

twopac187
Members-
Posts
21 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by twopac187
-
Here is what it looks like. I assume that sim app pro defaults to displaying the two mfds if only two are used, even if you try to set one of them to the engine panel.
-
If you have the third screen, that one shows the eHSI. If you look at that location in the cockpit in game, you will see that panel.
-
I can check with the postal service to check on exact pricing, it looks like the base fee is roughly about $10 more than US shipping, but it could vary based on your location. I would be willing to do it if you cover the difference in shipping costs vs shipping within the US. If you could maybe provide your city and postal code via DM, I can check to get a better idea, then we can come to a price.
-
You can also try reaching out directly to Winwing for a replacement of that piece. I would recommend saying that you got it as a gift rather than second hand as they say they don't support it if it isn't purchased directly from them. They are generally pretty good at letting people buy spare parts.
-
Selling my TrackIR Pro, asking $125 100 shipped. It is only about a month old, I decided to go with a Tobii eye tracker instead because I don't always want to wear a headset while flying. I will include both the Pro sensor and the standard one. I can add pictures when I'm home from work if needed.
-
It does help with some of the finer movements needed for things like aar and even landings on some airframes. The default springs can feel a little sloppy in the middle especially, so using the heavier gauge springs can tighten that up quite a bit. You can also play with the cams to adjust the feel of the 'return to center' motion, which will affect the feel as you move away from and back to the center. The dampers adjust the tension of the stick. You can make it super loose or make it tight to the point that it won't return to center unless you move it to center. This mode is pretty nice for flying rotary wing airframes (helicopters), but it is not great for fixed wing.
-
There are also several facebook groups and subreddits for buying/selling flight sim gear. I find a lot more activity (both items posted and items being sold) on those platforms compared to here.
-
I find them perfectly viable for controlling the F-16 on the ground. I haven't messed with the travel settings at all, just did the calibration on them and set a slight curve in DCS. I find that you just have to have a bit of a light foot when using them with the 16, but I haven't had much difficulty especially compared to the T-Flight rudders I was using previously. As with most things in DCS, it is about figuring out how to best use your tools within the framework of the controls and learn how to control fine motions to best keep your plane under your control. The F-16 is particularly sensitive when it comes to rudders because of the way the wheels are designed on what ends up being a rather top heavy plane on a narrow wheel base.
-
If you end up looking to sell the R3, let me know. I have been considering picking one up.
-
If you turn them off (unplug the usb), the mouse should return to your primary display. Then when you plug them back in, make sure to arrange them in windows display manager so that you know which part of the screen is adjacent to your primary screen, so you can avoid this happening again.
-
If you are talking VR, you should take a look at PointClick or TapStrap products. The PointClick is like a year wait for manufacturing but is the best option I've seen. TapStrap is a good replacement in the meantime. Both will run you about $170, but it's a good option for VR to replace the need for a mouse. The TapStrap can actually be configured to work as a virtual keyboard too, so that could be useful in some situations. I haven't played around with mine much yet because I haven't made the jump to playing VR at all (though I have a Quest3). I want to get things set up to be able to use a passthrough filter to see some of my physical components while in VR and I just haven't had the time to tinker with it just yet. As for your other question about the sliders. I think you can accomplish what you are trying to do by adjusting the saturation or the In/Out fields. You would have to play around with it a bit to figure out what needs to be changed. I had an issue with my throttle at one time (in the F-16) where the idle position on my throttle was actually showing in game as being about 10% forward of the idle position. I have the Winwing F-16 throttle, so there is a physical detent preventing me from just pulling it back to compensate, so I had to adjust the X saturation back from 100% to fix the problem. Now it works perfectly. I would assume it would be a similar fix for that lever. I will say however, that I use one of the little levers on my Winwing throttle base for zoom. It works great because it has a middle detent so you can zoom in or out and then back to middle with ease. I find it pretty easy to reach that lever with my left hand while flying without too much trouble.
-
It should still export the display, I haven't played around with the FC3 planes much to see how the keybinds work for the MFD's. If you set keybinds for the actual OSB keys, then it should work just fine to bind all the mfd buttons to those OSB functions and then they will work much like the full fidelity f15 does. If they don't bind that way, then I'm not sure how you would set up the buttons on the MFD's, but the displays should still be able to pull the information from the game to populate the screen. I will say that having the displays in front of you makes a huge difference for me. It's much easier for me to just look down and manipulate the physical screens than to squint to try and see the displays on my monitor while zooming in and managing the mouse to click what I need to click. The muscle memory is much easier for me to build with the physical tools instead. I would say the value was there for me and I just primarily fly one module. If I regularly flew many different modules, it would just increase the value.
-
It shouldn't. None of the SimAppPro profiles seem to bind much of anything to those extra buttons. I did recently find one that bound some nvg functions to the top hat switch, but that was the first time that anything in the winwing loaded profiles was bound to those two switches. That said, your in-game bindings can be switched no matter what profile you loaded from SimAppPro. This includes third-party software like Joystick Gremlin that you might use. I use the bottom "stick" push button for my Discord PTT. The bottom "stick" is probably the one that you would want to use for mouse replacement for what it's worth since it is not a 4?-way hat switch like the top button is and seems to be something you could bind an axis function to like the radar slew or something. That would seem to be more in line with what you would want for a mouse replacement. That said, I don't know how useful it would be. It would be tough to control and take a while to travel across the screen I would imagine, much like using the little nubby mouse button on an old laptop instead of using the trackpad. Personally, I just have a wireless mouse that I use for flying. You can either get a mount attachment to give you a surface or use something else (I actually use a TV tray that I set next to my chair). It's not a perfect solution, but it keeps the mouse handy for when you need it, and probably works better than that little joystick would.
-
The MFD panels should be able to emulate just about any mfd in any aircraft, and sometimes is compatible with other panels (such as the ehsi in the F-16). I can check when I get home to see which of the panels are replaced for the modules I own, but for NATO aircraft, I only have the F15, F16, and A10 (the FC3 version). I will check the handful of non-nato jets that I have from FC3 as well for you. I know that the SimAppPro page that deals with setting up the screens seems to have all my unlocked jets there, so I assume that they have at least some functionality for all of the modules I own. I know it works with the A-10 full module as well from some friends who also have the MIP.
-
you can get those within the simapp pro software, it allows you to activate all the binds right from the app. Just select the plane and the item (rudders, flight stick, etc) then download the profile that you want. I just grabbed the one with the most downloads for most of the items and they have worked great. This is also helpful when you want to fly something else because you can grab profiles specific to jets you want to fly.
- 1 reply
-
- 1
-
-
Intel i7 14700k + nvidia 4070ti super 4K?
twopac187 replied to rotan1999's topic in PC Hardware and Related Software
Yes -
I would leave that setting unchecked, otherwise the game tries to replicate whatever position your HOTAS controls are in when you start up. For instance, if you got shot down and logged out for the night, leaving your gear lever in the UP position and then went to load into a "ready on the ramp" game, your plane's gear would retract while you are on the ground because the game seeks to match the current status of your HOTAS. Leave that setting off and save yourself a bunch of headaches.
-
The damper increases the resistance when manipulating the rudders. I find it pretty helpful for finer movements because I feel like I have more control over my inputs. I had the Thrustmaster T-flight pedals before and those had the exact opposite problem, they had nearly zero resistance so I felt like I had very little control over my rudder movements besides determining which rudder was moving forward, it was very hard to make precise adjustments needed for taking off and landing in a jet, and I can only imagine how difficult it would be for helicopters. The spring that gets removed for rotary flight does provide a bit of resistance, but it seems like its primary purpose is to affect a return to neutral state (the zero position). The damper provides an adjustable amount of resistance that is very nice to have for fixed wing, and I can imagine it would allow for more precise control for rotary wing flight as well.
-
They are pretty great to be honest.