flickering below the aircraft, still attached. Or the crate simply sinks into the ground plane and does not unhook. Manual unhook also results in a flickering crate that is visible in F1, but not on F10 map. Tested on Rotorheads server and BlacksharkDen server. Both servers use CTLD to generate crates dynamically. It does work with Mi-8 in single player, and with the Huey in these multiplayer servers. rope_3.mp4 SYRIA_TPE_v1_RUN1-20240715-131217.trk
  3. Another possibility: If you are in hover mode, behind a building, push your cyclic left ( or right) without touching the trim to unmask and look for targets. Then, when you release your cyclic back to its neutral position, the shark will automatically go back to its original masked position. If you think it's safe to stay in the open position, just tap the trim to make this your new hold position. It's not the fastest method, but it's the easiest. Try all methods, and see what works for you.
  4. If it's alive, I can still get a lock. If it's dead, it automagically still doesn't lock
  5. It looks like a sort of cheat now. At dusk/dawn it's like having super hires night vision. Kinda OP
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