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Kriz

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Everything posted by Kriz

  1. Maybe this is also the source problem of my case: left eye shows prominent square due to darker outside lowres region. The right eye has even and seamless edges of foveated borders. It didn't bothered me very much on low resolution headsets with foveated region set to 40-50%, but with Crystal Super and much smaller square it is very anoying.
  2. Hi. I see this topic goes for 2+ years now, and not much has been done. My case is like many mentioned before: left eye shows prominent square due to darker outside lowres region. The right eye has even and seamless edges of foveated borders. It didn't bothered me very much on low resolution headsets with foveated region set to 40-50%, but with Crystal Super and much smaller square it is very anoying. It is time to fix this. Right eye if OK, so why left is neglected for 2+ years.
  3. Kriz

    HMS Blur

    I would like to add to this wish about blurying the wish to also blur the visible part of helmet in VR. Maybe real polot can see in focus from zero to infinity, but not most of the people. Plaese blur the monocle and the helmet in VR. At the moment it is very distracting this sharp.
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