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ErwinRath

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About ErwinRath

  • Birthday 12/15/1977

Personal Information

  • Flight Simulators
    DCS, IL2
  • Location
    Sweden
  • Interests
    Animals
  1. I noticed that the SC 500 J delays has changed in the latest update (not mentioned in the change log) so that they have to be dropped from higher altitude then before to explode. I normally use Sturtz mV and the default fuse in the Bf-109K-4. I used to drop them from very low altitude which worked fine with the 5 seconds delay. I see in the weaponn.lua that an alternative fuse option has been added, but they both have the same value for now. For now I am using fixed fuses, that seems to work for my way of dropping bombs. Where are the fuses controlled? Not in the weapons.lua I think.
  2. Is this working again? Recently I have been having the sounds from C:\Users\User\Saved Games\DCS.openbeta\Sounds played again.
  3. I am astonished to see that this major issue was not fixed in the following update. From my perspective a roll-back should be possible and adequate. Is even more track replays needed or what? Here is a bunch of the most resent ones. Everyone got this issue. http://eu.4ya-servers.nl/tacview/Project Overlord WWII/
  4. This is what DCS has in their MG131 and MK108 belts
  5. I am trying to do a similar transfer of my MK108In sounds, but I don't get it to work. In the Sounds folder I had the following structure .\Sounds\Effects\Aircrafts\Bf-109K-4\Cockpit\MK108In.waw .\Sounds\sdef\Aircrafts\Bf-109K-4\Cockpit\MK108In.sdef containing wave = "Effects/Aircrafts/Bf-109K-4/Cockpit/MK108In" What would be a correct address inside .\Saved Games\DCS\Mods ? Thanks!
  6. There are two types of incendiary 13 mm bullets. One with tracer and one without. However, in the Weapons.lua file they are both made with tracers. The [4] = MG_13x64_I (x19) has tracer, but it should not.
  7. Absolutely! It would be awesome to have the hits more articulated.
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