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Clumpy

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  1. yes I do have this issue, I hadn't bothered to trouble shoot it and had just dismissed it as a DCS bug. but that's weird if its linked to CH mods specifically I'll test it out tomorrow. Anyone else got any insight on this.
  2. The IDF mods project team did have a bunch of Israeli assets, Iron dome David sling etc but they have removed the link from their discord due to the missile code problems DCS created a couple of months ago. Its fixable (CH did a load of work and got his all working... thanks again) but no word yet on when the IDF guys are going to get the time to sort their stuff out.
  3. I think the answer is "sort of" I'm just starting to learn Lua scripting but it looks like the functions are there to detect an incoming object, and check if its a weapon and is GPS guided, from there you could explode it. Simulating the fact that it had been jammed off-course. you could get more fancy and code in some distance from the jammer calculations to influence the chance of triggering the explosion. Hopefully, someone with more DCS coding experience than me can comment on if this is a feasible project or not.
  4. was fixed on Saturday. but do remember there is a changelog on his webpage. you can just check there and see what's been updated and when. https://www.currenthill.com/ just click the release log.
  5. Thanks for the Missile fixes on the uk pack, one thing I did notice in my testing last night was that the main gun on the Type26 seems to have a 360 degree firing arc now. Is that a known limitation or have ED changed something else?
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