

PlaceboC6
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incorrect alignment HUD completly off - Mission: King of the Hill
PlaceboC6 replied to PlaceboC6's topic in Bugs and Problems
So I let it run down and it took care of the issue. I can only guess that I may have been exploiting something that got fixed since the last time I flew a mission. Watching your track I also discovered time compression which will definitely help take the edge off of waiting for that counter to get below 10 now that I can crank it to 3/4/5x. Thanks for taking time to repro it yourself. -
incorrect alignment HUD completly off - Mission: King of the Hill
PlaceboC6 replied to PlaceboC6's topic in Bugs and Problems
Maybe something was patched that made it more critical. The reason I didn't read the manual is because of all of the experience I have with it working just fine prior to posting this thread. I went through and watched training on doing the full process but Auto always just worked. So when I ran into this based on having never had an issue before and I have some serious hours flying single player campaign/stand alone missions I ASSumed something must have been broken. I'll do like you and let it run all the way down and see if it corrects the behavior. But yes I take this sim very seriously and until last night I have always been able to take off as soon as the ILS screen got to 50 and said RDY Next to the 50. I love realism as much as most of us here but it always saved a lot of time when I would repeat missions to be able to just Autostart. So for this reason in all this time I have never had a reason to do it the full normal way or do Auto and just let it run all the way down. I've always just used the AutoStart with zero issues in the F-18 as well. Haven't checked to see if I have any issues on that side. I'm much more familiar with the F-16 as that's the plane I started with. -
incorrect alignment HUD completly off - Mission: King of the Hill
PlaceboC6 replied to PlaceboC6's topic in Bugs and Problems
Ok watch this. I take off. All seems normal as I rocket toward the ocean. Then: 2:00 Drifts to the right side over 500 knots 2:26 while doing over 450 knots the ladder swings way to the left 3:17 I lean right in my chair to try to center the ladder 3:29 it suddenly moves dead center without any input So not only is it off. It's moving side to side at high speed. Recommend full screen on youtube as I recorded this on a 38" Ultrawide. I'll say again. For the entire 2 years I've been flying this Sim I have relied on the auto alignment and never had the ladder just wandering the hud like this. -
incorrect alignment HUD completly off - Mission: King of the Hill
PlaceboC6 replied to PlaceboC6's topic in Bugs and Problems
I'll post a vid to my youtube channel which will be more useful. Spare you the long startup etc. I understand what you are saying but I am telling you that I have used the AutoStart on every last F-16 mission you can buy and waited for it to state that Alignment is Complete. Never had a single issue before last night. It's been a bit since I've flown any missions. So there have been some updates since then. Will post when I have it published. -
incorrect alignment HUD completly off - Mission: King of the Hill
PlaceboC6 replied to PlaceboC6's topic in Bugs and Problems
Thank you for the responses. It's not wind related. If I had made a longer track file I have been flying at 400 knots straight ahead and the HUD slides completely out of view on its own. I've been flying the F-16 for a couple of years now and I have also flown this mission to completion multiple times without this weird HUD issue. It doesn't seem to do it in Instant Action oddly enough. To the second response. I did an AutoStart, which is what I have always done when flying this mission. Waited for the ILS alignment to finish and I took off. If you watch the top right of the screen during start up you will see it state that the alignment is complete and I let it go all the way down to 50 before I took off. This is how I do all my campaign missions and I have never had my hud fly off to the side for the entire length of the mission. Seemed to get worse the longer I flew. If you own this mission, do an auto start, let it complete and see if it does it to you as well because like I said, it didn't do it to me in Instant Action. -
Today I flew a mission, mentioned in the subject, and noticed the entire time I was flying my HUD was completely off. I have a track IR and reset the center multiple times which you can probably see in the track file. It made the mission almost unplayable. I realize these missions are third party perhaps, but I don't understand why the core simulator would be impacted by that. I will attach the track file. Unfortunately, you have to wait until after I start up and take off to see what I'm talking about. I did an auto start to spare you as much time as possible but..... Thanks f16 hud way off.trk
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It's been a while since I fired up the AH-64 module so I decided I would start with some instant action. No matter what I choose it loads me into the map screen not the cockpit. When I go to controls it has me in the general section instead of defaulting to the vehicle I am trying to fly.
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I've been flying the F-16 and F-18 for a bit now and it seems like after the most recent patch I'm having to manually turn off these graphical representations that were previously hidden. Is there a setting in the main configuration I am missing because I looked through the settings and find it annoying, even with my Track IR, that I can no longer see switches that were previously wide open to me. Such as the Helmet mounted display brightness in the F-16 and the bottom MFD in the F-18. Am I just missing something?
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I wonder the same. I just jumped in the F-18 and tried to Drop some CBU 99's and worthless
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Thank you. That's good to hear.
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I'm having a bit of frustration. Have been learning the F-18C module after spending a good amount of time learning the F-16 to a T. I have to say they both have their redeeming qualities, but I have to say the Air to Ground munitions in the F-16, for me, have always just worked and were pretty intuitive. My frustration is I have tried the F-18 cluster bomb tutorial. Even with setting the HT to 1500 feet the canister pops open almost as soon as I drop it. That was with a RockEye. Then I go into the mission editor and set up a quick flight with both CBU 99's and Rockeye's and the options to even set the 1500 altitude setting is missing. All I see is a MFUZ setting of Pri or Opt. Opt will seem to wait a little longer before it pops but regardless of what I do I can't hit a target to save my life where I can turn around and load the plane up with MK-82's and hit a solider in his head. I've looked at youtube videos and depending on when the video was made and the patch level they have options I don't have. I have included a TRACK file to show myself flying at around 8000 feet and dropping multiple Rockeye's. When I set it to OPT, again, it waited longer before it popped but there is still 0 accuracy. f18 rockeye problem.trk
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Fixed it. I did a file repair on the massive several hundred GB install and it had to download 2.9GB of data and it's happy again. Strange.
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Fixed it. I did a file repair on the massive several hundred GB install and it had to download 2.9GB of data and it's happy again. Strange.
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I just bought the F-4 module and installed the latest updates. Today I fired up the game and noticed the menu music was no longer playing. I checked all the audio settings in the game as well as the machine and everything is set properly. I even played another game and the audio was flawless. If I play the F-4 module all sound appears to work. Inside and outside of the aircraft. However if I jump into any fourth gen Fighter the only audio I hear is the engine inside the cockpit. No external sounds. No weapon sounds. I jumped into the P-51. No sound at all inside or outside. It seems like when I upgraded with the big patch and the F-4 download it's broken most of the games audio outside of the F-4 itself. For fun I downloaded the latest audio drivers for my Alienware and that didn't help.
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I just bought the F-4 module and installed the latest updates. Today I fired up the game and noticed the menu music was no longer playing. I checked all the audio settings in the game as well as the machine and everything is set properly. I even played another game and the audio was flawless. If I play the F-4 module all sound appears to work. Inside and outside of the aircraft. However if I jump into any fourth gen Fighter the only audio I hear is the engine inside the cockpit. No external sounds. No weapon sounds. I jumped into the P-51. No sound at all inside or outside. It seems like when I upgraded with the big patch and the F-4 download it's broken most of the games audio outside of the F-4 itself.