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WhiteDear

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About WhiteDear

  • Birthday 09/26/1978

Personal Information

  • Flight Simulators
    DCS
  • Location
    Copenhagen, Denmark
  • Interests
    Engineering, DCS, motion cockpit
  1. Correct, i missed that in the radio chatter regarding the cleaning up part with guns. My bad. My confusing arise from, if i choose to attack alone, i can only kill one of the armed vehicles with a MAV, since i only have one MAV? Unless the cleaning up with guns part, involves taking the 2nd armed vehicle out with guns? Please take this as constructive criticism. Your work is great !
  2. I have finished mission 4 so far and the radio chatter is still too low for me. I cant understand what is being said unless i read the text being displayed - and another thing. The text disappears to fast in my opinion (if this can be changed?) for of the transmissions. The Arctic Thunder campaign i finished was made by Reflected, so maybe not similar to yours regarding the radio sounds? I watched a YouTube video on one of the missions. This one with an example of the volume. Even from this YT video i have a hard time understanding what is being said. In my opinion it could be a little louder. The static is fine, its the volume. When the 9-line is being read form Ghost, i cant understand what is being said at all. I have to read the text to understand it correctly. Maybe i am just starting to get hearing impaired if no one else experiences the same? An example of the text disappearing to fast is shown here for the ATIS message. This doesn't happen for all text being displayed. Some have decent visibility times. It is especially important for when information you need, is being transmitted, like coordinates, altimeter and talk on to a target.
  3. Well, now i am feeling like an idiot... I apologize. I guess i got used to the kneeboards in the Arctic Thunder F16 campaign, as i just finished this, and my eyes were expecting things to be in the same place.
  4. I got it to work now. I waited to call my IP inbound until Tally called bomb away. From your mission note to "wait until Tally is in position", i thought she was in position when she calls IP inbound, but she starts off from WP3, calls IP inbound and then moves to position east of the target. She then calls "Weasel 32 in from the east" and drops the bomb. This confused me the first time, as i thought she was in position when calling IP inbound. It takes a lot of time for her to reposition to east of the target. By then i had dropped my bomb already and apparently broke the mission. Otherwise, excellent mission that forces me to convert coordinates, identify targets and coordinate a strike. Finished with 6000 pounds of fuel left. I a missing a BINGO value in the briefing to input for more immersion. I am playing in VR and doesn't use the keyboard very much besides SPACEBAR, since i cant see it, so i had to call repeat 3-4 times on the coordinates to get them right. A suggestion for improvement, would be to display an image with the coordinates/info like Arctic Thunder for F16 does. It makes it easier for VR users to input coordinates. Looking forward to the rest of the missions in the campaign.
  5. Found the convoy, riffle the front AAA, TALLY riffles the back AAA. Convoy stops. Strafing time on the convoy for both me and TALLY (wasnt we told in the briefing manpads was a factor and stay at 18000?) Back to IP, contact ghost. Found both the tank and the APC. TALLY calls IP. i call IP 10 seconds later (and am at the IP, WP3). Expect Tally to drop her bomb, she never does, i drop on the Tank, Tally never calls her target is destroyed. Looked at the F10 map. TALLY doesnt appear on the map. I take out the APC with my remaining GBU12. Nothing happens. I am flying home, i land, mission score 50 and no success. There seems to be very strict triggers for the narration to continue and the mission to succed. Do i really have to wait for TALLY to destroy her target before i call IP? What is required? Track to large to upload. Here is shared OneDrive link The Gamblers F16 M03.trk
  6. I am having the same problem. Choose to attack the first AAA vehicle alone, shot it with Maverick - then i would expect i was done? nothing tells me to destroy the convoy? Why would i shoot the first AAA vehicle alone, i cant attack the 2nd one as the mission tells me not to use my GBU's? First AAA is destroyed, 2nd one stands still, i am circling waypoint 3 and running out of fuel soon. What to do? Am i supposed to strafe the convoy? Nothing tells me to do this. Briefing tells me to stay at 18.000 feet. So i cant strafe them. Cant use GBU, the wingman doesnt attack. What is the player supposed to do here?
  7. I have the same problem. I just finished the Artic Thunder campaign for F16 and radios were good here. Then started up The Gamblers and in the first mission i had trouble understanding what was said. The sound was way to low - i couldnt turn it up any more, cockpit was maxed, all game sound sliders were maxed. There were some static, but my main problem is that the volume is to low (using pimax crystal). In the tutorial mission 0, the volume was fine
  8. Hi, Excellent campaign. I love it. It has forced me to learn how to air refuel. Absolutely love it. There is a bug in all the missions for air refueling. Lead goes in first, connects and gets fuel, radio talk says good flow and other stuff. Then lead declares disconnect but stays on the fuel. Then i, the player, is prompted to use in game radio to talk to Texaco. If the player does this while lead is still taking fuel, texaco will not respond. After some time lead will disconnect and then the player can talk to texaco and starts to refuel as normal. When player then disconnects, 3 is then connecting and take fuel. Declares disconnect but stays on the fuel. 4 then declares precontact and starts to fall way behind. When 3 then disconnects the narrative goes on and the flight disembarks the tanker, leaving 4 to refuel alone. This will take a long time as he is way behind the tanker at this point. I, as the player, leaves with the rest of the flight and 4 will eventually join up - it just takes a long time for him as he stays with the tanker and slowly closes the distance to refuel. 4 then has trouble to catch up in time for the IP. I have encountered this all the missions (so far i have completed mission 8), with refueling required before going to the IP. DM me for a link of the tracks, as the size of it is to large to upload here. I can however, upload a TACVIEW file of it, for mission 5, which shows 4 fall back when 3 is tanking at around timestamp 00:52:00 and flight leaving at 00:54:00, where 4 is left behind. DCS Artic Thunder F16 M05.acmi
  9. For mission 9 you are requested to input coordinates for the rapier and HQS site on the island. Problem is the shown tablet with coordinates doesn't give the grid, which is 40R. I just shows the rest which is BP XXXX XXXX. The player (me) very likely thinks it is the same grid as you start in, which it is not. The player has to realize that the island is in 40R and change this, which is not obvious from the tablet page shown. I think there is a whopsie here, because if i enter the coordinates thinking the grid is the same as my starting grid, the elevation given in the tablet data match. But they dont match if i use the correct grid, which is 40R - then the elevation is slightly different than what is in the tablet page. I also had my my wingman joining my formation again during mid combat despite the targets were not fully destroyed. That happen once during my multiple playthroughs of this mission
  10. Same thing as my earlier post for mission 4. Also in mission 5 the apache is starting out with 8 Type L Hellfire's when the briefing indicates type K hellfire's.
  11. Mission 4, attacking the comm tower on the mountain. According to the briefing you should have 8 K type hellfires, but you start up with 8 type L hellfires. I had a difficult time taking out targets with type L's until i read the briefing again and saw it listed type K hellfire's. I changed the loadout to 8 type K hellfire's and my gameplay got a lot better. I assume the starting loadout on the bird is not as intended for this mission?
  12. As subject says my INS drifting in mission 7 was a lot. played yesterday (5th april 2025). This was not present in previous missions played earlier. I did full alignment before takeoff. System was medium and GPS was high. Anyone else have this problem?
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