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Everything posted by =Katze=
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I created this mission a while ago to test historically inspired daylight attack on Pyongyang in the Korea war. It includes about 30 b29s and escorting Sabres against a large number of Mig 15s. Its pretty scary to intercept so many bombers and fighters in a Mig at high alt! Also be really fun if someone could set up a similar mission in a server with ai and the ability to join the flights in a mig or sabre .
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Basic EFM template (mod + source code)
=Katze= replied to Sérvalpilot's topic in Utility/Program Mods for DCS World
I've noticed general issues with cog when i tweak afew values, I'm trying to remove afew of the stabilization features in the code to see if it can be corrected. Finding it hard though because i'm not too familiar with the code- 44 replies
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- flight model
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More WIP cockpit images. The gunsight has miss aligned UVs in one of the images so uploaded another showing the gunsight with correct texture setup. Next step will be to add more detail and text to the controls and add a few more of the side panel gauges. As well as setting up the interactive cockpit. I'm also working on adding the preliminary EFM for more realism.
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Basic EFM template (mod + source code)
=Katze= replied to Sérvalpilot's topic in Utility/Program Mods for DCS World
Thanks, I'm wondering if its DCS side because I tried the older Dll files provided and the lua files with the Mig-31 and had the same problem with DCS not wanting to read the dlls so i'm not sure its a Visual studio issue. Still trying to hunt down the issue. (Ok I found the issue! I'd missed afew lines in the entry.lua which the comment above mentions after following the readme file. Plus it works in MT!)- 44 replies
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Basic EFM template (mod + source code)
=Katze= replied to Sérvalpilot's topic in Utility/Program Mods for DCS World
Hi I'm trying to integrate this into my mod but I'm unsure of the basic files needed to get it up and running? In the readme it says create the Basic_EFM_template.dll in the bin file and then it should be fine this leads to an error with missing cfg file. I'm also unsure if any other files are missing (the file which says Basic_EFM_Template with cpp files) or how to install them inside the mod folder. Is anyone able to list the files or post a screen shot of the correct file structure. Thanks! (I found the previous version and have the same issue as people reported where the aircraft only works as an Ai aircraft)- 44 replies
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- flight model
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This is currently on hold till the f9f is closer to release
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Hey I've decided to set up a discord server will be releasing more update Info and maybe other stuff on there for members Discord Link
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Hi didn't see this for some reason. Its currently on hold till i release the F9F Panther. If you want to follow the progress join the discord server! https://discord.gg/HYxwH3nruQ
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Its coming, currently working on gauges and animations. I'd love to release a video but want to get the textures in place first!
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Thanks! Here's a quick update of the texture work for the cockpit! Still need to do the gauges and detail
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I'm not sure how to set up custom Infantry, maybe a reskin would do for now but it's a long way down the list tbh
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No my mod isn't related to anything VSN is doing, their mod is the F9F-5 mine is F9F-2b
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Here's a quick update: WIP for the cockpit model (Subject to change and using preliminary textures for blocking)
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I'm the author its not been purchased lol
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Thanks! Yea its not hard to correct. Thanks for the extra info too
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No, do you have a link?
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I'll need to finish the skin but should be able! Think this is the livery? Not yet, i might set one up soon though Btw quick preview of the carrier takeoff https://gyazo.com/213d1ab1852269c9492cab4e631185cb
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I might be able to do that!
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Here are some early WIP images from a project I'm doing to expand on 1950s Korean war era aircraft we currently have. This will try to accurately replicate the F9F-2 early era Panther from the start of the Korean war. The aircraft will be capable of taking off and landing on capable carriers in the game. I'm hoping for a full fidelity module using the EFM with interactive cockpit physics and damage model. And able to use the common air to ground weapons found on the F9F-2 20mm cannons and up to two 1.000 pound bombs and unguided rockets for ground attack missions. See rest of this topic for regular updates!
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Thanks I'll try add any that match up with the 1950s era