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CTTillman

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About CTTillman

  • Birthday 10/20/1979

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  • Flight Simulators
    Flight Simulator 2024
    Digital Combat Simulator
  • Location
    Colorado

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  1. Hello everyone. This is my first post, but I've been modding aircraft and hacking video games since the early nineties. I noticed the same thing in the damage system, where the cockpit disappears, and also the smallest number of rounds impacting shreds the aircraft. I code for a living and I checked out @bhoop19 GitHub repository two weeks before this was released, and I've been playing with some of the C++. I'm trying changes with the damage events that have gotten different behavior when a tail is cut off, or an aileron or elevon is removed, but causing other issues I'm trying to address. I've separated the tails and rudders that currently are mapped in code to a single vertical tail, and applied independent damage and integrity. I've updated wing integrity to apply on percentages for the different sections instead of one part destroying the whole wing in code, and all it's aerodynamic forces. I think I can get the FCS page working again with good indicators on control surface position. And just for fun, I implemented a thrust vectoring roll assist that can independently point thrust for each engine to do some slightly faster rolls, but some real weird stall maneuvers lol (the real F-22 doesn't do this). I hope to contact @Nightstorm and @bhoop19 in a few weeks if I can get some things working well enough to contribute, if they'll allow it.
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