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lodewijk12

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  1. i found that generally the composition of SAM sites does not matter, as long as a Search radar is the leader, there is a track radar in the group, and it has launchers, it will work. the CP, or generators or other auxiliary systems are not really modeled, so even if you dont add those, or add them add the end, or place them as a separate group, your sam site will stil work. you can for instance set up the Patriot site just fine without the ECS and EPP trucks. here is how i set up CH's Patriot site, oh yea, im also just quickly putting them down now, normally i would have them further apart, or ontop of revetments from this mod pack
  2. Always make sure the search or search and track radar is the leader of the group, not the CP (Blame DCS), then click on the group, and in advanced waypoint options, add ROE=Weapons free as well as ALARM STATE=RED i always add the option Engage air weapons as well. EDIT: i added pictures of how i have the S-350 set up.
  3. i launch from steam with it set to open beta, and for me CH's mods work just fine. do with that as you wish.
  4. are you guys using Open Beta branch of DCS, because i do, and all my mods work just fine, which include all of CH's mod packs.
  5. i believe High Digit Sam pack has a SAMP/T in it
  6. did you download the RWR/HARM ID mod, and install it in the CORE game folder? (not in the save game folder)
  7. I do not appear to have any issues with the Su-30 myself, im using the latest 2.7.98b version of the Su-30 mod, and i have no issues using any of the weapons with DCS open Beta, im also using the CSW addon for the Su-30 which changes how the weapons work, so maybe that's it?
  8. 1K17 "Szhatie" is a self-propelled laser vehicle of Soviet origin. The platform uses a modified T-80U chassis with a battery of laser projectors mounted in the turret. It was developed by the Soviet Union in order to disable the optical-electronic equipment of enemy missiles, ground and aerial vehicles. only 2 were ever built, 1 got scrapped. the other one is displayed in a military museum, but it has the laser emitters themselves removed. so it just lookes like a very boxy rocket launcher.
  9. did you happen to alter atmospheric conditions for this mission? because this happens to me too, but only if i faff around with the Dynamic weather stuff. i think it has something to do with air pressure at given altitudes.
  10. the modernized Pantsir's 57E6M missile has a surface ceiling of 18KM or 60.000ft AGL. so overflying it is probably not a good idea. the modernized TOR missile apparently has a max ceiling of 10km and a range of 16km. so you should be able to pass above it at like 33.000ft AGL
  11. you might want to check out and keep an eye on this mod page: the dong feng land based missile linked there is a pack that includes the DF-15, 16, 17, 26 and 41 not all ships he is working on are currently posted, but the ones that are. are pretty sweet. i cant wait for that 003 carrier that's in the pictures.
  12. My guess is, Its the M3A3 Cavalry variant. Less passenger seats, But more storage for TOW missiles.
  13. Type 056 corvette (NATO reporting name: Jiangdao-class corvette) maybe?
  14. i don't think the Tu-160 carries dumb bombs. but if you are looking for more loadout options for the Tu-160 it does have the ability to carry the Kh-15 (NATO AS-16 Kickback) which is a nuclear aero ballistic missile. that weapon does have non nuclear variants called the Kh-15P and Kh-15S which are anti radiation and anti ship respectively. the weapon can also be carried by the Tu-95MS-6 upgrade and onward. so if you do eventually model the Kh-15, you can equip your Tu-95msm with it too.
  15. you are not doing the M3 TEL and low altitude radar? the full missile system looks like this many people have mistaken the 12 round slave launcher to being the reloading vehicle. the reloading vehicle is on the left in this picture reloading the 6 round TELAR
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