

PryingMantis
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Thanks for all the helpful feedback/information. It's been great to get back in the seat and fly again thanks to your help. I do recommend anyone with PSVR2, or thinking of getting one due to the affordability and valid replacement for the Reverb as WMR gets phased out, check out the Globular Cluster PSVR2 custom headband replacement. Between this comfort upgrade, and the already much lighter PSVR2 helmet, this makes it extremely comfortable and easy on the neck when spending a couple hours flying.
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@RealDCSpilotThanks for the heads up! @correcasent me a similar one the other day. I haven't had a chance to set this up as of yet, but do have a question perhaps you can answer. Last night I installed an Nvidia patch that mentioned DLSS4 preset K override. If I go into the Nvidia app --> Graphics --> DCS, the option to force it on is available in the drop downs under --> DLSS Override - Model Presets, Frame Generation, and Super Resolution. I can change these but once applied it says "Support not detected." Do you have any knowledge on this? Is it taking effect regardless, or is this something that ED has to build into DCS for it to work? FYI I have a 3070ti I'm running.
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@Morat thanks for the affirmation on the helmet. Agreed 100%. @correcahas been a huge help and we were able to get the PSVR2 running on my machine with solid FPS even under the more taxing conditions, e.g. KA-50 helipad launch in Cairo on Sinai map. This was running at 5 FPS on average before the setting adjustments and now around 40FPS. Officially tested on a multiplayer server last night as well, with success. I will try to post some helpful tips for others who choose this helmet, but in the interim I would highly recommend the quad-view foveated rendering mod available on github. There were other important settings to get it to work, but this was what brought it up to speed to run 50-60 FPS vs the 30-40FPS I was able to attain with SteamVR and DCS settings. Now that it is running, I can definitely recommend this helmet as a low cost and comfortable alternative to the Reverb G2 until some better helmets come out. Especially since the Reverb is going to be bricked soon.
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Still having trouble getting this helmet running. Cchasing my tail. I've followed @correca your tips and seen no major change. Appreciate your attempts though. I've gone through all the settings following VR guides and various tips for general settings and what taxes the system more before even posting here, and in the past couple weeks I've gone through it several more times trying to tweak things and find the right mix. All drivers are up to date. Bios is up to date. Uninstalled and reinstalled PSVR software and Steam VR. Sony is unwilling to look into the issue. ED has no experience with this helmet. Any help someone who has it working can provide is appreciated. Feel free to DM if easier. I came from a Reverb G2. The first 500 hours in DCS I was on an AMD Ryzen 5. I am now on a Ryzen 7 5800x with 64GB of RAM. Same GPU - 3070ti. This allowed me to get even more out of the Reverb. The PSVR2 looks great and the colors pop, but it runs like absolute trash compared with the Reverb. It runs worse than the Reverb did on the Ryzen 5. ONLY ON DCS. I've had no issues with other software. This helmet has newer hardware, uses DP2.0 Cable vs USB. Is it just not optimized? Am I missing some key setting? With the Reverb I was able to sustain 70 to 80 FPS in multiplayer and here I'm struggling to break 40 under the easiest map conditions. Here are some issues I cannot comprehend: 1. Changing settings in Steam VR and DCS have bizarre effects. SteamVR is stabilized and once I set the resolution to 2800x2856 nothing else seems to effect the FPS once DCS is running. 2. Turning Shadows 'OFF' caused performance to decrease vs Flat-Only setting. 3. Lowering the Preload radius had the most drastic effect on the FPS in a positive way. Using a KA-50 in Sinai Instant Action 'launching from helipad', dropping the Preload from 10000 to 100 took the FPS from 4 or 5 to 30. This I can understand, but the shadows had the opposite effect as well as Anisotropic Filtering going from 16x down to 8x dumped the FPS back to 4 to 5. 4. Turning off the Force DCS Resolution increased performance slightly. 5. Turning off Force IPD also had a slight increase in FPS. Any ideas as to what I am missing here? I have textures low, shadows Flat-Only. Using DLSS. Tried switching from DLAA to MSAA to test but DCS keeps resetting it back to DLAA on me. Thanks in advance.
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Thanks for the tips.
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@correca thank you for your assistance. I was able to get the motion to smooth out. Frame rate is still pretty low, no where near what I was running with the Reverb. 45 FPS is the average if I switch Steam VR to 120 HZ. If I use 90 HZ I can get it to spike higher, but the visuals are very blurry. 1. Do you have a specific per eye resolution you can recommend? 2. With stuttering mostly reduced (occassional with head turn to the side low to the ground looking at buildings), I am still getting a mirage effect on the buildings and ground. Like a shimmer. Any ideas? I am using DLSS at the moment as that seemed better performance for this than what I was using for the Reverb.
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PryingMantis started following PSVR2 to PCVR is releasing today.
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Grateful for any assistance someone can provide to help me get this PSVR2 running properly. I moved from the Reverb G2 and the visuals are amazing and the lightweight is a godsend. Unfortunately I am getting severe stuttering and jankiness near any city areas, low to the ground with high terrain and lots of trees, or near airfields with a multitude of assets. I have tweaked the settings repeatedly, and even if I eliminate most of the stuttering with reduced visual settings in DCS (far below what I had the G2 at), as soon as I try multiplayer is it entirely unusable. Any suggestions would be appreciated. Thanks in advance.
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Mission 1 - it must be me
PryingMantis replied to DutchCoolHand's topic in A-10C Iron Flag Part I Campaign
@baltic_dragon Thank you very much! That did it. No worries at all. Just glad it was an easy fix. Looking forward to digging into this campaign now. Thanks for putting all the work/effort into it. -
Mission 1 - it must be me
PryingMantis replied to DutchCoolHand's topic in A-10C Iron Flag Part I Campaign
Hello, I'm having this same issue with BIFF right from the start. Can't seem to get any radio communication from them. I followed the start up commands as instructed, even started the APU and APU generator, plus VHF and FM radios after reading the instructions added in this post. I have my tracklog if anyone has time to look at it and see what I'm missing? New to the forums here and do not see a way to add the file to this post, only links, or images? Much appreciated.