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Pappy_Gunn

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Everything posted by Pappy_Gunn

  1. Reflew the mission. Waited until the pilot (me) sighted the airfield and ordered the attack (there is a voiceover where he orders the attack automatically). I then Used F10 menu to order the attack. This time the F10 menu had to option to attack primary (as opposed to attack primary and rejoin). Ordered Flight, second element and wingman to attack. They all did, and the mission worked fine. Issue solved. Maybe I ordered the attack too soon the first time around.
  2. Many of the needles on the instrument panels are all over the place. RPM, manifold. Most of the other warbirds (like the P-47, Spit and P-51)have steady needles, allowing you to set RPM and manifold to a set value. F4U? Sure, there is a bit of vibration, but this feels like a prop blade has a foot missing or the engine is missing a few cylinders. Well you'll just have to guess. I doubt very much it was this bad in real life.
  3. I am familiar with the use of the F10 menu. I have flown the previous P47 Wolfpack campaign as well as the P51 and Spit campaigns. I watched the video previously also (good one). I have also mapped a button to talk to the formation as suggested (that is different from the \ ). Works like a charm, except for this one mission. I will re-fly it again, and wait until the pilot (me) says he spots the airdrome and try the F10 menu again.
  4. Dang, sorry, it's mission 8! The mission where you attack an airfield with just Platform.
  5. Mission 2 cannot complete. When I get set up to land back on base, the game crashes. Maybe it'e just me. Mission 9: The Squadron does not attact the airfield. I've tried ordering them via F10 (attack mission target and reform). Bomb with me. Etc. Nothing. Then I hit a trigger where my alter ego orders the attack but the Sqn does not attack. I order them again with the F10 menu. Nothing. Maybe I confused the AI? What steps should I follow to get them to attack? Does the trigger make them attack without player intervention?
  6. A bit dissapointed with the flight model but I assume they will tweak it. It handles poorly on the ground in that it is difficult to swing the nose around it doesn't feel like a taildragger. It doesn't want to turn, you need to input the brakes too much. Little inertia. I have all the other DCS warbirds. The controls are definitely very twitchy at low speed, especially the pitch. Way too much response at low speeds. Same with the rudder, unlike on the ground. It is difficult to trim. You always have to be on the trim, way more than a Spit or Jug. All 3 axis. Yuge amount of torque low speed carrier approach, but I understand that is historic but I wonder how much. They have to smooth down the response. I have my joystick curves set up as per the manual.
  7. Easy. Set yourself up, crack throttle 1 in (or to about 1000 rpm equivalent), prime 8-10 seconds. Engage starter. Keep on the starter until you hear the engine cough and run. Run. Yes, you gotta hear it run before you engage mixture, it's a bit different from the Jug. THEN engage mixture and let go of starter. I have starter and mixture mapped on 2 different buttons for this aircraft. Works like a charm.
  8. Very late in answering, but here goes: I use the Thrustmaster Warthog throttle. The R/H throttle I use for the throttle (engine manifold pressure). The L/H throttle I use for the turbo. I never link the two together. The gray slider I use for prop RPM. So this also duplicates the layout of the P-47 throttle quadrant. As a bonus, I use the thumb switches for the various radiators (oil cooler, cowl flaps and intercooler).
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