

Gabreil
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Everything posted by Gabreil
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Wow! thanks for the .miz. Really appreciate it. I was actually reading about DML last night.. was late but i sort of got the drift of it. I did look at some of the many .miz files to figure out how they worked.. I've run the mission a few of times.. On start it spawns 1x aircraft (which is random each time) - What about more than one spawning. i.e each mission start has a different amount? What detemines when they spawn - can that be random too rather than immediatly on mission start? And likewise on the despawn - can that be randomized? - I do get what you're saying about randomness. But the misson i'm building (well trying to) is mainly heli focused and the idea being that things can randomly appear that can impact the heli (CTLD/CSAR) task.
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In my pursuit to add some randomisation to my mission ive come across many videos and posts which explain how to achieve a lot of this... What i havn't found is somethig that allows full randomisation.... so even the mission creator does not know where (and potentially what) will appear or when it will appear. What do i mean by this... On Mission start things like this will happen: At some time during the mission AI aircraft will spawn at random places on the map Unless engaged and destroyed, they will automatically disappear after... lets say 10 mins At another random time another AI (or multipes) will spawn I think you get my drift. I'm certainly not a script writer... so the question is... Is there anything out there already that can create this scenario?
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Think i might have sorted it out. Following your idea, the Autolase script seemed to be the item that found itself in different locations. Giving that a longer time more value to let all the others load first seems to have done the trick.. or at least for the time being! Thanks for your input
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Ok, Let me give that a try... I just edited my post to say that the order tends to change after i've opend F10 selected and option, then re open F10. I'll see what the time difference makes.. and thanks
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This seemed the most likely forum to post.. I've noticed that from time to time the order of the F10 menu when the mission has loaded changes order.. i.e. Sometimes i see: F4 - CSAR F5 - CTLD F6 - Autolase The next time it might be F4 - CSAR F5 - Autolase F6 - CTLD Is there a way to fix them so they always load in the same order everytime? I've got " time more = 5 " after each .. I have noticed most changes to the order happen after opening the F10 for the 1st time and selecting one of the options. Next time i open the F10 thats when the order tends to change. Current triggers for reference
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I can switch postions using the 1,2,3,4,5 keys. Switching between Pilot, CoPilot & Engineer station all work. If i select position 4,5 & 6 it switchs to the position.. but once in one of those postitions i cant get back to any of the others.
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@jonsky @digitego. Excellent work chaps. Both on theway and the keybind updates. On the subject of keybinds.. Do either of you know about the exportscripts for StreamDeck? There was a plugin developed for the streamdeck, that with the scripts could read the data from DCS. Its great if you're a streamdeck user to add key pressess etc. Way beyond my capabilities, but would be great to have a exportscript that could read the CH47 data into the Streamdecks. I think a few people have asked others who have contributed, but not getting much response for CH47 additions
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CH47 - Condition Levers to Ground - Insturments go Off
Gabreil replied to Gabreil's topic in DCS: CH-47F
Thanks both @jonsky7 @Rouge Trooper( @jonsky7 i really owe you a beer or two for the amount of help you've given me of late!!). Got it all working now the way i need it -
BINGO!! For whatever reason the Gunners AI Panel scripting was not in the main CH47 keyboard\default.lua. I can only think that somehow when i added the MFD/CDU lines to to allow button presses, i somehow overwrote the Gunners AI Panel lines of code. Pasting them in brought it up striaght away. @jonsky7 & @MAXsenna thanks both for your time/input.
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Thanks both. @jonsky7 Ill check my configs - main controls and see if those lines are even showing.. i doubt they are due to not seeing it. Ill add your suggestions and see what happens. Yeah, fully aware when updates are installed things revert. I have a sync of DCS and Saved Games to my NAS.. so worst case i'm between 12-24 hours behind any changes i might have made. I really should invest the time and get quaggles up and working for the CH-47. I'll report back with what i find
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CH47 - Condition Levers to Ground - Insturments go Off
Gabreil replied to Gabreil's topic in DCS: CH-47F
I wasn't aware that the APU should be running - would have thought there would be enough power generated if the engines are running even if at ground idle. Reason for bringing the throttles back is sometimes during a session and using Fatcow script, i find myself on the ground for a while.. i want to bring the power down whilst just waiting. @Anoro Thanks. Now i know to bring the APU online before reducing power, i'll give that ago. -
It does exist.. have a look at the image above.. like you, only in the CH47 Gunner section - LWin+H. I've tried everything from previous attempts. DCS repair, rebuild CH47 folders, changing default keybind to known working keys to eliminate the chance of a broken key on the keyboard. It just does not work or appear on the screen.
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I've been playing around with the engine condition levers. got them both working on an axis each. With everything running.. when i bring them back to ground idle (before the detent) the engines do spool down, but all the instruments go off. If i then advance the levers to flight.. the engines do not spool back up. I have to lift the collective for the engines to start spooling up. Only after taking off do the insturments come back to life. Something i've setup wrong or a known issue/bug?
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@MAXsenna @jonsky7 Thanks both. I only see the option in like MAXSenna - in the Gunner station.. and not the main CH47 options.. Even so, i've still got the problem where the window never appears.. I've pretty much given up trying to make it appear.. unless you have any other suggestions!!!
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@jonsky7 I somehow missed your post.. Ref the AI panel. I cant seem to find the one in the main controls. All i can find is this one under gunners.. which you've said does not work for you either. Whats the name of the AI panel in the mian controls and ill give that ago
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Private Server - Disable Pure Client
Gabreil replied to Gabreil's topic in Multiplayer Server Administration
Thanks... I did eventually find where to determine if the server insists on a pure client. Watched a couple of YT videos. In the Server GUI, click on the 3 cogs and the option is there -
As per title.. How can i turn off requirement for pure client in a privately hosted server please?
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I ran the repair as you mentioned in the other post about trying to just find the AI Panel. that didnt reveal anything.. and no, i've not made any changes in the Saved games. Couldnt find anything that was directly connected to the CH47. The only thing that would make sense would be that there is a file somewhere which references the AI Panel and screen postition.. Hence, when i create a new options.lua, where it's configured for one monitor, the AI panel is still nowhere to be seen.. But what the file might be is anyones guess
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Glad you sorted it out.. If you use the Radar Alt, around 25-40 seems a sweet spot. Do you use the Cargo indicator? Its really helpful. It will show a green box witha red dot that moves relative to the cargo and the hook under the helicopter.. and also a vertical indicator to gauge your height above the cargo.
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As said, if you're in trim and engage him.. with small inputs on the cyclic and thrust you can get him to hover well enough to hook cargo.. never tried anything more enduring.
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I'm giving up trying to get the AI panel to show. No matter what i tried i could not get it showing by changing numbers. I spun up a brand new install of DCS on a laptop, installed the CH47 and the AI panel showed immeditely. Tried copying the GCBase file from known working to my game pc.. Still nothing. Tried the copying the CH47 folder over.. still nothing. Last resort was a new options.lua with just one monitor setup.. Still nothing.. Can only assume the problem is deeper in the DCS folder structure which is preventing the AI panel to display in the CH47. Last resort would be a full re-install of DCS.. But thats a bit extreme for just the AI panel. If nothing else, hope this gives some insight to others who have got the same problem!
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Thanks ill give that a go. No wonder i was struggling to find the file for the CH47.. I followed a logical approach and assumed it would follow the same sort of path as the UH-1.. and be inside the heli folder structure. Cant follow the logic of the CH47 not having the same and a folder totally outside of it being in play.. But, i'm learning that ED dont always play by the rules!!
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Thanks @jonsky7 Thats good to know. Perhaps you can assist a bit further. If i understand correctly, this is the master file and other aircraft like the UH-1 reference it? If thats the case, i would have thought i would see the same file somewhere in the CH47 folder? If a case of editing the file you've indicated, i think its this area that needs attention.. Any suggestions to get it to show on my screen? Even being able to see some it would be good.. local shift_X = -0.65 local shift_Y = -1 local size_X = -shift_X + 0.02 -----shift_X + 0.02 local size_Y = 0.35 -----0.35 local border_s = 0.01 local Y_space = size_Y/9.0 -----size_Y/6.0
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Does anyone know which LUA file is assoicated with the AI panel for the gunners? This is in relation to a previous thread trying find why i cant see it on any of my screens.
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I'm using Helios and export four of the MFD's and also another screen to display the RWR and Radar Alt. All of my screens are touchscreen... but so far i've not used the touch element. I read you had used a 24" touchscreen. Can the touchscreen part be used in conjunction with the MFD's ? Or is that a step to far at this stage?