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Slammer22

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Everything posted by Slammer22

  1. VAICOM screws up integrity check, unfortunately, so that's not an option for me....
  2. I do... Thought about this... Actually I'm gonna go and do it now, even better for immersion. I've got a paid license and have already done like 50 commands. On dynamic campaign servers, give me mission list... logistics... load up capture squad...install JHMCS/NVG... all that. You have convinced me, I will do it. Meanwhile I hope Heatlbur sorts this out. Cheers Ah, prob there's a ready Jester Voice Attach set of commands to be loaded? Let me google for it https://www.digitalcombatsimulator.com/en/files/3308776/
  3. I am still having this issue in VR... monitor lua file gets ignored. So maybe I should try jonsky7 post?
  4. Thanks, but I can't see the Jester menu in VR at all...Is there any way to display it in VR correctly?? Please help guys...
  5. Hey guys... just got Tomcat module, am using VR and multi monitor setup, and unfortunately above Monitor.lua code doesn't work for me. Jester menu keeps showing on one of my MFDs, although I have very precisely defined VR_MIRROR and the rest of the parameters. Can you please advise? Has something changed over the years? thanks
  6. If you are using WinWing just add these two lines to the LUA file generated by WinWing software: VR_MIRROR = { x = 0, y = 0, width = 1920, height = 1080 } VR_allow_MFD_out_of_HMD = true ... and keep in mind to add your main monitor resolution instead of 1920x1080 if needed.
  7. Haha Thanks for this. I really appreciate it. I have done the same, and actually got around on my own to realize how to do it. Kind of gave up on following up on this topic... THOUGH good news! This is solved! Eagle Dynamics (not sure when) has added a parameter for Monitor LUA file called "VR_MIRROR" You can see my LUA code below for the correct way of using it. Finally got rid of UI.Mask from Reshade Cheers and thanks again! _ = function(p) return p end name = _('winwing'); Description = 'Auto script by winwing,please no changes.' VR_MIRROR = { x = 0, y = 0, width = 1920, height = 1080 } LEFT_MFCD = { x = 1898, y = 236, width = 802, height = 802 } RIGHT_MFCD = { x = 3440, y = 236, width = 802, height = 802 } CENTER_MFCD = { x = 2696, y = 256, width = 752, height = 762 } Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1080; aspect = 1.7777777777777777; } } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center VR_allow_MFD_out_of_HMD = true
  8. ...and editing module LUA files breaks the Integrity Check.
  9. Hi everyone, dear ED. Please let me elaborate on my findings on MFCD export in VR during my ongoing journey to create a low budget mixed reality cockpit (journey that was quite successful, minus few things that need solving within DCS I will write here about). So in short, while I successfully exported 3 MFDs while in VR, these are issues that were produced in the process: 1. Incorrect Display of VR Mirror VR mirror spans across the full/total resolution of my main monitor together with MFD screens. Thus, since MFD exports displayed on MFD screens have "rounded corners" which are transparent, I can see this VR mirror moving behind MFD overlays displayed on MFD sreens. Please see picture of MIP with MFDs below, middle one (F-18 AMPCD) is fine. L and R MFDs have the corner problem.... Further investigating this issue brings me to a conclusion, that in 2D we have 3D render on the main monitor, while we have black background on the MFD screens. Thus, corners cannot be seen. Please see in next two pictures difference between 2D and 3D screenshot (PrintScreen). VR Mirror Screenshot: 2D Display Screenshot: Monitor .LUA file code that is used with above VR mirror screenshot: _ = function(p) return p end name = _('WinWing') description = 'My WinWing Profile' VR_allow_MFD_out_of_HMD = true FA_18C_LEFT_MFCD = { x = 1898, y = 236, width = 802, height = 802 } FA_18C_RIGHT_MFCD = { x = 3440, y = 236, width = 802, height = 802 } FA_18C_CENTER_MFCD = { x = 2696, y = 256, width = 752, height = 762 } Viewports = { Center = { x = 0, y = 0, width = 1920, height = 1080, aspect = 1.77777777777778, dx = 0, dy = 0 } } UI = { x = 0, y = 0, width = 1920, height = 1080 } UIMainView = UI GU_MAIN_VIEWPORT = Viewports.Center Conclusion is that DCS in VR is ignoring Viewport.Center and UI resolution settings in Monitor .LUA file, unlike in DCS 2D. In VR we have DCS game's 3D render spanned across all monitors, while in 2D, DCS game's 3D render is limited to main monitor only, thanks to Viewport.Center resolution settings. So this sums up the 1st issue. Suggested solutions: - Force DCS to display VR DCS 3D game render on Viewport.Center somehow, like in 2D, and that way we get fixed black background and the shallow corner problem is gone. - Make round corners go away, and make sharo 90 degree corners (just like on AMPCD) and the physical MFD frame will do the rest. 2. Limited Mouse Movement in VR Because of Monitor Layout Second issue I've come across, is the limited mouse movement in VR, because of which, I am unable to e.g. click on OK button in Options/System tab (graphics settings). So I have to work around this by changing tabs back and forth and hitting Enter button to OK a settings change. Further analysis made me come to a conclusion that for some reason mouse movement in VR is limited by monitor layout, which in my case looks like this: Vertical axis of my main monitor is 1080 while it's 1024 for my MFD screens. What happens, is that this resolution limitation is also applied on mouse movement while in VR. OK button I mentioned above is blocked by MFD screen resolution, because mouse movement is happening on VR mirror, which spans across all monitors, and although VR mirror is on full resolution which has 1080 pixels for vertical axis, mouse movement is still limited by MFD screen's resolution, Suggested solutions: - Force DCS to display VR DCS 3D game render on Viewport.Center somehow, like in 2D, and that way we will hopefully limit mouse movement to VR mirror that is displayed only on main monitor. FINAL WORD: By watching few videos on YouTube, I've noticed that they don't have shallow corners on F18 MFDs. So at least this was possible back in the day, and updates of DCS made that go away, or they are doing something differently than the rest of us. Few screenshots from those videos: This about sums up my findings, and from what I've learned by talking to DCS community on DCS discord, I am definitely not the only one experiencing these issues. I thank you for reading through and I hope you will address these issues in timely manner. However, if there are workarounds for the described issues, or if I have done something wrong, please do advise! Thank you again. Cheers!
  10. Hi, Thanks for the example, and it worked out great for me to the certain extent. Please can you tell me. Is there a way to prevent the DCS VR mirror to extend over all MFDs, I am aware that's the only way to "deliver" MFD overlay to MFD screens, but still? Is there a way to limit the DCS VR 3D game render to main screen only, and extend that pic to MFD screens with MFD screens only? OR.. is there a way to ditch the loose corners on MFD screens? F18 AMPCD overlay has nice corners and I am aware that left and right MFD/DDI don't. Is there some kind of workaround for that? Thanks print screen:
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