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alik93

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Everything posted by alik93

  1. Hey Eico, those CH folders aren’t supposed to be placed in their entirety within the tech folder. I believe if you dig a bit deeper into them you should see a “tech” folder within each of the CH folders from the download. From there, you copy all the relevant individual assets and paste them in the “tech” folder under Saved Games > DCS > Mods > tech. In short within the CH folder you’ll kind of find a recreation of the directory you need to follow. Hope this clears it up.
  2. @ivan-ivanov-1902 - what if you tried to set the altitude of the B-21 at, for example, 7000 m instead of what I guess is ~2100 m from the screenshot. Does the launch happen then?
  3. Hi @currenthill, thanks for your work - great stuff! Have two questions: The LACM for the Russian asset pack (3M14T) does not seem to be targeting accurately; it seems to miss the intended targets maybe 60-70% of the time; sometimes they're near misses (~30-40 m), other times several hundred meters. The orbiting bug previously observed is not a problem since I'm now using the most recent 2.9 openbeta to get around this. I first thought it could be an issue with one or two particular ships (e.g., Gorshkov and Grigorovich), but can now see it's recurrent for all ship classes. This relates to the "Fire at Point" task, set weapon to either "Auto" or "Cruise Missile" and round expend to 1. I've tried similar scenarios with BGM-109 in the US asset pack and no such problem occurs. In fact, tried to compare the .lua files for the US and Russian missiles and parameter-wise didn't see anything too different to justify such a discrepancy. My question is - am I doing something wrong? I made sure that your mods are the only ones in the Saved Games folder to avoid conflicts (I "installed" the mods manually). For the anti-ship missiles, the launch acceleration seems to be very high (for both ship-based ones such as the Kalibr and 3M55 and land-based Bastion system). I understand that it's not really possible to get an accurate set of launch parameters such as impulse and so on, but has this been flagged before by other users? Thanks again and keep up the great work! Merry Christmas and a happy new year.
  4. Hi @currenthill, thanks for your work - great stuff! Have two questions: The LACM for the Russian asset pack (3M14T) does not seem to be targeting accurately; it seems to miss the intended targets maybe 60-70% of the time; sometimes they're near misses (~30-40 m), other times several hundred meters. The orbiting bug previously observed is not a problem since I'm now using the most recent 2.9 openbeta to get around this. I first thought it could be an issue with one or two particular ships (e.g., Gorshkov and Grigorovich), but can now see it's recurrent for all ship classes. This relates to the "Fire at Point" task, set weapon to either "Auto" or "Cruise Missile" and round expend to 1. I've tried similar scenarios with BGM-109 in the US asset pack and no such problem occurs. In fact, tried to compare the .lua files for the US and Russian missiles and parameter-wise didn't see anything too different to justify such a discrepancy. My question is - am I doing something wrong? I made sure that your mods are the only ones in the Saved Games folder to avoid conflicts (I "installed" the mods manually). For the anti-ship missiles, the launch acceleration seems to be very high (for both ship-based ones such as the Kalibr and 3M55 and land-based Bastion system). I understand that it's not really possible to get an accurate set of launch parameters such as impulse and so on, but has this been flagged before by other users? Thanks again and keep up the great work! Merry Christmas and a happy new year.
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