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tsuyopooh

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  1. Faflynx san, ----- First steps to create a simple model: Create an armature Create a mesh object Parent mesh object relative to one bone oft the armature In object mode: select mesh object first, add armature to selection, go to pose mode, click on the bone you wish, press (strg+p) choose “Bone Relative” assign a material to the mesh object. (this is just a dummy right now but it has to be done) check UV-Map (a mesh object has to have a UV-Map) Select mesh object. In Object Properties should be a EDM-Panel choose RenderNode as rendertype. Adjust the material settings in the EDM-Panel for this mesh. (See Materials) export: File->export->Export .EDM to export the model ----- Please check GitHub.↑↑↑↑↑ Select a Node to set up simply, and generate a map in UV edit to correspond with the texture. Create a texture file based on that map. In DCS, specify the texture loaded by Node as follows (highlighted in yellow underscores): For large objects, split the configuration and texture creation based on the texture size. Actually, set the name to be loaded into one Node, export it with EDM Exporter, and visually inspect how the texture is displayed. To determine which part of the model corresponds to which part of the texture, refer to the UV edit display where the frames are visible, and paint the corresponding areas accordingly.
  2. Great! I successfully landed on the Private Airfield, and the display appeared correctly. Awesome! I also resolved the issue with garbled characters by remembering to change the character encoding and saving it again. Thank you!
  3. cflag san, Yes, the Runway mod is a Static Object based on FARP. The error has been resolved. Great I haven't landed in reality yet, but I manually configured it and confirmed that it is displayed on the map. I will try landing when it becomes night.
  4. Hi,cflag san Can you make it possible to specify the information used there with Property for the new TDZ, which is obtaining information about nearby runways? It would be great if this could be used for a Private Airfield created with Static Object. It might be a special case, so you may not see the significance of addressing it, but if the information obtained is limited to runway square information, height, direction, etc., please consider specifying it from Property. P.S. An Error Dialog was displayed when there was no runway nearby. It wasn't a message on the regular screen. I have loaded dcsCommon and cfxZones. I want to use it on a runway like this.
  5. DCS reads EDM and uses the textures set there. It doesn't use the textures within Blender, so you are free to choose any method to create textures. Therefore, as long as you prepare the textures in a format that DCS can read, it should be sufficient.
  6. Thank you. I'm not skilled at drawing, so I paste texture from material sites for each material. I paint with ArmorPaint. Your Airfield is incredibly realistic. It's impressive.
  7. Yes, I tried manually adjusting the bounding box size without using Calculated Bounding Boxes, and it improved the situation. By the way, what is the difference between User Box and Bounding Box? Currently, the runway is usable in this way Landing Test However, there is still one remaining issue. When continuously applying brakes with an FC3 or SFM plane, vibrations occur, leading to a crash. It seems to have started from DCS 2.9. Is there any solution to this problem? I couldn't spawn the FC3 plane at a high altitude, so I spawned it on the ground and taxied it to the runway. However, for some reason, continuous braking leads to vibrations and eventually results in a crash. FC3 Brake problem(time at 90sec) I don't know what's wrong, but FC3 planes or SFM planes don't spawn properly as static objects when the altitude is raised. It would be great if this could be resolved.
  8. Tobi san, I tried various things and experimented. Giving up on checking from the sample, I proceeded to try with a cube step by step. While there are issues with some aircraft, it seems like I've managed to place most of the aircraft on the Object. F-5E OK Mirage2000 OK AV-8B OK AJS37 OK(tire is bad) High Place: F-5E NG F-15C NG Static A-10A OK It's not clear whether it's due to the thickness of the ShellNode or the height based on the position, but it seems to affect the behavior. Also, it seems more stable when using Heliport. It would be great if Private Airfield could be created successfully... This tool is excellent. Thank you very much.
  9. Hi, I've encountered an issue with the tutorial video. Blender 2.8 EDM Exporter - Addon Quick Overview https://www.youtube.com/watch?v=SYvr_GLR2AE&list=PLj_mUHDsU9x7hARVZsA1JilXWnTxJ4PpD&index=1 I downloaded the file linked in the video https://www.digitalcombatsimulator.com/en/files/3308885/. When using the EDM from the ZIP file, everything works fine. However, when I open SO_Example.blend in version 3.6.4, export it, and then use the exported file in the mod, placing an airplane on top, it doesn't work as expected. Both the helicopter and airplane are fine when using the EDM directly, but when exporting from Blender, something seems to go wrong. I'm unsure if it's an issue with the export, Blender settings, or the loading of the blend file. I can't determine the root cause. Can you provide any insights or suggestions on what might be causing this issue?
  10. Hello. I exported it with 3.6.4, and although the export is successful, the behavior seems to be different. When using the SOExample.edm in the zip file, placing an airplane above FARP works correctly. However, when using the EDM exported from SO_Example.blend with 3.6.4, it intersects with FARP. Is 3.6.4 not compatible, or is there some mistake? What versions are you all using?
  11. Hi, cflag san, I see. I get it. I set it on a perfectly flat runway and it worked. The idea of outputting the complete layout in PDF is understandable. However, in non-English speaking countries, HTML is attractive because it allows alternating display of the original and translated text, even if the layout is slightly corrupted. This is because we feel that translation accuracy is not good in such a specialized field. Also, when text is extracted from a PDF, the layout is broken and it is difficult to see where the explanation is? As a result, we tend to give up and move away. Would the act of allowing optional HTML output as well be too much against will?(Only "DML Documentation.pdf") I can't communicate well in English, but I hope you can give it some thought. I don't know if MS WORD's HTML output is terrible, but if it is, Im sorry.
  12. cflag san, I have a question about the stopGaps module. Is Helo not supported? One more thing, DML publishes documents in PDF, is it possible to publish them in HTML? I don't speak English so I use translations, but it is difficult with PDF. Web browsers translate easily.
  13. It would be useful to have a filter by altitude for the unit zone. ALT ALT< ALT> and ALT< It would be useful to be able to overlap unit zones and flag them differently, such as ALT<, ALT>, ALT>, and ALT<. This assumes the unit has height information.(Ground Alt) Ex. UnitZone lookFor * matching player entaerZone! enterMiddle alt< 1000 alt> 500 UnitZone lookFor * matching player entaerZone! enterLow alt< 300
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