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bhoop19

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Everything posted by bhoop19

  1. So, I'm the guy that wrote the EFM for Grinnelli's F-22 mod. I wrote it from scratch in my spare time as a drop-in addition to Grinnelli's 3.0 release on his website and GitHub. I thought I'd start a post here and not only share my newly created discord (https://discord.gg/cNZjqN2rP6) that has more info, but also put out info and progress on merging the EFM with the next official release, enhancements to the EFM, and the stand-alone avionics that I started building. I'm the only one working on it. I've flown the GD F-22 for a year or so and got tired of the dog<profanity> F-15C flight model so I started building it in late February. I've never coded before, but I learn quickly. It's just me writing the code and testing it. The EFM features a full FBW system just like the real F-22. Pilot inputs tell the FCS to do X and the control surfaces move to make that happen but stay within specific control laws to ensure the jet doesn't go out of control. Example: at 300kts if you jerk the stick back the jet will not allow -180 degree AOA. It was built to destroy things, not an airshow. The jet will stay in control and is very stable. It auto trims to 1G or 0 pitch rate. There's also a G limiter at 11.5G. Yes, it's higher than public data shows, but the F-18C can pull 12 and we can't have something from the 80s out perform the Raptor (ha). There is no autopilot. I've gone back and fourth on building one. Maybe. Obviously it has thrust vectoring. All control surfaces deflect based on real world data, thrust, weight, aerodynamics, fuel management, suspension/gear physics and top speed (supercruise and max mach) are all based on public data. My intent was to make it as real as possible based on available data. Flaps automatically extend/retract, and the gear has a speed limit - you can't extend it when above 275kts IAS. For those that have the issue with the screen going black (not GLOC): Fix: -Open Cockpit\Shape folder and rename Cockpit_F-22A.EDM to F-22A-Cockpit.EDM -Delete all the other files. -Open mainpanel_init.lua in Cockpit\Scripts folder and update the shape_name line to reflect the updated name of the EDM file: As mentioned earlier in this post, I am working on a fully stand-alone version. It's going to take a while, but will happen eventually. More to come on that. If you have questions, feel free to respond here or check out discord.
  2. The thrust vectoring EFM is done and awaiting Grinnelli's team to merge it into their next release (likely 4.0). They're sponsoring a major expo for flight simulations in early June, and working on the F-100 official mod for DCS. All the work on the F-22 is best effort and in their spare time, but I'm chatting with them several times a week on the status and next steps. Needless to say they're spread thin right now. I've been saying "coming in 2-weeks" in true DCS fashion, and sadly things have popped up for the GD team that has taken priority over the F-22. I can tell you with certainty that it IS coming, and soon. I'll do my best to keep everyone updated - my discord will have the most up-to-date info. Out of respect for Nightstorm and not wanting to highjack his thread I'm not going to post the link, but will share if anyone wants to message me.
  3. All clickable cockpit buttons continue to work. There is an issue with the gear lever not showing its animation when extending the gear (retracts fine). If you click it, the gear extends and retracts fine, but the animation to extend isn't working. It does work on my standalone avionics version, so I think it's conflicting somewhere with the F-15C args.
  4. Force feedback has been added and will be included in the released version.
  5. I've been working closely with the GD team on the merge. We are very close. Once the initial merge is done, updates should be easier. When that's done and I've gotten some additional features added (force feedback, GCAS, etc.) I may have time to start looking at custom avionics. I think Nightstorm has a great start on some of the screens, we just need a functional radar, RWR, countermeasures, weapons, NAV and radios - which I've already started looking into. It's a major undertaking and realistically could take up to a year or longer to build it all out.
  6. v1.5 is live on the user files page.
  7. 1. Assuming you're talking about the gear handle on the inside? I believe that's all controlled by the cockpit scripts, but I'll take a look. 2. I've noticed this - I'm not sure if it's a 3D model setting or how DCS is rendering it. I'll take a look. 3. I've experienced this before. Some settings were not cleared on respawn properly, but I made some changes this morning that (from my quick testing) resolved it. If it's still happening with the latest v1.1 version, let me know. 4. I was able to launch the Meteor around 50-60 miles from a target at 20k feet. I've never had success with a 120 that far... are you not able to get that kind of range?
  8. I've been tracking this thread for a while - I'm a huge fan of the F-22. Over the last month or so, I've written a fully custom EFM from scratch in C++. I posted it here: Thrust Vectoring EFM for Grinnelli Designs F-22A Mod v1.0 Take it for a spin and let me know if there's any flight tweaks.
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