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Keszi

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  1. @BIGNEWY can you please comment on when any resolution / fix could be expected for this problem? Quad views Foveated is plain unusable on MP servers for dogfighting, because you simply can't see bandits within the high res foveated rendering area. I had to revert back to disabling Quad Views Foveated to have the same sized spotting dots as the opponents. But then, the whole point of having an expensive P Crystal is gone. Back to severely downgrading graphics for some extra frames...
  2. Yep, absolutely. I constantly have the impression that while I'm lit up like a a flashing candle from the opponent's perspective, I can't see him unless he's guns distance. This makes foveated rendering currently unplayable on multiplayer. B1 @BIGNEWY is there any rough estimate on when some sort of a fix could be realistic?
  3. I guess I have the same issue, but for me it's not the larger dots in the peripheral that are causing problems, but the fact that within the foveated are, I can't see the opponents on mp servers unless they are 2 clicks away. (Pimax Crystal). Even on the mirrored pc screen I can see opponents better than through the top end VR gear is, frankly, quite annoying.
  4. FInally, took the time to retake the mission - Yep, confirmed - I just had to land last, and it progresses without any problems.
  5. Ok, thanks for the info. I'll file a bug report and wait for the fix
  6. Did you guys get any resolution to the rocket problem? I'm having something similar - on mission 08 - when I fire the rockets, nothing happens. Well, at least that's what I initially thought, but then, went to external view, and realized that the rockets are firint at around an angle of 310 degrees from bearing. Sometimes one of the rockets actually blows up the helo, so other times they just fly to the side. Copilot is in ready state or whatever the green non firing status is. I've also tested it in a training mission, and it works as it should over there. Anybody seen something similar? I've attached a tacview. (didn't fly all the way to the target for the recording - just took off and fired some rounds) Tacview-20240831-233232-DCS-Paradise Lost - 08.zip.acmi
  7. Hi, First of all, it's a great campaign, thanks for all the work put into it! On mission 2, at the point where we have to hover while deploying the troops, the two companion flights don't do anything just goof around above 10 ft at the target landing area. The mission won't progress after that, even when I deployed my troops. Any suggestion? Thanks, Z
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