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ErwinRath

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Everything posted by ErwinRath

  1. This "randomly" works because of how DCS loads assets. If DCS loads "Saved Games/DCS.openbeta/Sounds" after the original sound, then it works, because the original is overwritten in the RAM. If you check your dcs.log after a DCS startup in which the /Sounds worked, you will see that your custom sounds was loaded after the originals. 2025-10-23 10:56:40.027 INFO SOUND (7156): Added sound path: ./Mods/aircraft/Bf-109K-4/Sounds 2025-10-23 10:56:40.544 INFO SOUND (Main): Added sound path: C:\Users\User\Saved Games\DCS.openbeta\Sounds You can make this happen every time by making changes in the "Saved Games/DCS.openbeta/Mods" directory, like a changed time stamp or an added/removed file. This will make DCS linger for enough time load the original sound, since the /Mods are loaded before /Sounds. Then the original sounds are overwritten by /Sounds. You can also make a .bat-file that helps you with this, making changes to the /Mods and starting DCS with on execution. Unfortunately DCS must be restarted for it to work, so you have to start it twice per session to be sure to have your own /sounds.
  2. I noticed that the SC 500 J delays has changed in the latest update (not mentioned in the change log) so that they have to be dropped from higher altitude then before to explode. I normally use Sturtz mV and the default fuse in the Bf-109K-4. I used to drop them from very low altitude which worked fine with the 5 seconds delay. I see in the weaponn.lua that an alternative fuse option has been added, but they both have the same value for now. For now I am using fixed fuses, that seems to work for my way of dropping bombs. Where are the fuses controlled? Not in the weapons.lua I think.
  3. I am astonished to see that this major issue was not fixed in the following update. From my perspective a roll-back should be possible and adequate. Is even more track replays needed or what? Here is a bunch of the most resent ones. Everyone got this issue. http://eu.4ya-servers.nl/tacview/Project Overlord WWII/
  4. This is what DCS has in their MG131 and MK108 belts
  5. There are two types of incendiary 13 mm bullets. One with tracer and one without. However, in the Weapons.lua file they are both made with tracers. The [4] = MG_13x64_I (x19) has tracer, but it should not.
  6. Absolutely! It would be awesome to have the hits more articulated.
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