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Posts
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About julpeuz
- Birthday 06/30/1993
Personal Information
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Flight Simulators
DCS
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Location
Switzerland
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Interests
Private Pilot
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Occupation
Aerospace Structural Engineer, Student Professional Pilot
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Maneuvering On The Ground With Differential Braking
julpeuz replied to AG-51_Razor's topic in Bugs and Problems
He might be new (and I kind of am myself), still his points remain valid. -
julpeuz started following Maneuvering On The Ground With Differential Braking
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Maneuvering On The Ground With Differential Braking
julpeuz replied to AG-51_Razor's topic in Bugs and Problems
This is indeed infuriating seing nothing happening or communicated. I modified myself the default.lua files to get the proper bindings we should have had from the beginning. I know nothing in lua, just asked chatGPT. It was all done in less than an hour. I wonder what’s taking them so long. -
julpeuz started following Official Newsletters and Official Updates
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julpeuz started following Grumman TBF Avenger , DCS Changelog and updates 2025 , ATA boost and F8 variant and 4 others
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Many thanks for the beautiful work, can’t wait for it to come live. Just a little remark, the pillars are off for the Chelsea Bridge
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Hi guys, many thanks for the very good mod. Will it still be valid for the upcoming Normandy 2 revamp ?
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Hi guys, Would it be possible to make some of the US units that also served in Europe common with the original WW2 assets pack ? Not an expert on which ship served where, but I always found a bit weird having only Samuel Chase on D-Day missions. And I know for having asked to the concerned campaign makers that adding yet another assets pack required to play a campaign will not be considered given the added paywall. Thanks for considering.
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Antenna Mast Fluttering, Whistle Effect and Wing Vibration
julpeuz replied to Invisibull's topic in Bugs and Problems
Great post, and I agree it’s exaggerated as it is. To me it feels like the flutter should occur when side slipping, in which case the « improper alignment » would indeed kick in, the mast being at an AoA. Maybe link its behavior to the ball being centered or not, the speed being at a certain speed onward ? Would be a great cue as a visual piloting reference too. -
Very nice video, and the English translation sounds very good to me. Even though I find their stuff very exciting, I find it almost a little frightening seeing Winwings flooding the market with all of their fancy stuff. Not sure how the other brands will compete in the near future.
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Hey guys I’m just raising a question, and I got plenty of good answers that I accept, no need to be mean and sarcastic. I don’t pretend to be a zero expert either, and would be very happy to have a flyable one. Chill down
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One thing I’m questioning about having a flyable zero, is who is actually gonna buy it, and play it multiplayer ? Given it’s underwhelming performances against both the Corsair and Hellcat in pretty much every aspects except low speed turns
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Wow thank you so much for taking the time to explain. I tried the way you describe, but from what I understood from the Virpil built in graph, it actually does the opposite : The logical axis travels from 0 to 50% when moving the physical axis from 0 to 100%. But I didn’t tried in game so I may have misunderstood the graphs. I don’t have my computer on hand until a few weeks now, I’ll try again when I get it back. Thanks again.
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Thanks for the answer, but I mean the potentiometer axis, not the digital encoders.
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Hi guys, I have a control panel 1, and I’d like to split one of the rotary knob axis into two separate axis : 1 axis from 0 to 50% of the physical position, and another one from 50 to 100%. So I can control the fluorescent lighting of the cockpit on one side, and the normal cockpit lighting on the other side. But so far no luck. Is that even possible ? thanks in advance.
