

JohnRedcorn
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Hi, don't know if it will help you, but it helpped me. I had the same stuttering problems in MT version as many user here have. So I found that the solution is to run DCS on physical cores of CPU only. I have an Intel CPU and it uses the "Hyperthreading" technology as all Intel CPUs do nowdays. I don't know how this technology works exactly but I guess it do some kind of a quick context switch for each core (or some cores) of CPU. So it is like if CPU have one physical core it will virtually work as two cores. So we should say that the CPU have 2 cores one physical and one virtual. For some reason DCS doesn't like the virtual cores. If you are not forcing somehow your OS to not use them when running DCS, than you will experience stutters in game. So, how to force you OS to run DCS on physical cores only? First of all, visit Intel's site to find your CPU model. Check how many physical cores it have in its specs. The second step is using this online calculator to create a CPU affinity mask for forcing your OS to run the game on physical cores only: -> https://bitsum.com/tools/cpu-affinity-calculator/ How to use the calculator? It is very easy. For example you have an old CPU which have 8 cores, but only 4 cores are physical. You need to select "CPU 0", "CPU 1", "CPU 2", "CPU 3" in claculator. You will see a 0x000000000000000F in CPU Affinity Bitmask (hex): field. If your CPU have 8 physical cores than you need to select until "CPU 7"(inclusive), and the affinity mask will be like this 0x00000000000000FF. The only thing you need from the affinity mask is the last hex value. For example, from 0x000000000000000F you need only F. From 0x00000000000000FF you need only FF. From 0x00000000000007FF you need only 7FF. In other words, you don't need all the leading zeros and the "x". After selecting all your physical CPU cores and finishing creating the affinity mask. Right click on the DCS folder on your desktop, click "Properties" and in the "Target" field, where you see a path to your game execution file. Enter the following before the execution path: C:\Windows\System32\cmd.exe /c start "DCS" /affinity [enter your affinity mask here, without the squared parentheses and without the leading zeroes and "x"] "Here continues your execution file path, do not change it". Example: C:\Windows\System32\cmd.exe /c start "DCS" /affinity 7FF "Your game install folder\DCS World\bin-mt\DCS.exe" The above example will force your OS to run DCS on 11 cores. You can just change the affinity mask to run it on any quantity of physical cores you need. Make sure that the execution path is poiniting to "bin-mt\DCS.exe" otherwise you will run a ST version of the game. I hope it will help you and others. P.S. I don't know if this solution will help the AMD users. As far as I know AMD CPUs have all physical cores (at least they were) so AMD CPUs should not have this problem.
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You can revert to almost any version by using the standalone version of DCS. Reverting back the steam version is impossible because they forcing you to update and there is no way back. In standalone version you can choose if you want to update or not. You can also bind all the steam DLCs to your DCS account in order to move all your module's licenses to standalone. Pay attention that you will need to uninstall them in steam version in order to play in standalone, othervise you will have error. Here, this is a topic on how to revert to any DCS version, using standalone client:
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An-12, the unfemouse "Black tulip". Yes it is closer to C-130 by it's specs. But we don't even have it in game so I mentioned only the aircrafts we already have. As for Mi-2 I wouldn't be so critical. It have it's purpose. But of course if you will fly it on PvP servers you will be eliminated in a couple of minutes. In single player you can create missions that are more sutible for this aircraft. But as I already told, we already have Mi-8 which can do the same job and even more. Mi-26 however can do a lot more than both Mi-2 and Mi-8. As for Mi-24P. It's not that bad. I remember flying some SP mission not a long time ago and there was an air battle with Apaches. I don't really know if that was an AH-64A or AH-64D modification but I managed to destroy it. Now I'm not sure if I can do the same with human driven Apache but at least I was able to destroy the AI one. There is also Ka-50 which is not that bad against Apache. The only cons of Ka-50 is that its targeting system doesn't have any kind of night vision. But it is possible to use light-up rockets to designate and destroy targets. And Ka-50 Black shark 3 even have an Igla missiles which can help a lot. But you are right about the U.S. aircrafts. Their electronics were always much better than any Soviet aircraft. So it is not a miracle that even an old AH-64A have all kind of features which Soviet helicopters of that era doesn't have. The only RU helicopters wich can compare to AH-64D are a modern versions of Ka-52 and Mi-28N I guess. But non of these will be in game as an official modules at least. There is some modder guys who creates Ka-52 mod. There is even a youtube video already in which they are flying it's Pre-alpha or Alpha version. I don't know when they planning to release it? But it looks like that Ka-52 will come to DCS one day at least as a mod. By the way, there is also one modder guy who have already created it as an AI helicopter. He have also created a lot of other modern air and ground units pack. With his mod DCS really turns into a modern battlefield.
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Well, I didn't expected that one of my screenshots could win the competition. And guess what? Yeah, right, none of my screenshots has won the competition. Exactly as I expected. Anyway, it was nice to play with "Model viewer" creating some custom liveries so it was possible to crate all these planes and helicopters with oppened cockpits, panels, ramps, inserted wheel chocks, e.t.c.. What I have learned from it? First of all, the static objects animation trigger is not functioning for about ten years already. By the way I have found some script (after sending the screenshots) which should animate static objects. I didn't checked it yet, but I think its working (need to check it). And yes this function is not documented anywhere. The second thing is. There is some 3D models in game's dirs which can't be used in game. Because they are not exists in mission editor. These objects also never seems to be used in game. There is a sailors, technicians and a planes moving tug 3D models for Kuznetsov which I have never seen in game. Don't know why they weren't added to mission editor and weren't used anywhere in game? The bottom line is. It would be nice to have an animated ground crew on airfields, fixed "static objects animation trigger" and some animations for cargo planes and helicopters.
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I'll not agree with you, but this is my opinion. I mentioned IL-76 and Mi-26 because these two are big aircrafts for heavy loads, so they can be easily compared to C-130J and CH-47F. Mi-2 is a small helicopter, it will be fun to fly for sure, but we already have Mi-8 MTV2 for even heavier cargos an Mi-24P for ground strike operations and/or cargo sling operations. By the way, Ka-50 can do cargo sling operations as well. But none of these helicopters can be compared to CH-47F, both non by size nor by cargo lift weight. The only two helicopters that can do a similar job are Mi-26 or an older one Mi-6. The same is true for C-130J vs IL-76. IL-76 is even bigger but on the other hand An-26 is smaller so thats the reason I didn't mentioned it earlier. Anyway, its all just a fantasies. I don't think these aircrafts will be ever implemented as an officiall modules. May be one day some modders will implement them as the guys who created Su-30MK/MKI/SM, F-22, Su-57 e.t.c..
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It would be nice if you add the cargo loading / unloading for Mi-26 as well. Even that it is AI only, but it would be nice to see some animations of cargo loading / unloading for this helicopter as well. There is also AI cargo planes which would be much more interesting with animations of IFVs and troops, getting in and out, so it would be possible to create some live environments on airfields and create some landing party unloading during airfield capturing. And I haven't even mentioned the upcoming C-130J, which will add a controllable cargo plane to the game. It definitely needs animations and the ability to see the loaded cargo in the cabin. And the last thing. A controlable Mi-26 and IL-76 would be nice as a counterpart of CH-47F and C-130J. But this is another story which, well I don't even know if it is possible.
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Nickname: JohnRedcorn I've dedicated my work to ground crew mostly. Because without these guys and ladies, both military and civilian flights would be impossible.