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Sérvalpilot

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  1. I noticed those issues too during testing. The MiG-31 is weird, and I haven't figured out how to fix it. Sorry! ¯\_(ツ)_/¯ Axis throttle control works fine for me. You could try clearing all axis bindings and then remapping them manually.
  2. Hi! This solution fixes the flipping, which is great, but missile smoke trails and contrails have a sine-wave look to them. You mentioned something about reducing segment length to fix this effect, so where can I find that? Cheers!
  3. Getting into a dogfight with a fighter just makes them do loops over and over again. No hard turns, breaks, rolls, or anything. Just constantly pitching up with full afterburners. When engaging a plane that's not a fighter, they just keep flying along their route and don't react to getting shot at. Having them do evasive maneuvers and try to shake off their opponents would make air-to-air combat a lot more interesting.
  4. It's weird. For me, I hear the engine noises before the sonic boom, which makes no sense!
  5. The air-to-air gun mode isn't very good to be honest, but there is a way to make it somewhat useful. Just above the HUD (VTH) power switch, there's a switch that adjusts the gunsight prediction mode. Set it to "PRED" (predictive). Also, whenever you see a double triangle, that means your shots will land on your target.
  6. The sound files were locked for some reason in DCS 2.5.6 I think. You would need to get the files by downgrading to 2.5.5, where the files are not encrypted. Check out this guide to figure out how to do that: https://www.digitalcombatsimulator.com/en/files/3319842/. The files are under sounds>speech>sound. After you replace the files you want, you can have them work in 2.7 if you put in your saved games > DCS folder; so saved games >DCS >sounds>speech. Make sure to have the same file structure! I know it's a lot to go through, but it's possible.
  7. @Airbarba Here you go! WEAPONS_AIR_AIR.lua Now it should be more like the AIM-120C. As for the model; it's better than the one in DCS but it's hollow. You can see inside it through (what's supposed to be) the engine nozzle, which is really bizarre and the creator REALLY needs to fix that. If it bothers you as much as it did for me, take this file and put it in the shapes folder. MICA_NG.edm It will replace the model with the one that's already in DCS. It's not as detailed, but at least you can't see through it.
  8. I think I figured it out. It seems like DCS, for whatever reason, uses the integrated Ryzen Vega GPU quite a bit. Turning down the maximum Vega iGPU clock frequency and CPU TDP helps quite a bit. Now my CPU rarely goes above 95 degrees even on busier missions.
  9. Hey! I agree, the Meteor is ridiculous; so I fixed it. WEAPONS_AIR_AIR.lua <- Drag this file into the "weapons" folder and overwrite the existing one. I mixed data for the AIM-120C and R-33, so it's a lot more realistic. Also while you're at it; have you noticed the 3D model looks a bit squashed or flattened; and the bottom fins are longer than the top ones? I made a more realistic 3D model. Check it out if you want! Meteor_mod.zip
  10. It doesn't happen with other games and programs where my CPU usage gets closer to 100%. This is quite a weird problem. It may take me a while to figure out how to fix it.
  11. Hey! Source code has been updated. I have some problems with the MiG-31 mod. It handles in a very weird way compared to the other mods I've tried; but the biggest problem is that landing gear doesn't work. Trying to land always results in an explosion, even with invincibility on. I can't figure out how to fix that. Luckily for everyone, Eagle Dynamics seems to be reworking the AI flight model! Hopefully this "general flight model" is good enough to not need my mod any more. For those of you with installation problems, here's a part of the readme: Step 1: Go to the directory for the mod you want to integrate this FM with in your /saved games/DCS/mods/aircraft folder. Step 2: Paste the contents of the .RAR archive in there. Step 3: Open the "entry.lua" in the mod's folder and add the following line of code below the "info" line: binaries = { 'CustomFM', }, Step 4: Further in the file where there's lines written "dofile...", add these lines of code: local cfg_path = current_mod_path .."/FM/config.lua" dofile(cfg_path) FM[1] = self_ID FM[2] = 'CustomFM' FM.config_path = cfg_path FM.old = 4 Step 5: Go to the line, usually near the end that reads "make_flyable..." and add "FM" instead of {nil, old = 4} to the line like shown below Before: make_flyable('[modded aircraft name]',current_mod_path..'[usually /cocpit/scripts]', {nil, old = 4}, current_mod_path..'/comm.lua') After: make_flyable('[modded aircraft name]',current_mod_path..'[usually /cocpit/scripts]', FM, current_mod_path..'/comm.lua') Step 6: Save the .lua file, boot up DCS, and enjoy a smooth flight! If that doesn't work, let me know.
  12. @impalor Thanks for the help! I found the problem, it is indeed thermal trottling. When my CPU gets above 100 I get the framerate drops. I wonder why it's happening just with DCS though.
  13. @impalor I don't think I had this problem before 2.7 so I don't think it's a hardware issue. I took your advice and checked the resource monitor for any changes during these spikes. Memory hard faults don't seem to change when they happen. However, I found this: What does the blue line represent?
  14. I have DCS on a solid-state drive. I don't think specs are the problem unless it's a driver problem, but here you go: CPU - AMD Ryzen 7 3750H GPU - NVIDIA GeForce GTX 1660 Ti 16 GB RAM 500 GB SDD (where I have DCS installed) 1 TB HDD Here's my settings:
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