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About cerious1409
- Birthday 02/23/2006
Personal Information
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Flight Simulators
DCS -F/A-18C, -F-14B, -FC-3, -Syria, -Supercarrier. Ace Combat 3(JP), Ace Combat 4, Ace Combat 5, Ace Combat 7, Ace Combat X, Ace Combat X2, FSX SE, MSFS 2020
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Interests
Gym, Kickboxing, Tech, Books, Art, Precision handwork
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Student
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Base game Su30 (non mod version) and Su34 Template
cerious1409 replied to Tank50us's topic in AI Aircraft
Right, thats the way I did it up to this point. I'm in need of a VPAF inspired Su-30 skin, hence the search for a template. Repainting all the panellines, weathering and labels is far beyond my abilities. Thats why I'm on the lookout for a layered PSD template, already including a base layer with everything else layered on top. Is there a theoretical way to extract this data from the image? -
Base game Su30 (non mod version) and Su34 Template
cerious1409 replied to Tank50us's topic in AI Aircraft
Thank you! Do you still have a photoshop template? Do you know how I can create one? Cheers! -
Base game Su30 (non mod version) and Su34 Template
cerious1409 replied to Tank50us's topic in AI Aircraft
The PSD templates are not available anymore. Could you please reupload them? Cheers -
solved [FREEZE] DCS 2.9 freezes on loading a mission, log's provided.
cerious1409 replied to cerious1409's topic in Game Crash
I fixed it. Stupid mistake on my end. I loaded too many sound files at once. I now changed the .wav's to .ogg and created a sound library inside the .miz, so I don't have to load them in via triggers. That fixed the issue -
solved [FREEZE] DCS 2.9 freezes on loading a mission, log's provided.
cerious1409 replied to cerious1409's topic in Game Crash
I meant a limit inside DCS, not inside the forums. I tried opening it and saving it in the new DCS version, it also led to a freeze. I let it there for a few hours and it was still stuck at the "loading... " -
What happened? -After updating a script the mission stopped loading. The loading bar does not appear, just the text "loading..." down below. -After reverting to a previous version of the mission, it still froze at the same point. I use a SVN SourceForge revision system, so a mistake is impossible. This .miz is known to have worked. -Updating GPU drivers as well as updating the sim yielded the same results, no changes. -Deleting and remaking the saved games folder also didn't lead to any desirable outcomes. -I can start other missions, just not these. It seems to be some limitation or bug. Ideas: -Is there a size limit to .miz files? My .miz is about 45mb because of >100 audio files. -Is there a line limit to scripts? Mine is >1500 lines. Any help would be greatly appreciated, I've provided the log files down below and I'm ready to provide any files required. Cheers dcs.log.old dcs.log
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What is the Problem? -Im unable to transmit a message via this command: https://wiki.hoggitworld.com/view/DCS_command_transmitMessage Code? -Of course: //-------------CODE------------------- --RadioLib---------------------------------------------------------------- --Zonenames: 'NONE', 'MISSION AREA', ... --Unit: 1 = SkyEye(AWACS), Unit: 2 = Mobius-2(WINGMAN) --Modulation 0=AM, 1=FM --The goal of this script is to create a scalable library of radio transmissions for all important units participating in the campaign. function radioLib(unit, number, zoneName, frequency, modulation, power, duration) --frequency, modulation, power are unused. The script is in a proof of concept state. local skyeyeCommPath = { "l10n/DEFAULT/Missile hit.wav", "l10n/DEFAULT/Missile hit!.wav", "l10n/DEFAULT/Mobius 1 shot down a bandit.wav", "l10n/DEFAULT/Mobius 1 shot down a target.wav", "l10n/DEFAULT/Your callsign is Mobius 1, its your name forever.wav" } local skyeyeCommSub = { '"[AWACS]SkyEye: Missile hit."', --1 '"[AWACS]SkyEye: Missile hit!"', --2 '"[AWACS]SkyEye: Mobius 1 shot down a bandit!"', --3 '"[AWACS]SkyEye: Mobius 1 shot down a target!"', --4 '"[AWACS]SkyEye: Your callsign is Mobius-1, we´ll refer to you by this name at all times."' --5 } local wingmanPath = { '"l10n/DEFAULT/Missile hit.wav"' --PLACEHOLDER } local wingmanSub = { '"[WINGMAN]Mobius-2: Pickle!"', --1 '"[WINGMAN]Mobius-2: Target hit!"', --2 '"[WINGMAN]Mobius-2: Copy, attacking Number 1!"', --3 '"[WINGMAN]Mobius-2: Affirm, bombs ready. Engaging Turret 2"', --4 '"[WINGMAN]Mobius-2: Copy, attacking Turret-3!"', --5 '"[WINGMAN]Mobius-2: Confirm, attacking Number 4!"', --6 '"[WINGMAN]Mobius-2: Bombs ready, engaging Number 5!"', --7 '"[WINGMAN]Mobius-2: Engaging Number 6!"', --8 '"[WINGMAN]Mobius-2: Copy, attacking Number 7!"', --9 '"[WINGMAN]Mobius-2: Out of bombs!"', --10 '"[WINGMAN]Mobius-2: Stonehenge destruction confirmed."', --11 '"[WINGMAN]Mobius-2: One of the yellows is going down. Thats a kill for Mobius-1!"' --12 } --The command "TransmitMessage" refuses to work. Inside or outside this function I'm unable to transmit a radio transmission. To rule this out, I tried different ogg and .wav files. At some point this function stopped transmitting. What is wrong with it? if zoneName == 'NONE' then if unit == 1 then local msg1 = { id = "TransmitMessage", params = { duration = duration, subtitle = skyeyeCommSub[number], loop = true, file = skyeyeCommPath[number], } } Unit.getByName('SkyEye'):getController():setCommand(msg1) trigger.action.outText(skyeyeCommSub[number], 10) end if unit == 2 then trigger.action.outText(wingmanSub[number], 10) end end end //-----------------CODE----------------------- The final product is this function: radioLib( 1 , 5 , 'NONE' , 0, 0, 0, 10) It should play a message, but it stubbornly refuses. I still hear the other radio dialogue originating from the unit, just not my custom one. There was a short period of time when the same function, put into another script as a test, worked. It ceased to work after I rewrote the script. Using the ME and manually activating the "TransmitMessage" command works with all audio files listed. They are ruled out as the culprits. I also tried using .ogg instead of .wav, without any success. I tried to get this to work for quite some time now, to no avail. Is there something I missed? In short: I'm using the command "TransmitMessage" via LUA and it refuses to work. Cheers cerious1409