

mdtenor22001
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Chapter 1 Help
mdtenor22001 replied to dresoccer4's topic in DCS: UH-1H Peacekeeper Lebanon Campaign
Yup, I just flew it and ADF 380 doesn't work. I had a hard time finding the right ship. But a nice first mission! I'm hoping the rest are great too. -
F14 VR - VDI screen not usable in MT Version
mdtenor22001 replied to westr's topic in Bugs and Problems
Yes, this one. -
F14 VR - VDI screen not usable in MT Version
mdtenor22001 replied to westr's topic in Bugs and Problems
It's still happening for me, but if I use the keyboard shortcut it works. I fly in VR. I get really frustrated when I forget and get in the air and have to restart my mission! -
Taxi Prohibited on Mission 5
mdtenor22001 replied to Fizzle's topic in F-14A Fear the Bones Campaign
I have not sent to ED--mostly because I don't know how... (I know, I should learn...and I'll take this as a nudge to do so.) -
Taxi Prohibited on Mission 5
mdtenor22001 replied to Fizzle's topic in F-14A Fear the Bones Campaign
Just FYI to anyone who might read this before ED fixes it: I got it to work by fast forwarding time for about 10+ minutes, taxied forward just a little, and then it started working. Mission success. Great campaign, Reflected. -
Taxi Prohibited on Mission 5
mdtenor22001 replied to Fizzle's topic in F-14A Fear the Bones Campaign
Yes, this happened to me tonight two times. No mods, slow repair. -
Help with multiple FFB devices - VPForce stick and pedals
mdtenor22001 replied to mdtenor22001's topic in Input Devices
If anyone reads this thread and has similar problems: I figured out what the problem was. It was SimHaptic's auto-start function; when enabled (and in export.lua), it breaks FFB. When I removed the line from the lua and manually start SimHaptic, everything worked properly. -
Help with multiple FFB devices - VPForce stick and pedals
mdtenor22001 replied to mdtenor22001's topic in Input Devices
Re: New Profiles, I'm not sure I've tried that, although part of my troubleshooting was using the VPForce Configurator and I changed the name of the Rhino Joystick Base to see if it would maybe fix things. It created a new "device" that I had to map the axis for, so is that what you're talking about? And yes, DCS "sees" the original Crosswind rudder (because the USB is connected and because the brake pedal axis are controlled by the original rudder) and a separate VPForce controller, which I set the rudder axis to. Re: Turning on the joystick first in Windows, I did think of trying this. I kept the power off and unplugged the USB of the pedals until after Windows was fully booted, hoping that would cause Windows to "see" the joystick first. Unfortunately that didn't help. I also tried the inverse: keeping the VPForce base off and having the pedals powered up first to see if more "recency" would help Windows see the joystick. That didn't help either. Appreciate the thoughts and if anyone else has ideas, I'd appreciate them! -
Operation Ilium, A new mini-campaign for the UH-1H
mdtenor22001 replied to SpikeGondorff's topic in DCS: UH-1H
Wanted to let you know that this is truly one of the better single player campaigns, especially for helicopters. Thank you for your hard work. Just finished and wish there was more. I'm looking forward to your next projects! -
mdtenor22001 started following Help with multiple FFB devices - VPForce stick and pedals
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Hello everyone, First off, huge thanks to Walmis and Hiob for their extensive assistance in troubleshooting this issue on the VPForce discord. I decided to open a thread here to see if anyone else in the DCS community had experienced this issue or has advice on further troubleshooting. In short, I so love my VPForce Rhino that I decided to take the plunge and convert my MFG Crosswind pedals to FFB using the parts Walmis and Kalktori sell. It was a very straightforward installation and setup. However, I've had a major problem that we cannot seem to solve: After a PC reboot and reopening DCS, DCS stops sending FFB data to the Rhino joystick base and instead sends all FFB data to the pedals instead. The easiest illustration of this: when working properly, in the Huey I have a slight spring on the stick axis and no spring + damper on the pedals. When I press the force trim button, the spring on the stick relaxes, as you'd expect (but the pedals stay the same). When it's not working (after every reboot), when I load into the chopper, the stick is totally limp and the pedal axis has spring applied. When I press the trimmer button, nothing changes with the stick, but the spring force is released from the pedals until I release it. So DCS is seeing the pedals as the "primary" FFB device." The only thing that changes this is, after booting into DCS and starting a flight where it doesn't work, is to exit DCS and change the pedals' "USB Device ID" between 2052 and 2054, alternating based on where it was set previously. After I change the Device ID and reset TelemFFB to reflect the new Device ID, when I boot into DCS it works properly. I've tried all sorts of troubleshooting, including completely re-doing my USB setup so the two VPForce devices are directly plugged into my PC rather than via a powered USB hub. Updated all bios and drivers are up to date. The VPForce joystick works perfectly 100% of the time if the pedals are unplugged. I think the problem is, in part, that DCS sees both devices as FFB; my rudimentary understanding, however, is that DCS doesn't send rudder FFB and instead TelemFFB uses telemetry data to apply affects. But I'm not finding a way to stop DCS from "seeing" the pedals as a FFB controller. This is all very frustrating and I don't know where to turn next in trying to fix it. When it works, it is amazing. When I load into a flight and the stick is limp (when it's not supposed to be limp) it is a total bummer! Any input help would be appreciated! How do I make DCS "see" the Rhino joystick base as the primary controller every time?!? Thanks in advance! I should add, this happens regardless of module. I gave the Huey example, but it happens with all my modules. For example, the F-16, which I have set to have a very strong spring and short throw, when it is "malfunctioning" the stick is totally limp and the pedals have the spring force. I've also tested it with nearly all of the other modules (I own a pretty diverse amount of modules as I like to go between rotary, jets, and warbirds--hence, one of the reasons I was attracted to the idea of FFB pedals to ease in the changing feel of the pedals.)
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New to the Hercules 6.8.2 mod. I tried adding the four files found at the v1.01 hotfix shown in the Way app (and linked above). DCS crashes now when I load into the Herc. When I remove the four files and restore to previous state, everything is fine. Am I doing something wrong with installation of the hotfix? The four files just go into the "Cockpit/Scripts" folder, right?
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F14 VR - VDI screen not usable in MT Version
mdtenor22001 replied to westr's topic in Bugs and Problems
Sorry, just catching up to this thread again (I'm only an intermittent Tomcat flier). Is the "fix" just choosing to re-fly the mission after spawning in? Like literally spawn, exit mission, re-fly? And this only happens in single player missions, right? I haven't flown multiplayer yet, but I plan on it. -
Into the Jungle - Next Gen
mdtenor22001 replied to Mistermann's topic in User Created Missions General
That is an interesting thought. Since I've never played around with a dedicated server, I never thought about the processing power offloaded by the server as distinguished from the single player experience. I don't have access to a server of my own, but I'll see if I can convince one of the groups I fly with to throw it onto a server for testing. -
Into the Jungle - Next Gen
mdtenor22001 replied to Mistermann's topic in User Created Missions General
One other point of comparison I'd like to share: When I was flying around last night in the Huey, overall I was feeling like the performance was pretty "stuttery" in a lot of places, especially at low level around the farps when I was trying to sight-see. Using the built-in FPS monitor, I was seeing oscillation between ~38-60fps. And this was after I dropped several of my DCS graphics settings below what I typically run on non-Marianas maps. Just to see if it was the mission or the Marianas map, I decided to load up the last mission in Reflected's Paradise Lost campaign, which is a pretty object and AI-heavy remake of the famous Apocalypse Now helo assault--with the same settings I had just been using--just to compare if the lack of smoothness was comparable and attributable to the lack of optimization of Marianas. To my surprise, the Reflected mission was noticeably smoother with higher average FPS but also less variability in FPS (like during the flight over a heavily populated Andersen or during an attack run with rockets and explosions going off all around). It seemed like the "green line" on the FPS counter was less jagged. Apologies if that doesn't make sense because I don't really know what I'm looking at, but I know that if the green line is spiked or jaggy, things are not smooth, whereas if it is relatively flat, performance in VR seems good. So, even though Marianas runs the worst of all maps on my system, there appears to be something else going on that is affecting the smoothness, and maybe CPU utilization, of the ITJ mission. I wish I had more experience or skill to give more detailed feedback, but I wanted to share that anecdotal experience purely from a single-player (for now) perspective. -
Into the Jungle - Next Gen
mdtenor22001 replied to Mistermann's topic in User Created Missions General
Hi team! I've been away from DCS for a bit and just am now catching up with this thread. I downloaded v.006. Took a Huey out for a spin and noticed that overall the performance seemed better than my prior times. However, when my door gunners would attack certain groups, I would still get the slow down to single digit frame rates (was previously getting 60fps). It was less severe and less long lasting than v.002. I didn't have a chance to fly around Andersen to see how my FPS held. I'm on a pretty high-end system, FWIW. I'd be happy to test a copy of the unit-reduced miz--or just wait and monitor this thread. Again, thank you guys for doing what you're doing and working to improve this for all of us! I'm looking forward to flying this with friends.