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fdski

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  1. Got the electronic part, replaced it - works like a charm !!! Thank you Milan !!!
  2. Update, just received a shipping notice. I'm guessing the electronic part replacement is on the way. Will update.
  3. I refuse to believe that everyone flying anton loses all their instruments on each flight and i'm the first to ask about it.... there must be a better explanation.
  4. Did that. They asked if there is a sound, got reply that there was not. That was 4 days ago, no contact since then
  5. had my MFG's for about 6 months. Very happy with them. Compared to my old CH Pedals, it's whole another world. Couple days ago they stopped working. Just dead. No usb plugging in sound, nothing showing in device manager, usb viewer etc. I tried 2 different cables and two different computers, in all cases same thing. Pluging them in and out results in nothing. No sounds, no loading, no devices. I contacted support, despite clearly stating in initial submission that there is no sound, i was asked if there was a sound. Replied that there isn't and for last 2 days there was no contact. Started to wonder, is there a warranty on MFG and frankly i can't find anything on a subject on their website. Anyone knows ? Anyone has similar problems ? Thanks for any support.
  6. well, offtopic on AGW is sure full of old timer dweebs
  7. Same one. That was 2 decades ago Heyya Antix, long time !!!!
  8. playing yesterday on 4YA server. Two of us, two flights, same thing happened each time. Flew up to 5km or so. dove on bogeys - Altimeter and Speed indicator freeze up. All circuit breakers are in, so heating on pitot tube should work. In one of the flights mine "unstuck" after i dove down, but on second flight, it did not despite flying low for quite some time. So I'm not sure if this relates to freezing or not... What did we miss ? I couldn't find anything in manual. Thanks
  9. i'm not aware of the "it's not realistic" debate, i guess i visit the forum far too rarely. Given proliferation of TrackIR and ability to check 6 while turning your head about 30 degrees, i don't see a point of such debate or lack of mentioned feature in VR.
  10. It's a small thing. View that in VR twists your head 180 degrees and keeps relative as long as it is selected using a switch. Nothing fancy, just that. I know there are third party solutions for this, but i'm having such technical problems with them that i can't play the game. Should be a relatively easy implementation - one controler mapping in VR section, view -180 on X axis in VR when selected. Thank you.
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