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Showing results for tags 'not a bug'.
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Not sure if this is a 'my setup' problem or s DCS problem. I have all 6 internal crew positions mapped to hats for situational awareness without external view. Switching between 1, 2 and 3 works fine, but if I switch to 4, 5, or 6, there is a 90% chance it will get stuck in that position and wont let me switch back to 1, 2 or 3 until I use keyboard numbers. The fact that it does work sometimes makes it weirder. Anyone else experienced this?
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TRK File: https://www.dropbox.com/scl/fi/wiereouzhbpv1zopezej5/mobettametas_Dogfight_Arena_-_Caucuses_-_v2.65.1-20250512-164655.trk?rlkey=jieosu6sgauy4fuw3poqhn9d6&st=ucdeqqtz&dl=0 Issue: @ approximately 11:43 in the trk file I'm pulling a bandit in and the plane pitches over randomly and flys straight into the water. I'm looking at the stick and I can see that my inputs are pulling back on the stick but aircraft is non-responsive. I looked at the horizontal stabs and did not see movement. I opened Tacview (Attached - Time +01:03:23) and watched with control inputs showing and it shows that my inputs are inverted, that I'm pushing forward on the stick, however its clear in the trk file I'm pulling back. Earlier in the trk file I had an uncommanded roll, at the time I thought I departed, but it was faster that it should have been for a departure. I do not know the time stamp on it. I thought maybe it was my stick, however a friend that flies the 18 more than I do says he has had the same issue occasionally. He says sometimes it will happen 3 or 4 times in a night, then it won't happen to him for two weeks. Tacview-20250512-164727-DCS-Client-mobettametas_Dogfight_Arena_-_Caucuses_-_v2.65.1.zip.acmi
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On mission three I do my cold and dark, then when I am rdy to taxi biggi is far from rdy besides stating that on radio. Seems that he is starting his procedure just when I start to taxi having me to wair for him additional several minutes.. Anybody else?
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HI im new to the game i played like aweek ago with the a10cII and i used Gbu 12 and i start the game going airborn and start changing the gbu12 profile after i changed to ccrp after like 15 sec it changed back to ccip (i have tried to change the profile on ground and it does that too) (watch the video) Digital Combat Simulator Black Shark 2024.01.20 - 23.02.24.02.mp4
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Towns almost vanish at low level, as they have so many trees that they disappear on the horizon. It makes VFR flying harder than IRL. At a distance, they become very hard to spot, and easily blend with forests. Overall, you'd see less tall trees in german towns, they are mostly grassy gardens with bushes. Especially older towns dont have much green.
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Unfoetunately because of a recently mishap with Viacom Pro, I had to restart the mission at the AAR part. If you choose at the beginning of the mission to skip ahead to the AAR with the F10 menu, you start with full tanks when approaching the tanker. Maybe reconsider giving the player like 60% fuel so one can practice staying with the tanker and refueling a bit more, than just a few pounds. ...and the mentioned A/A TACAN which doesn't work that way at the moment, which shouldn't be a campaign issue, but more a DCS design. Whichever is the right way to set up, once decided, it should be represented in the campaign. But I read that some C130 guy mentioned A/A TACAN is used for AAR, ED says it's not used with AAR.
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Edit, I got comms on Arco. I read another thread where you said Exxon isn't an option and from the book yadda yadda...maybe put Arco in parentheses on the knee board or something? Or some hint somewhere, on screen message? Or maybe I missed something obvious. Anyway, sorry bout that! ------------ I'm back! You fixed mission two (thanks!) and now I can't refuel on mission 3. (Doh!) Smoke refuels first no problem, I get cued to refuel and Exxon55 is not in the tanker menu @ 251.300. I tried changing channels back and forth, reopening menu, other tanker options, etc etc....exxon just isn't home. Sorry! And thanks.....
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Hey guys. Experience an issue with Mi-8, once using Ics then radio stuck in Interphone,easy comms off! stuckoninterphone.trk
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I think maybe since last update, there's no indicator on both radio when they're receiving (through SRS), only when they're emitting. Is that correct? Actually scratch that, it works at least some times
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Playing the F-16 Arctic Thunder mission 2. I am aligning my jet correctly. The steerpoints are correct when I start the mission, but at some point they become corrupted. I'm not sure if it's when I input a manual steerpoint, or when I use the TGP. Last time I flew it, I entered the manual waypoint from JTAC into an empty slot (SP19), and it all seemed correct. The TGP slewed to the correct area when I entered the waypoint. Then I am orbiting, and find the targets, but at some stage my TGP loses focus on the targets, and then it never aligns itself back on that point. After flying around a bit trying to get my TGP to slew back to the steerpoint, I realise all the steerpoints coordinates and altitudes are moving as I fly. EVERY steerpoint, not just the manually entered one. They stay in place on the HSD, but a steerpoint that should be 15NM from me according to the HSD now reads 32NM away from me. Basically everything is corrupted. It's happened twice now, but didn't happen the first two times I flew this mission. I read somewhere that the TGP can mess up the steerpoints in the F-16. Is that still an issue?
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Hey, is it just me or are the numbers and values in the MFDs barely readable. I have to zoom in everytime to read them properly.
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I still have the RWR contacts shown in the HMD though the setting "HUD" is off in the RWR and it does not show them on the HUD. These settings were connected before, if "HUD" was off, it also did not show the RWR contacts in the HMD. Currently I see no option to turn them off in the HMD. Even the REJ2 setting does not declutter them and RWR contacts are being shown..
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not a bug Helmet display offset to left of line of sight
SKYWARRIOR posted a topic in Bugs and Problems
Hi, I am a Newbie but working hard to improve. Trying to perfect the helmet target designation routine and it's annoying that my helmet display is offset to the left instead of in front of the line of my nose. It means I have to look out of the corner of my eye to the left or right depending which of aircraft I am looking. I saw a reference to this being able to be adjusted in special controls previously but currently cannot find this control on present version. I have tried Track IR changes but thats not the control I believe. Basically I want the display centred in my line of sight if possible -
Hi... I always fly in VR, and the addition of the pilot's body has been a turning point due to the realism and having the kneeboard at a glance, but I can't see the oxygen tube when I look at my chest, in fact, I found out it existed when I forced my head forward and "suddenly" it appeared. On the other hand, when I move my head, the body also moves from one side to the other, I don't know if it's intentional, but it's not very real.
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when deploying airborne troops they always exit out the right side, never the rear, or out the door on the left
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Hey, if you hop into Syria map quick start missions there are no liveries on the Hornet. Use the Free Flight mission and then click F2 for external view. It switched back to default livery. If there are some more liveries around, please include them into the module, that we can see the liveries wich are meant to be seen in this syria map quick start missions. Thanks and stay healthy.
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Just wanna try out the new update and I encountered this problem. When I command RAID in TWS BIAS and MAN, the radar just reverts back to AUTO without entering RAID. Track attached.Honet cannot enter RAID in TWS.trk
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Azimuth Steering Line and Target Designator Not Aligning after 1st MK20's Drop which works as expected. This is just a test run of a mission I created to see how the M20 works. The first run to target works as intended with the ASL and TD aligning. When I turn and come back at the same target, the ASL and TD are not lining up. I have tried it multiple ways, including adding mark points on the second pass and designating that as the target. Mk20_Rockeyes_Test.miz rockeye2.trk
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After 6 Minutes or so, I marked the SAM. I also placed a steer point right above the SAM, but I can't align the TGP weather to the mark point 26 nor to the steer point. This issue occurs several times to me. I've tried to push the CN button in TGP and HSD but it will not work... Not sure if it's a BUG or if I'm doing something wrong. tgp_defect.trk
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I just found out why my cargo wouldn't load into the CH-47 and it took sometime to ID. The issue, I'm assuming, was the container wouldn't fit the bay. I was using a Fueltank and loading about 5 tons worth in the container, then I went to .5 ton, still no go. I switched to an Oiltank or barrels and it loaded just fine. The Fueltank container looks like it would fit, so I'm not sure it's a problem. It would be nice to either limit the containers that can fit into the bay or give a response that its not possible to load into the bay when trying. I know sling loading isn't implemented but when it is maybe add an option box for internal, external, or both loading options. Then go with that on what containers to permit. Another nice item to have is a way to return the cargo back to the airport and allow for picking the right container size.
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So I wanted to try out the new RWR sounds and noticed that some search radar does not seem to be picked up by the viggens RWR at all and some search radars seems to be solid tones (that is possibly intended with the new sounds, but being in the area with sams would mean constant tones) However, I placed some SAM sites and some of them did not give any indication of radar until the tracking radar got a hold of me, I placed a lone search radar to test, in this particular test "flat face" and tried first with F18 and it's RWR picked it up almost instantly, then I switched to Viggen, same location and same path, but not a single search radar tone. Since it's a new RWR sound system things are a bit uncertain what is intended or not.
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Hi! Have a problem" the "release weapon"button assigned as button 1 on my throttle,used for both rockets/bombs and gun is not working anymore for gun.it releases the rockets/missiles/bombs,but not fire the gun anymore. Any advice?
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correct as-is agm-65 IRR Targeting Bug (Targeting Ground)
Darkxv posted a topic in Bugs and Problems
I've been having problems with the AGM-65 maverick flying the f-16. I recorded tracks of me demonstrating the issue. It seems the seeker likes to lock the ground below/infront of targets. Here are the tracks attached below The first, where I just leave it to do its thing and auto handoff the target with the TGP. Youll see the agm-65 does get a lock but for some reason its locking the ground below and skewed off to the side of the targets... there are two targets I fire agm-65's at, and they completely miss and hit the ground. and a third target i drop a laser guided gbbu-12 on. the second track, is where I do the same exact run, but this time manually adjust the agm-65 track by slewing it above/behind the target and then hitting tms short/lock. I do this with both the first and second targets, get direct hits.. and again drop gbu-12 on the third target. This is not the only case of this. I've had the same experience in other instant action missions, other missions, custom missions, and even from ground starts where i boresight my tgp with the agm-65 seeker heads. It absolutely needs to be fixed if it is a bug, or if its just me and my installation and files that need to be fixed then please help me figure out how. Not all targets are easy to make adjustments on like these. Instant Action - Precision Preemption - No AGM-65 tgt adj.trk here is the second file below where I manually correct it by targeting above/behind the target to get an accurate lock Instant Action - Precision Preemption - with AGM-65 tgt adj.trk