

Panzuur
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I watched some YouTube videos and GTFreeFlyer helped me and now I understand, I was 100% wrong in my assumption, I have learned something new which is awesome, Thanks!
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Ok, I stand corrected, I do need to research this more, I don't fully understand this.
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Technically on a Warbird , the trim moves the trim tabs on the control surfaces, not the control surface itself so when trimming, the tabs move not the control surfaces, thus the stick should not move.
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Yea , Just tried it, that works Thanks.
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This worked for me to correct the trim moving the stick the opposite it should, hopefully they will fix that the trims should not move the stick at all in the next patch.
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I was thinking of starting a Patreon, just haven't looked into it yet, been very busy with many projects ...
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Sorry, no I get my drawings from Aircorps Library also, some are not readable at all. Yea all the consoles are 3d printed.
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The keybinds for the droppable tank switch do not work, and the clickable cockpit does not allow the switch to goto the release position.
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I have a physical trim wheel that turns an encoder, in game the trim wheel moves opposite of the physical trim, My joystick works the elevator correctly, I went into the Default.lua file for joystick input and changed the +/- values for trim nullup and down, they were backwards. picture shows the correct values after fix. it seems to work , i need to test more.
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I align it in CAD when I design it, so it's pretty close to correct locations, I've found it does not need to be exact, it does have some adjustability, but being close works just fine. Currently the F6F will be next.
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1) How long did it take to build? A bit less than a year, from start to finish, but I just retired so next one should be less. But each one I build I gain experience, and each build is better than the previous, 2) How difficult is it to get into? My simpit is very basic but it is a challenge to my hips and knees. Pretty easy to get into, the sides slide out for easy access. 3) Does than fan sound more like the real Corsair engine than the sim? Lol, currently yes.
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Nope, The gauges dials don't function, it could be done but I fly in VR so it's not needed.
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I designed and made everything from original factory drawings.
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Just Finished my F4U Simpit , programing the inputs, Hopefully the next update will have more button binds included.
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If your comfortable editing your Input.lua file you can add these lines to get the rocket box button binds. {down = device_commands.RocketsBox_SwitchCover, cockpit_device_id = devices.WEAPON, value_down = 1.0, name = _('Rocket Box Switch Cover OPEN'), category = _('Weapons')}, {down = device_commands.RocketsBox_SwitchCover, cockpit_device_id = devices.WEAPON, value_down = 0.0, name = _('Rocket Box Switch Cover CLOSED'), category = _('Weapons')}, {down = device_commands.RocketsBox_Switch, cockpit_device_id = devices.WEAPON, value_down = 1.0, name = _('Rocket Box On'), category = _('Weapons')}, {down = device_commands.RocketsBox_Switch, cockpit_device_id = devices.WEAPON, value_down = 0.0, name = _('Rocket Box Off'), category = _('Weapons')}, {down = device_commands.RocketsBox_ArmSafe, cockpit_device_id = devices.WEAPON, value_down = 1.0, name = _('Rocket Box Arm'), category = _('Weapons')}, {down = device_commands.RocketsBox_ArmSafe, cockpit_device_id = devices.WEAPON, value_down = 0.0, name = _('Rocket Box Safe'), category = _('Weapons')}, {down = device_commands.RocketsBox_SingleAuto, cockpit_device_id = devices.WEAPON, value_down = 1.0, name = _('Rocket Box Auto'), category = _('Weapons')}, {down = device_commands.RocketsBox_SingleAuto, cockpit_device_id = devices.WEAPON, value_down = 0.0, name = _('Rocket Box Single'), category = _('Weapons')},