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LiveseyMD

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  • Flight Simulators
    DCS
  • Interests
    Overall gaming, simulators
  1. I am trying to understand what is the logic happening behind AI Task Push and Triggered Actions. I created a mission with several triggers. Each trigger executes "AI Task Push" "Attack Ground Unit N". As far as I can see when AI Task Push happens, the unit executes exactly the task and if it a task was already in execution it just forgets it completely. Example: Trigger 1 happens, AI starts attacking group 1 Trigger 2 happens, AI forgets about group 1 and starts attacking group 2 When group 2 is dead, AI returns to its route and forgets about group 1 Can I make it not forget the task it was doing and return back to it?
  2. Fixed in https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.11.4686/
  3. I was making a mission where AI helicopters escorting ground units are attacked by Fox 2 missiles. The problem that is as soon as I add action "Ground Escort" to AI helicopter, it completely stops using flares. When task is removed, it uses it. Problematic configuration looks the following way (no-flares-completely-clean-saved-games.trk When I opened a ticket for this issue I received the following response: It is also inconsistent with an "Escort" task behavior: In this case helicopter uses flares (escort-task-ground-units-flares-are-used.trk), but flying pattern is really weird (escort-task-ground-units.trk). I was advised by support team to open a topic here to bring more attention to this, and this is the reason that post it here.
  4. I am trying to create mission where AI controlled helicopter will escort ground unit. As soon as I set waypoint action to "Ground Escort" it stops using flares. What am I doing wrong? no-fox2-flares-no-mods.miz escort-no-flares-for-fox2.trk
  5. This was my solution for shortcuts - macro keyboard and custom 3d-printed caps. https://www.thingiverse.com/thing:6125252
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