

Basqueechmo
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The GPU recommendations in the linked post seems to have fixed the issue. Thanks! I figured it was a GPU issue, just wasn't sure what it was and not skilled enough in the ways of science to read the logs. Appreciate the help!
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Hoping someone can help me out. I've been having random crashes lately. It seems to hit all aircraft randomly, but lately it's hitting me regularly with the AH-64D. Trying to play the Four Horsemen campaign and it's crashing during start-up, so a little easier to get the crash log without playing for long periods before crash. I attached the last two crash logs, both during start-up. I've tried removing all Mods and running repairs, but it does the same thing. I'm running in VR on a Quest 3. Any help would be greatly appreciated. This is extremely frustrating and started sporadically after the update before last. Thank you! dcs.log-20250126-235603.zip dcs.log-20250127-235126.zip
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Hey all, I don't really post, but I was super excited about this map and figured I'd throw some of my thoughts out there on the map. A little bit of a review, but mostly a wish list as I think there are a few things that can really bring this home. Apologize for the length ahead of time. Just where I'm coming from, I was with 2nd BCT, 82nd Airborne during the invasion from Feb 2003 - Feb 2004. As a result, my only experience is the area between Kuwait City and Baghdad. I only made it up to Anaconda (Balad) a few times. However, I got to see a decent variety of the terrain and architecture throughout Southern Iraq in cities like As Samawah, Diwaniyah, Fallujah, Ramadi, and Baghdad. Needless to say, I'm very much looking forward to the southern release. Over the weekend I flew around in a Kiowa between 50 and 200 feet checking out some of the MSRs around Baghdad, Fallujah, and Ramadi. The biggest observation out the gate was this: if you're looking for a one-to-one recreation, this isn't it. What I found this map to be was more of an oil painting with a lot of potential, rather than a detailed reproduction. Very few details are present, but the overall concept is there. Flying to TAA Champion, I found it was a couple rando buildings which did not accurately reflect the actual area. However, I was pleased to see a random fuel tank just north along Highway 8 where a propane distribution center was. Whether intentional or not, it was cool to see the concept there. I can use static objects to build something that represents Champion, without making a direct stand in. If I accept it for what it is, I think it's a blank canvas with potential for a lot of fun. That said, as the title implies, there are a few simple things that can be done or changed to really capitalize on the feel of the map. The first two that came to mind were the civilian vehicles and the foliage. Flying along Highway 8, I was surprised at the amount of brush visible. In reality, there really wasn't much. The only places I really saw any kind of foliage was along the rivers, creeks, and bodies of water. Especially along Highway 8, it was pretty dry desert with occasional greenery here and there, not the widespread sagebrush type plants that fill the landscape. I might recommend removing all of that. Especially for VR users, it may help with FPS and loading anyways. Is it bland? Yes. But hey, that's desert for you. If we really wanted to add something to break up the landscape, just add trash instead. The next point is the civilian vehicles driving around and dotting the landscape. I found 2 minor annoying issues. The first are the trucks. There are a number of trucks, but their look are that of a 1980s box body American pick-up truck. Replacing those with a 1980s or 1990s Toyota Hilux style truck, as I've seen in other maps, would be more accurate. A small non-American style truck is more accurate to the region. Second, and this should hopefully be a minor fix, but a huge optical enhancement: the orange and white taxis. The ambiguous small cars driving around are perfect. Give a handful of them the orange and white paint job would make this instantly recognizable to anyone who has been there as Iraq. Architecturally, the biggest observation was the number of slanted roofs in the residential neighborhoods. This was never a thing that I saw. This is actually a specific memory as I recall observing how similar the flat roofs were to my growing up in Arizona and New Mexico. The areas I flew around where the slanted roofs weren't as prevalent appeared much more accurate. Not to say there were no slanted roofs, they were just primarily commercial buildings and less common than depicted in this map. Adding guard rails along the major highways like 8 and 1 would be fantastic as well. I saw @BIGNEWY commented on another forum about increasing the detail around the Victory Arch. I enjoyed seeing a lot of the points of interest such as that, the Unknown Soldier Monument, and the 14 July Bridge, among others. I was very disappointed at the lack of depictions of Saddam's palaces. It's been said by others, but I really hope some of those are ultimately incorporated. Especially the Republican Palace down the street from the Arch. I have no idea if the busts of Saddam are still on the palace or if they were removed, but even more accurately modeling the structure would suffice. The Green Zone was a major coalition hub. This may be a project for one of the great modders, but some static Saddam mural and statue mods would be wonderful. His face was everywhere from when he took power through 2003. Any Iran-Iraq War, Desert Shield/Storm, or Iraqi Freedom missions or campaigns at the ground or low level would benefit greatly from that. Outside of Baghdad, the water tower in Fallujah (it could have been Ramadi, but pretty sure it was Fallujah) is a large landmark that anyone in Fallujah would recognize. It would be great if that was added in. All in all, despite its flaws and understanding this is still early access and a work in progress, this map has huge potential. Especially with great modders like @Eight Ball, @Massun92, @currenthill and dozens of others. I saw a request in another thread, but @BIGNEWY, if you're looking for reference photos of the terrain, I have a few. Especially in southern Iraq, some of that dirt was so fine it was like walking on the moon. Definitely limited brush. Great that this map is finally a reality!
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Mike Force Team started following Basqueechmo
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Can anyone give me a list of compatible modules with the MiP TopGun setup?
Basqueechmo replied to Gman109's topic in Winwing
MFDs will work on all FC3 aircraft. I believe you have to select the F/A-18 in SimApp Pro if I remember right, something about the way it is exported, but they all work. I don't fly the Su-25, but I know the MiG-29, Su-27, and F-15 all show their radars, and the A-10 shows its one screen. F-5E also works. As a general rule, if it isn't an option to select, try it with the F/A-18 and you will probably get at least partial compatibility on your MFD. -
Military Assets for DCS by Currenthill
Basqueechmo replied to currenthill's topic in Static/AI Mods for DCS World
I've had the same issue. I'll have to get the log this weekend, but it's only the Swedish Infantry update for me. Started happening a few updates ago. All other mods (absolutely outstanding I might add) work great with no conflicts.